3ds Max Animation :: Skewing Parts After Linking?

Sep 29, 2011

I’m having a problem with a part being skewed after it’s been linked to another part. This only happens when the part that it was linked to rotates.

3ds Max 2013/2014
Autodesk Inventor & AutoCAD
HP xw8600 Workstation
Windows 7 64Bit
Dual Intel Xeon 2.83 E5440 GHz
8.00 GB of Ram

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3ds Max Animation :: Losing Animation When Linking To A Parent

Jun 1, 2011

The unit basically consists of 3 short cones which at tilted at 30 degrees to the horizon and each on spins on it's own. In order to get them rotating properly I had to assign a TCB quaternion controller. With these three 'cones' rotating on their own I need to have the entire setup rotate with these guys still rotating individually.

google images "oil drill bit" to get an idea of what I'm putting together.

So I link these animated cones to the parent main shaft. Once I do this I lose all the rotation animations I had given to these cones.

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3ds Max Animation :: Skin Morph In 2013 - Skewing Vertices Side-to-side Locally

Jan 4, 2013

The problem I'm having with Skin Morph is that it's skewing my vertices side-to-side locally.

I'm using Skin Morph to better preserve the volume around the two joints of each finger of my hand model (See Arm1).

The two skin morph targets were created for the index finger while it was in the same position as the second image (Arm2).

I repeated this process, creating skin morph targets for the other two joints on the three other fingers and on the thumb.

The problem comes when I rotate the knuckle joint in any axis, in the third image (Arm3) I've rotated the knuckle downwards and you can see the vertices affected by the Skin Morph modifier have skewed to the left. When I turn the modifier off the vertices go back to their original position - so the problem isn't being caused by something like non-uniform scaling of my model (I reset the transforms before skinning).

The fourth image (Arm4) just shows the basic child/parent relationship that I've setup with the Bones and SplineShapes.

The fifth images show the (perhaps strange) position of the Driver Bone Matrix and the Morph Bone Matrix which could be constributing to the problem somehow.

I've uploaded the file so that you can explore my scene. armrigskinmorphproblems.zip

3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7

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Nov 6, 2013

So i have a box with a left side, right side, top, bottom and a door in an assembly.I've linked all the parameters to the 'right side component' so that when i change it, it updates all the other parts in the assembly.

What I want to accomplish is to be able to use my BASE SIZED BOX ( say 500 x 500 ) to create many different sized boxes.The problem I have is when I save the assembly as a new one and save and replace all the components for the bigger box, all the components still reference the old part ( 500 x 500 right side component) instead of the bigger ( 600 x 600 right side component.

how to link parameters, don't know ilogic, and just know the basics of assemblies and part modeling.

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AutoCAD Inventor :: Linking Frame Generator Parts To Sketches

Mar 2, 2012

I dont know if this is possible or not. What it is, is that we use skeletal modelling, so we use intelligent "master sketches". Now we are just starting to use frame generator also and we want to combine the 2 methods.

An example of how we work is this.......

Lets say, we are designing the base of a basic frame. Now, we sketch in the profile of the RHS that will run along the front of the base and we also sketch in the elevation view of this RHS (see snip 1). This gives us 2 sketches to derive in to create a new part of RHS.

If I change the size of the profile of the RHS within the "master sketch" the newly created RHS part will update to suit. This also applies if I change the length of the RHS within the elevation view within the "master sketch".

So, now we want to add in a 5mm thick plate that sits flush with the top of the RHS, we sketch in a 3mm thick rectangle and make the top line colinear with the top line of the RHS profile sketch (see snip 2). We would then derive through these sketches and use them to create this plate as an ipt.

So now we have 2 parts, 1 length of RHS and 1 piece of plate. If we place these to parts into an assembly and ground them to their "root" then the plate will be sitting flush with the top of the RHS.

If I change the profile of the RHS to 50mm taller in the sketch, then the plate will move up to suit and stay flush with the RHS in the assembly.

NOW, what we want is to use frame generaotor along side this method. Instead of deriving through the first 2 sketches to create the the RHS, we want to create the RHS using frame generator and the elevation sketch BUT what we also want is when we change the profile sketch of the RHS, the Frame generator generated part updates to suit the altered sketch. The reason we want this is because we control all our full assemblies using sketches.

Lets take the same bunch of aforementioned sketches and create the parts using FG.

So I have the RHS profile sketched out at 100x50 and the plate sketch sits colinear with the top of this.

I then go through the motions to create the RHS within FG.

I choose RHS from the drop down menu, then choose 100x50 from the "size" drop down menu. I then use the elevation sketch to specify the length.

Now if I increase the size of the RHS (to 150x50) within the sketch, the plate will move up to suit BUT the actual part of the RHS which was created using FG will still stay the same size (100x50), and the plate will be shown as floating within the assembly!!!

If I do it the other way, i.e. change the size fo the RHS within FG, then the sketch will still show the original size and the plate will still sit flush with this original size. This will show the plate as sitting too low in the assembly!!!

Is there anyway at all, that we can link the profile sketch dimensions to the FG generated parts, so that if we edit the profile size of the RHS to a larger or smaller size then FG will automatically alter the generated part to suit the profile sketch???

Is this at all possible???? Or will we just have to alter both the sketch AND the FG part? We really don't want to use adaptive parts within our assembly, we always just control our assemblies with our "master sketches".

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checked animation curves, there was only 1 on the slice plane, and tried linear or curved, no difference, the deflector doesn't line up exactly.
 
tried wiring it to each box, recreated a couple times.  the attached picture shows the slice plane and how it lags behind the gray/white slice modifiers.

Max Design 2014, Boxx Xtreme, Box RenderPRO, Win7Pro, K4000

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the solution, painstakingly outlined in VIDEO FORMAT, and annotated..?

When you get back up and running, here's a full demo of both the 2D and 3D methods described [URL] ......

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See attachment below.

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Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
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In the VP itself, there is no option for number of bolts I want it to emulate. For arguement's sake the weight was 1 pound per bolt (they are big bolts).

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IV 2010 Suite
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