Illustrator :: Skewing Picture To Particular Shape?
Sep 7, 2012
I have drawn a shape as a template for a picture which I want to skew into the same sort of shape. I have tried various tools (including Shear, Free Transform, white arrow and arrow +, ...) but I cannot get it to go into that particular shape, though some have moved it towards the shape, but not exactly.
I thought this would be easy, just using the white arrow and selecting one corner point at a time, moving it to the place I want it to be.
Here is the shape (the yellow part):
How can I get my picture into that shape and angle?
There are 3 elements there. the top of the clap board was placed before i started tryinbg to create the slanted dashes that are on the average clapboards. The white dash was skewed using Object > Transform > Shear. Then i attempted to rotate it to fit.
I need 4 of these skwed white squares / trapezoids on the top along with 4 to match on the top of the larger potion of the clapboard. I do not want to eye it as it will be a part of a logo.
What would be the best method to use?Is there a way to draw the 4 rectangles on top of a perfectly horizontal long black rectangle and skew the white dashes at the same time?Is there a way to skew based on the dimensions of the longer black rectangle?
I outlined my text and subtracted it (and the tree image) from the black background. When I did this both appear thinner - particularly the tree.
If I then take the original version and the new subtracted version, and view them both overlayed one on top of the other in wire frame (outline) mode, there is no difference in the actual lines.
It seems to be a problem with the way illustrator previews the images. This wouldn't concern me, but when I export the file as a jpeg, the lines also appear thinner in the export.
I can create a manual solution by offsetting the path before subtracting, but this isn't ideal.
What does it mean when Illustrator v.15.1.0 ceases to contract a shape using offset paths and will only expand a shape? Seems like only yesterday I could render both ways. Wait a minute, it was only yesterday! Why would it suddenly stop funtioning?
1) I have a shape with four sides that i created using the pen tool by just plotting the four corners, i then gave this shape a 2px stroke.
2) I also have a very big picture of a landscape.
3) I want to put my four sided shape on top of the picture and cut the picture out to the size of my shape and then for the cut out piece to appear in my shape. ( So my shape is almost like a template).
How do you put text in a shape or picture that you have so it takes on the shape of the object? I'm wanting to use the school mascot for the outline that the text will fit into. And how do I do the outline of the mascot for putting the text in? I was hoping that when I started typing the text could just flow in the shape and I wouldn't have to enter, etc.
I'm trying to repurpose some artwork and am running into an issue. In the image below, I simply want to delete the bottom right corner of the blue box so that the orange background is visible along the right edge of the curved shape and the blue box is visible along the left edge of the curved shape. But I cannot figure out how to do this. I've tried all the Pathfinder choices and none work. How can I do this? CS6, Windows 7.
I'm trying to cover a section of letters that have been outlines with a red box over a serif for a homework project. HOWEVER. Everytime I do this, it looks like I have it all lined up and when I make another point, the points move on its own to be off and not cover the object Say I complete the box and try to cover the object by just dragging and dropping, it will avoid that area and move it off to one side or the other but never align with the actual object I'm trying to cover for a smooth and even coverage. Trying to get the red box to cover the black serif and it won't do it.
I have my video and what I would like to produce is have a text bubble pop up with a picture inside of it instead of text. I need to have a border around the bubble as well.
Im creating an app and have to resize a single image to fit for android, iphone,ipad,ipad 2...all different dimensions. I resize my images but they are distorted or look fuzzy?
how do you take an image and bend it so that it looks as though you're looking at it from an angle?? Example, let's say I've taken a screenshot of a webpage and I've created a new image and pasted it - now I want to take that image and turn it, say 15 degrees, so it appears as though I've turned the monitor...
I am wanting to display previews (pngs) of the ai files in the plugin that match search criteria on a button. As the user scrolls through the results, change the button picture to be the png for that ai file. I tested it with a default image in case the image doesn't exist. The test image is cropped to the size of the button.
The pngs are necessarily 600x600 pix. (For other applications). I want to resize them for display on the button.
I want to import a simply picture (flat "Paint drawn" star, for example) into AutoCAD 2014 then want to trace it there so it can be a AutoCAD 2014 format to be able to scale it very easy it and resize it without any degration.
I find at least once every project I need to do something like this (skewing/forshortening). If I make a section view of a set design (cutting right through the stage), I'll do that by taking my set elevations and skewing them.
the solution, painstakingly outlined in VIDEO FORMAT, and annotated..?
When you get back up and running, here's a full demo of both the 2D and 3D methods described [URL] ......
I want to import a simply picture (flat "Paint drawn" star, for example) into AutoCAD 2014 then want to trace it there so it can be a AutoCAD 2014 format to be able to scale it very easy it and resize it without any degradation.
I need to create a gold bar in the shape of the map of Texas that looks 3D. I need it to look real. I have a pic of a gold bar with the embossed 999.9 and the serial number. I have taken an outline of the map and extruded it so it looks 3D. I cannot figure out how to fill the extrusion with the bitmap. I want to wrap it so it looks like real gold on the front and sides with embossing undistorted. I am using Draw X4.
In PS i can Magic wand selection shape from one layer, drop to sub layer and copy that selected shape from that sub layer. How do I do this in illistrator, and moreover, from multiple layer at the same time.
For instance, in PS = Import an image of gold - select a text phrse with wand - drop to gold - copy paste = gold text.
I'm new to Adobe Illustrator (CS5) and, as the topic says, have an very basic question: how to hide a shape behind another shape? (say a star shape behind a rectangle)
I've looked up on tutorials and such and from what I've seen, the layers order containing each of the objects decides how the occlusion should occur, however I've tried doing that but with no luck, am I missing something here?
When I use the move command to, let's say, to move a floor plan (drag to new location on the page), some of the lines in the "moved" floor plan are either skewed or missing. I'm able to "cut and paste" as welll as "copy with basepoint" w/out problem.
I'm using Photoshop CS3, and the warp tool seems to behave differently after performing the skew or perspective transformations. If I try to warp after doing one of these two transformations, I am unable to click on any of the points or handles. The only thing it will let me do is alter the lines, but the points themselves cannot be moved. What am I missing?
The problem I'm having with Skin Morph is that it's skewing my vertices side-to-side locally.
I'm using Skin Morph to better preserve the volume around the two joints of each finger of my hand model (See Arm1).
The two skin morph targets were created for the index finger while it was in the same position as the second image (Arm2).
I repeated this process, creating skin morph targets for the other two joints on the three other fingers and on the thumb.
The problem comes when I rotate the knuckle joint in any axis, in the third image (Arm3) I've rotated the knuckle downwards and you can see the vertices affected by the Skin Morph modifier have skewed to the left. When I turn the modifier off the vertices go back to their original position - so the problem isn't being caused by something like non-uniform scaling of my model (I reset the transforms before skinning).
The fourth image (Arm4) just shows the basic child/parent relationship that I've setup with the Bones and SplineShapes.
The fifth images show the (perhaps strange) position of the Driver Bone Matrix and the Morph Bone Matrix which could be constributing to the problem somehow.
I've uploaded the file so that you can explore my scene. armrigskinmorphproblems.zip
3ds Max 2013 64-bit Student Version nVidia GeForce GTX 560 Windows 7 64-bit Intel i7
I am trying to create a compound shape from a compound shape I have prepared.
The first part works okay. I can combine the hexagon-compound-shape I have created from multiple hexagon shapes.
I then want to cut away the edges on a part of the compound shape (using a box of 4 rectangles), which is supposed to give me a rectangle with only the lines from the compund-shape inside this rectangle (image 1).
But when I cut away the box around my hexagon-compound-shape (using the Pathfinder window), the hexagon-compound shape inside behaves strangely, with only some of the lines showing and other lines missing (image 2).
I would like the rectangles to simply just cut away the lines that the rectangles are covering, and leave behind the lines in my hexagon-compound-shape, as they appeared in image 1, and not having hexagon-compound-shape changing which lines appear and disappear.
I have imported some vector triangle shapes from Sketchup into Illustrator. I have never used Illustrator before and wondering is there a way that I can find out the exact length of one of the sides of the vector triangles?