Whenever I open up Maya, I can only view the top menu bar and I'm able to open up the "Open File" menu and select a file to open, but I don't see anything open. I've downloed services pack 3 and 4 already and they're not working.
I recently installed a student version of Maya 2012 on my home computer so I didn’t have to work from college for a project, but I have run into some issues.
Not sure what is going on with my Maya but it won't open files unless I actually go to it in the browser and double click on the file. Even once I have done that I can only save over it, save as doesn't work. I also can't create or set projects. There are probably more problems but these are the ones I noticed/really need.
This is what appears in my output window:
Could not find maya.utils._guiExceptHook. Invalid Python Environment: Python is unable to find Maya's Python modules Python Environment: PYTHONHOME = C:Program FilesAutodeskMaya2012in PYTHONPATH = C:Program FilesAutodeskMaya2012in;C:/Program Files/Autodesk/MayaPlugIn2012//scripts;C:/Program Files/NVIDIA Corporation/PhysX for Maya/Maya 2012/scripts [code]....
i was working on an animation and that was a great animation I worked on that 2 months and i was working on that and when i wanted to save the scene the monitor gone black and i restart my pc.and when i opened the maya and tried to open the scene it said error reading file.
i'm having a problem with maya 2011 , i can't open some file and sometime the program don't save and an error message appear saying i "maya could not save", i've got to send my work next saturday and i'm desperate now .
I have some problems with the new Open File Panel in the bookmarks section: I can save local link like "D:Maya_Projects" without problems but if I try to save a network link like: "\C02Maya_Projects" Maya not able to save it (sometime replace it with scripts folder).
I was taught in school that to set up a project location, go to File > Set Project... to choose a folder for saving all files and materials, and then go to File > Project Window. But for some reason, when I click on Project Window, it does absolutely nothing. The window does not pop up.
It works fine in computers in school, but at home on my Windows computer, it doesn't.
After closing a polygon hole using bridge tool, I always get disconnected edges so my question is how to do a proper bridge operation that won't end up with open edges?
Why the Plane disappear when open New Scene? I try to adjust the Near Clip under Camera, it works but what could have made this happen (I mean Plane/Grid suddenly disappear?)
Not sure if the following would be the reasons: Recently I have tried to open files related the Maya sample file (tutorial disk)but I can't open it directly from the CD. I noticed that there might be some tricks that I have to same the file as an ASCI file and the open in Wordpad, then I could successfully open that. So I try to copy the Tutorial files in the CD to my Harddrive. When I open that from Wordpad, it works!. I am not sure if that could be the causes of my proble (ie. Plane/Grid disappear), or I might have done something which I am not aware of? Also, those axis arrows seems so long and I need to adjust that (I mean the arrows extend outside the Plane/Grid).
I want maya to open with my custom shelf tab selected. Ever since I installed SP1 maya now opens with the last tab in the shelf which is DMM. Furthermore, if I install the physx plugin then Maya opens with that tab open. Can I set it so Maya always opens with the shelf tab I WANT?
I just installed the Smoke software and tried to open a new project as a test file, but after i made the file and made a user i clicked the "Start" button and it just says "Unable to load video device AJA_OE2K" and makes me quit out of the application.
I am trying to open a drawing and it only let me open it read only and no one has it open. I then tried to rename it in window explorer but it gave me a message stating that the drawing is open in Autodesk 360. How do I close the drawing in Autodesk 360?
I'm using Maya 2013 SP2 on a MacBook Pro running 19.8.2. When trying to load 32-bit floating point OpenEXR or Tiff files for displacement maps I will invariably get the following error:
// Warning: Failed to open texture file: <file path>
The proper OpenEXRLoader and tiffFloatReader bundles are loaded in the Plug-in Manager and the very same files open without issue on Maya 2013 on my Win7 machine. It seems this is OSX specific.
So for some reason when I open maya and try to open a file or create reference the window doesn't pop up and I can't click anything else whenever I try I hear a ding sound. I've tried uninstalling and reinstalling.
I opened 33 sources as "open as Sequence" behind each other and after doing that double clicking on the source or any source isn't loading it into the source viewer. There is no icon next to the source indicating that it isn't a source. After the fourth selection was open as Sequence. the one that was opened as the first is recycled and the Sequence Icon disappears from in-front of it. So there is only four icons at any given time in the list.
I unarchived a timeline from 2012, ext.2 into 2013, ext 1. Is there any way to open action from the clip using History or do I have to rebuild everything?
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
Is there a way to save and/or open Action setups separate from CFX setups?
Is there a simple way to export objects, axis, or lights to FBX files? Obviously, the FBX camera node can export a camera but it would be useful to export an axis as a locator, at the least.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
When press "open" the "open"-window dosn't open. Insted it open a comandpromt by the cursor that promt me to enter full search-way and name on the file I want to open.