Photoshop :: Fish Texture
Apr 15, 2004Any ideas how i can best go about creating a texture for a fish, similar to the one i've attached.
View 2 RepliesAny ideas how i can best go about creating a texture for a fish, similar to the one i've attached.
View 2 RepliesHow to create a fish/reptile scale like texture and apply to a layer?
View 1 Replies View RelatedI am trying to recreate a fish eye effect in photoshop that will look like the attached image.
Just wondering if there are any tips to keep it as precise and as accurate as possible.
I want to get the bend on the edges of the image to be exactly parallel to the edge of the semi-circle in which it is bordered.
I was thinking of using edit > transform > warp > fisheye;
Followed by... edit > transform > warp > custom
Obviously, I would overlay a similar black border to use as a guide first.
I have 2 images, a fish bowl and a man. I am trying to place the man in the bowl so that he looks like he is behind the glass. So far, I have tried masks with at different opacities and blend modes and the two photos in different stacking orders in the layers palette. I am not happy with these results because you can see through the man into the background of the fish bowl.
View 6 Replies View Relatedhow to draw a simple fish shape that is consist of an oval with 2 pointed ends (the body), and a triangle (tail)? What kind of tools (eg. line or ellipse tools) should I use? Do I need to set the transformation path?
View 9 Replies View RelatedI'm trying to add an effect on a piece of scenery I filmed and I need the opposite effect of Fish Eye. The camera pans right to left and I need the edges to curve in/up to give that "rounded feeling"
Also, I would like to give it a cinematic look. I can add the bars top and bottom?
I need to cut out some fish for patterns for the kids to make pottery ones - is there a way to make an outline of the fish withont having to take the time to use the eraser tool or to make just the whole fish black without the whole picture being a black box?
Tks all -jb
I am working on a 3D hat model for a soldier character.The hat has a chin strap made of metallic scales. See figure.I started modelling the individual metallic scales in Max. Can't take it further to finish the chin strap modelling.
I have some vague ideas along the following lines:
*Use the two modelled metallic elements and clone them, say, 40 times.
*Use a spline as a basic path for the shape of the chin strap.
*Make the scales path follow the spline.
I am finding it especially hard to take the two modelled scale like elements and turn them into a overlapping metal scales.
Max 2011
Win XP-32 (SP2)
ATI Radeon HD5700 (driver : 6.14.0010.7093)
AMD Athlon II X4 630 Processor, Quad, ~2.8GHz
4 GB RAM, DirectX 9.0c
How does one create a texture similar to this?
View 2 Replies View RelatedFor my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
View 3 Replies View RelatedI was doing some "sphere-ology" and wanted to overlay a bitmap pattern. I tried to use a Fish Eye lens on a bitmap to give it some shape before applying it, but it does not seem to work. It will cut out the shape, but no distortion is applied.
I found this thread from a couple of years back on X5. There was no resolution.
Should this work on a bitmap?
I'm running X6, 64-bit on Win-7.
I have run into this problem several times. CorelDRAW has "envelope" which works for vector illustrations. (how I made the sample) Photo Paint does not have a similar tool. How can I pinch the middle in PP. How to make the image on the left into the image on the right.
View 1 Replies View RelatedI have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
How did they make the body the same texture as the cat's fur?
View 1 Replies View RelatedI'm trying to replicate this background texture in Adobe Photoshop CS5. Any few pointers as to how this will work?
View 10 Replies View RelatedI have my selection made and saved around this apple in the center of the picture.What I want to do is, put a crumpled paper texture on the apple and make it look like its made of a pice of crumpled paper. Also i want to make the selection colord and the rest of the picture black and white. How do i do this?
View 1 Replies View RelatedI'm working on a design that seems a bit bland so I thought about adding some texture to the background, though I dont want it to interfere with the foreground elements like text, and images.
1. I can reduce the transparency, what else might I do? Fade it out?
2. Just curious to hear some examples of when you might use a texture for a background of an image? Do you only do it for very specific reasons?.
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.
I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.
I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I have some jpeg files that I would like to use as textures. As I understand it the Patterns folder is the same as the Textures so I am assuming this is where I need to place Texture files.However, I cannot seem to find any instruction regarding the use of .jpegs as textures/patterns.
Do, I just drag (from downloads) and drop the .jpegs into the Patterns folder like I would with a .pat file?I read a thread that said it's a pretty difficult process to convert/change a jpeg into a pat file ..is that true? Well, so how to make a pat outta a jpeg?
this is a common texture I've seen around, but I am not very familiar with the filters in photoshop/illustrator,
View 4 Replies View RelatedI'm looking to recreate the texture of this floor plan and its surroundings. I've had a few attempts at applying the texture through 'Pattern Overlay', though i'm not sure which blend mode to use? Or altogether if there's another way to achieve the texture? The aim is for it to be very light so it doesn't detract from the main plan of the building.
View 3 Replies View Relatedwhat happened to the texture filter in Photoshop cs6? It existed in cs5.
View 2 Replies View RelatedI am using CS5 and in Filter > Texturizing there are just the four pre=set textures, Canvas, Burlap etc. In the older versions of Photoshop it was possible to choose a texture using a file of one's own. Is this possible n CS5 ?
View 2 Replies View RelatedCurrently developing important apps for education. Looking for great styles to imitate. Must be fast but nice.
We have seen Phineas and pherb style drawing and it looks very quick. We were wondering how you do the background you can see in the following link.
[URL]....
Especially the brown brick as we can't do that in flash as there are no textures. The rest I suppose in just drawn and then lots of cut and pasting.
And the same question for plants versus zombies - those terrains and grass. Must be some sort of brush on PS.
I don't get it: my old CS2 has PS with texture filter that actually is there, while my PS5 app shows an unselectable "texture" in filters. WHAT IS WITH THAT? I feel ripped - off now that I need to use it in this project.
View 1 Replies View RelatedI've made a logo in Photoshop 7.0 with transparent texture and I've saved it in BMP ,PNG,JPEG.... formats. But this logo (in these formats) have got white background. Why?
View 5 Replies View RelatedI need to add texture to a white image,
View 1 Replies View RelatedI have searched everywhere and i cannot find out how to do this, i first saw pictures like this in a worth100.com contest, all i want to do is change textures like this flame to water like they did
View 7 Replies View Relatedhow to make something have the matix green lettering texture while showing dimensions and stuff in ps?
View 3 Replies View Relatedwood texture?