Photoshop :: How To Texture Layer With Imported Image
Jan 25, 2013
I'm importing two separately made images to Photoshop; both made from Sketchbook Pro on the i Pad. One is a background, the other is just a doodle. (background)
(original doodle)
What I've done so far is use "Color Range..." to remove just the black, then apply the "Darken" effect within the Layers Palette.(current view)
What I must know is how to use my doodle layer as a mask; to use the texture from the background image in the doodles brush strokes, but not be seen in the areas that used to be black.
I aim to use this effect in many kinds of imported images made from my i Pad, as well as handwritten graphics. I trust this would be very simple to use with actual typed-out text, but I'm having difficulty to find pre-existing solutions.
With Gimp 2.8 (Mac) I have made a 3D text with a YouTube tutorial. It looks like the Pulp Fiction logo. [URL]...........
How do I overlay a grungy texture, so the letters look 'older'?I tried making the texture image the top layer in the list on the right and then this: right click -> layer -> transparency -> color to alpha.But then, the 'see-through' texture covers the entire square transparent background! Not just the letters...So, how do I add a transparent texture layer over a shaped image that has a transparent background?
I imported a model from Sketchup into 3DS Max. When I apply materials to some of the surfaces, the scale of the texture varies from face to face, these are the triangles that make up a polygon. It's as if the texture is getting stretched or compressed in one direction or another. Other polygons allow for consistent materials. It seems to be random and I can't figure out what to do.
Previously i`m using version 2009 and importing Google earth image and surface works fine. However, recently i tried with version 2010 and i`m having some problem here (imported surface / contour seems ok but the image is too large like 3x or 4x). How to solve that?
i used photoshop to design the website sliced it with image ready and imported as html..but then i check out the website some of the image is pixelated..how can i fix it.to view it as the same thing as i see it in photoshop while designing?
I installed the plugin enabling me to open psd files, and have been working on a psd file that was created in photoshop. I've been able to make various changes, but I can't see how to edit a text layer?
I'm still new to PS and don't even know where to start! I have an image, it's a logo and is just a 3D letter H. I have been able to use pattern fills to create different version of the logo with different pattern fills. I am oddly enough trying to fill the "H" with the texture of a roast turkey from another image. I can isolate the outline of the letter that I want to fill but I'm not sure how to fill it. I've tried rubber stamping but that doesn't seem to work for me.
I'm importing dxf files from the structural engineering program RAM Structural Systems where my buddy down the hall is modeling beams/columns/ etc in 3d. Importing is not a problem but I would like to know if there is someway to map the layers from his dxf to come in on my layers in cad instead of having to go through and select each object and place in on my desired layer. RAM does use layers for each member. For example :
when he models a beam in RAM its on an SBM layer. Is there a way I can make that SBM layer come in on my S-Beam layer that I have setup in cad?
In short I'm trying to find a way to not have to go through each dxf he emails me and place things on the layers I want them on in cad. I was curious if there was a way I could make cad recognize. SBM layer will be mapped to my layer S-Beam when imported.
I have a Shape Layer in Photoshop. When the .PSD is imported as a comp, AE CS6 is layering the masks incorrectly. It requires the user to manually re-order the masks to display correctly.
is there any way to interpret PS shape layers as pixels or Illustrator vectors instead of masks? [without rasterizing in PS, of course] When AE turns them into masks, AE obviously won't update the masks if I make changes to the shape in Photoshop.)
I've created a composition with animation in After Effects. Because of the complexity of the composition and its many layers, adding a 3D camera layer to it spawned a whole lot of issues with the wipe effects I had on the pre-existing layers and movement of my layers. So I rendered the composition without the camera layer, nested the .mov into a new comp and added a camera layer. The animation works great but I'm getting a lot of pixelation. Highest HD settings, full resolution, preserving quality of layers when nesting and not sure what's happening.
I like the option of doing an IBL Lighting effect, but when I add a new texture image it is scaled so LARGE that I don't get any of the details of that image in my reflections, etc.
Is there a way to scale that image (texture) down?
I am restoring a very old photograph with all the familiar Photoshop tools (Healing Brush, Clone Stamp, Curves, and Noise Reduction). My image restoration has one need that I am not familiar with. The photograph was scanned from a textured print, which appears as a bas relief (like a canvas). I would like to remove this texture to help remove the noise and sharpen the photo. Please let me know any techniques for removing this moir?
I have a 3ds model of a golf ball I purchased. It imports properly into my Photoshop CC. I haven't been able to figure out how to apply an image (my logo) to the surface of the golf ball. Also, the golf ball has a dimpled surface so I will want the image to follow the contours of the ball, as if it would look if the logo were painted onto a real golf ball.
EDIT: Also, I want to keep the golf ball as a 3d object so I can animate it in a scene.
I have an imported image that needs a 50px black frame with hard edges on the _outside_ of the image.I have found solutions but they do not have mitered corners.I cannot use the canvas size to accomplish this as the canvas contains other objects.
In CS6 Bridge it shows an image that has been first time imported and put thru raw and photoshop. that the process version is 6.7. Should that not read 7.1. Images taken on canon EOS 450D
I am importing images saved in both Raw and JPEG format at the time of capture. There seems to be a color shift - toward green for the JPEGS and red for the Camera Raw images. Why is this happening?
When I import shape files the polylines will not take the layer style I move them to. They stay a continuous linetype. Linetype and Lineweight is set to ByLayer. Only difference between the new lines and the lines drawing correctly is the lines that stay continuous are 3D polylines and the correct ones are normal polylines. What I need to do to make the imported lines accept my layer linetypes?
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
remove the background/textured images from these patterns?
(the first image has a globe shap that i want to remove and the second has a hand with pointed finger.)
I want to keep the pattern because it creates a transparent/glassy effect, but when i tried to flatten the image thourgh the layer menu it shows up white (with the shapes i want to remove) without the transparent effect.
I recently started using Adobe Photoshop Elements 11, and it looks really great, but I cannot figure out how to make certain parts of an image transparent. I pasted an image in, and there is white around the sides, and I wanted to get rid of them, by making them transparent. How I would be able to do that
I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
I work for a Transit Agency and I am creating new scheduling brochures along with maps. I have attached an image of the brochure so that you can see what is going on. I created the maps using Paint.Net. The schedule was created in Microsoft Excel. When I tried to copy and paste it directly from Excel to Paint.net, it wouldn't allow me to do it. So, what I did was take the Excel spreadsheet and copy/paste it to regular Microsoft Paint and saved it as a picture, then using Paint.net under layers tab / import image , it transferred it to my map, however if you look closely the wording is a little blurry and the column on the far right is really blurry.
is there any way to fix this, or would there be an easier approach of transferring it to my map using Paint.net and by-passing Microsoft Paint ?