3ds Max Modeling :: Chin Strap With Fish Skin Like Scales?
Aug 29, 2011
I am working on a 3D hat model for a soldier character.The hat has a chin strap made of metallic scales. See figure.I started modelling the individual metallic scales in Max. Can't take it further to finish the chin strap modelling.
I have some vague ideas along the following lines:
*Use the two modelled metallic elements and clone them, say, 40 times.
*Use a spline as a basic path for the shape of the chin strap.
*Make the scales path follow the spline.
I am finding it especially hard to take the two modelled scale like elements and turn them into a overlapping metal scales.
Max 2011
Win XP-32 (SP2)
ATI Radeon HD5700 (driver : 6.14.0010.7093)
AMD Athlon II X4 630 Processor, Quad, ~2.8GHz
4 GB RAM, DirectX 9.0c
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Please see the attached file. The upper version, is the one, it looks in the moment and we want an apperance like the lower one.
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