Just started looking at Mayas human IK rig system and initial thoughts are thats it looks quite good. Thats until I created the controls for the rig!
I've previously rigged many characters before (just basic rigs) from scratch and also used some of the free auto rigs thats are around on the net so I know the basic stuff but I'm no expert. But as any rigger will tell you its always best to keep you rig clean and tidy and all controls to be zeroed out at bindpose. This make things easy all round especially when animating.
So going back to creating the controls for the HumanIK when you look in the channel box there are values in some translates and rotates!
My LT 2012 for Mac does not show a tool for "display all layers" in the layer pallet. I've fished around for some option to add this tool or expand the upper row of existing tools, but can't seem to find it. Does this feature exist in LT for Mac? If so, any guidance on how to make this tool active? Right now, I have to select all layers in the panel and then click the display button of one to change all selected, but I notice in tutorials for Windows based versions there is an icon for this function.
I'm looking to import a rig into a maya scene but every time I do the skeleton joints appear and it's hard to click on the controls. I have opened up the rig file and it's completely fine with no skeleton showing. Why is this happening?
I have 2000 objects in my drawing and they all have outline pen widths that are abnormally thick, say 5000 mm. I'm using that method to export additional info with the AI file. Of course, I use Simple Wireframe view model.
Whenever I change an object, X5 takes about 90% CPU for about 8 seconds,and during that time I can't do anything else with Corel Draw.
I suppose it is drawing somewhere and thick lines take too much time.If I change all the objects to Hairline, or I enable Manual refresh, things work smoothly.
Is there anything I could do to prevent X5 from drawing all objects somewhere? I've tried disabling Use Off-screen image, but that doesn't work.
I thought it was Windows Aero, creating taskbar thumbnails, but I suppose that happens only when the thumbnail is actually visible on-screen.
BTW, Corel 11 and Corel 7 don't care about pen thickness...
I'm using LR 4.3 on Windows 7, 64-bit. It seems to work pretty well in Library and Develop and such, so I don't think there's a performance issue...
When I do a synchronize on a folder (may be 500 files or as few as 20), new files don't show up to be imported. I can look at the folder and SEE the file. It's there. But, it's NOT in the library grid. Synchronize does NOT see the file. If I do an import (separate from Synchronize), the file usually shows up. The file I can't see in the library shows up in the list with a checkmark, so it KNOWS it's not been imported. At that point, I can go ahead and tell LR to add them and it's fine.
ALSO, when I add a keyword to a new file, it doesn't show up when I open the files for that keyword. For example, I take a .dng file edit it, then finish in Photoshop. Saving the file in Photoshop gets it back to LR. I can see it in the files in Develop. I can see it in the Library grid. But it ISN'T in the keyword set. Even if I ADD the keyword AGAIN, it STILL doesn't show up in the files for that keyword. If I shut down Lightroom and restart it, THEN the file shows up in the keyword set. Is there some "auto-update" setting I've messed up?
I just installed Lightroom 4 and am trying to use the maps feature, but panning and zooming it is so slow that it is nearly unusable. I never had perf problems with LR3, and I've got a decent machine:
Windows 7 x64 4-core 2.8 Ghz CPU 8 GB RAM NVidia GeForce GT 440
Using Google Maps on the web is as snappy as expected. Would installing Google Earth worth?
I installed the latest update for Premiere Pro CC a couple of days ago and now every edit I make in my Multicam sequence takes about 10 seconds to take effect. No matter how small an edit I make. While it´s taking affect the computer just freezes.
Normally LT runs fast enough that you can't see what it's doing, but occasionally it will bog down so that you can see the lines in the Properties manager fill in one by one as you select and deselect entities. A quick restart of the program used to be all it took to refresh it and get back to normal speed. But I still have this problem after multiple restarts and a machine reboot. It's slow enough to be almost unusable.
It's an old machine due to be replaced but is usually fast enough. I've got nothing else running, I even turned off the McAfee (usually the culprit on speed issues) and nothing is working. Is there anything else I can try before I have to kick a wall and reinstall LT?
XP Pro SP3 Intel Core2 6300 1GB RAM AutoCAD 2010 AutoCAD LT 2013 Revit Architecture LT 2013
Ive recently been upgraded from a Laptop to a pc at work with windows 7
When working on drawings, some small some large some with xrefs in but after continued use on the same drawing everything slows down even simple commands like highlighting an object
My work helpdesk has recently installed AutoCad 2012 and my co worker and I noticed that at the start up its loads very slowly and often when we double click on a DWG to open (without Autocad being already open) it crashes.
When I copy and paste on Autocad 2012, it goes very slow.
I installed the service pack, I tried removing the layer filters and a few other fixes that are out there. The machine is powerful enough to handle the application.
I tried reinstalling the application and that didn't do anything. The DWG file that's on the network share is being used by other people without any issue, I'm the only one having this problem.
Autocad 2012 was working fine until a week ago when it started taking a long time to open drawings--even search for drawings on our network. It also takes at least 30 seconds to save files, where it used to take 5 seconds at most.
I found the AutoCad 2012 and AutoCad LT 2012 SP1 Ribbon Hotfix, which sounded like my problem, but it is for Product Version F.107.0.0 and I have Product Version F.51.0.0.
why is it that simple commands in paperspace like editing text/mtext, moving a single line or erasing objects so slow. it seems like it takes way to long to do simple editing. Makes me what to go back to model space sheet set up. I already did the changes to settings that someone posed "NEW Autocad Performance Tips". I notice a small performance enhancement but still very slow compared to paper space. this happened in files with one layout tab or 10.
My company has upgraded to AutoCAD 2012 on VDE but CAD seems to be running a bit slow/sluggish. Is there any settings I should tweak in order to improve performance?
We have 13 machines that are identical hardware and software; Windows 7 and the Autodesk Product Design Suite 2012 as well as the Vault 2012 Client. Two of these machines are exhibiting the following behavior: Connected to our LAN with access to the internet not loading Vault on startup Inventor loads in 68 seconds.Disconnected from our LAN with no access to the internet not loading Vault on startup Inventor loads in <10 seconds. I have tested this with our AV turned on and off with no changes in the above noted behavior. These two machines loaded Inventor 2011 in repsectable times ~<30 seconds.
Now this tells me that when Inventor is loading it is trying to go somewhere when there is a network connection. But where and what can I do to make it stop?
Suddenly Maya's import/export/open file dialogue box has become extremely slow, taking forever to browse thru folders, freezing in the process.
This is independently of file/scene size. Specs are Ok. CPU i7-4930k, 16gb RAm, Geforce GTX 780, running windows 8.1 with a Kingston SSD and a second 3tb Caviar Green HD.
I've have a problem right now. When I do a modification on a object in a view. I dont see the update interactively in all the other view. It s something that always work in all the other version of maya. And then after 5 min in maya 2012 I realize that. Hope there a way to fix that. Dont tell me to activate the playback in all view I m not talking about animation.
For some reason when I scrub through my animation, it runs really slow. And it has nothing to do with my computer itself. It is the particular file. I tested this by opening up one of my others (i saved in iterations) and they all scrub just fine. All I was doing was animating with a rig, so there isnt any extra polygons or whatever. And on top of that, it worked just fine before I exited the program earlier, I even playblasted it and everything, and then I looked at the playblast later and decided I wanted to change something, reopened the file, and the timeline has been chugging ever since. I tried opening and closing maya already.
We make a small Animation Movie and from time to time we stumble upon strange behaviours of the referencing pipeline.
There is a Kitchen that will be the scenery for the Movie Scene Set up: all models i.e the toaster, the fridge ansd so on are modeled and saved.then in the Kitchen File we have an empty scene where all the objects are referenced in. thats the "model master"scene.now we referenced the toaster_model into toaster_shaded, did all the shading and changed the references in the kitchen from toaster_model to toaster_shaded.
On some objects we noticed, that the updates made on the models for examlpe if we scale up the toaster on 2 and freeze transforms afterwards, the change is not updated in the Kitchen file. But after a few days the update works...
Prior to that, the linetype as seen in the attached screen short displayed the same for both the alignment style (green) and the polyline (white). After 2.1, they display at different scales. Why? There now seems to be a problem with linetype scaling in the style definitions.
The same linetype is used in the alignment style as is assigned to the polyline. The scale is the same for both (in the alignment style definition and as assigned to the polyline).
The only thing that changed is that on Friday morning, I installed the update 2.1 and this is what things looked like in existing model files when I opened them that displayed correctly when I went home on Thursday. Open this file on my computer and it displays according to the attached screen shot. Open the exact same file on another team member's computer and they display at the same scale.
So 2011 had some issue and I though 2012 would get those fixed. I was wrong. More problems occur. With 2011 I was able to open assemblies directly through vault. Now with 2012, since the vault issue updates as it opens, I crash on any sizeable model or assembly. So now just to open a file, I must get it, then go to inventor and open it, and hit no when the refresh window come up. If I hit yes, it crashes. If I hit no it open, then if i hit local/global update it crashes. So technically I cant do any new work with any of my larger assemblies (2000+ parts) I have sent out numerous error reposrt, only for autodesk to say that they can replicate the problem. I have SP1 installed, and this is happening with other users at my company as well.
System:
Windows 7 64 Bit Solid State HD 24GB RAM Xenon Processor Nvidia Quadro FX 580
I've installed the student version of Maya 2012 on my computer (windows 7). At first, it was working fine but one day, I tried to Save As and Maya wasn't responding anymore... Had to go in the Task Manager to shut it down and when I did, it told me that the program wasn't responding. Later on, I found out that the problem wasn't only with the Save As function, but with every function that requires Maya to browse on my computer (Set Project, Open Scene, New Project, Create Reference, browsing textures, etc). I tried to uninstall and re-install Maya, did not work, delete the Maya folder in my documents, did not work, allow Maya in my firewall, did not work, even deactivate my firewall, did not work..