Illustrator :: How To Make 3D Cut Sphere
Nov 19, 2013
So I'm a novice at making 3D objects in Illustrator. I'm attempting to make a cut sphere in Illustrator. I'm not sure if what I want to achieve is best done through pen tool and gradients or 3D revolve. Here are some screenshots of my attemps thus far:
This one is with the pen tool:
This is as far as I got with the 3D Revolve:
I'm trying to have a sphere within a sphere, with the outer sphere being cut revealing some of the inner sphere. The outer sphere will have a lower opacity.
View 3 Replies
ADVERTISEMENT
Aug 10, 2012
How can I build a 3d sphere shape with a rect hole in it (simil to pacman)? Something like this, but with a real 3d shape (so I could change the perspective having all the shades and lights etc...):
View 20 Replies
View Related
Feb 13, 2013
I'm having a challeng with creating the look I want using 3D Revolve. The sphere is part of a logo, and needs to essentially match the color of part of the logo, but I also want it to have a smooth 3D quality. To start, here's the color I want to be predominant in the sphere: Here's what I've come up with thus far:This is as close as I've been able to get to the original color, but there's no gradation between the shades. Here are the 3D Revolve settings:
Surface: Plastic Shading
Light Intensity: 50%
Ambient Light: 70%
Highlight Intensity: 95%
Highlight Size: 95%
Blend Steps: 256
Shading Color: Black
And here's another experiment: This has the blend from dark to light I'm looking for, but the base color has become much more purple, and doesn't really match the original. Here are the settings for this version:
Surface: Plastic Shading
Light Intensity: 40%
Ambient Light: 0%
Highlight Intensity: 100%
Highlight Size: 100%
Blend Steps: 50
Shading Color: None
I've played around with diffuse shading, but haven't even come as close as these two samples. So basically, what I'm looking for is the base color of the first sample (maybe a little lighter), with the blend from dark to light of the second.
View 6 Replies
View Related
Sep 12, 2013
I've created 2 custom symbols to wrap around my sphere, but the more complex one will not map!
View 1 Replies
View Related
Jul 13, 2012
I have created a sphere and mapped some type around it. However, I can't figure out how to knock out the sphere to 'clear' so I ONLY see the type and not the sphere (I'm placing the type on top of something else). I've done some searching online with no success.
View 2 Replies
View Related
Aug 19, 2012
Everytime I make a sphere, even if I restart illustrator and make a new document, I get that ugly dark spot in my image. I don't know what the heck it is. I've tried everything I could think of to get rid of it, but I can't seem to.
The way I made the shere was by taking an elipse, making it into a perfect circle and then using the scissor tool to make it into a half-circle, then using the Effect>3D>Revolve Menu option to generate a sphere.
View 20 Replies
View Related
May 27, 2012
Here's the effect I'm going for, maybe a bit more glow and lines do not need to arc like that: [URL]
And like this: [URL]
I'm having a couple of problems: 1) if I put the network lines on the map it looks too flat so I think I need to apply them to a slightly larger invisible sphere; 2) when I add a blur/outer glow to the lines they do not wrap cleanly on the sphere, they kind of break up and distort. Plain lines do not seem to have this problem but objects with effects do.
View 5 Replies
View Related
Jan 14, 2014
I have created a sphere shaped logo for a client in AI. I've used the 3D revolve function and mapped clouds over the top of it (the clouds were drawn initially as a shape).
The client is suggesting that the sphere is not perfectly crisp and that you can see some slight stepping in the curve around the sphere and the curve around the clouds mapped to the sphere. I've not come across this before (not sure if she's just being really picky, blowing the logo up too large for scale, or I'm just missing something really stupid!).
Anything to tighten the curve of the sphere so that it is crisper?
I can definately see her point in the clouds mapped on top of it - perhaps if I try more anchor points on the clouds path, that may tighten the curve on the clouds? Is this something I can do automatically?
Also, what are the best settings to export out for the crispest format (ie, Progressive Compression + 300 dpi resolution + Art Optimised sampling?).....
Sample above -
View 4 Replies
View Related
Jul 10, 2012
Here is a still from what will be a trade show video. The problem is that the longitudinal lines are a bit wobbly, especially near the poles, for instance in the top right quadrant, between the orange and yellow earplugs. [URL]..........
I created a new 3D object with the preset sphere from a layer that is a grid of my client's products. As the sphere rotates, the black edges of the grid straighten out as they come around to the front, and then get wobbly again as they approach the edge of the sphere. At first, I made the black part of the grid from a bitmap mask (which had caused a problem in an earlier 3D file) but no, same problem when I made the grid from a vector mask.
Pretty sure it is not a hardware issue as I have gone thru all the optimization steps for using the Mercury Graphics Engine on my quad-core iMac 27" with a supported video card, and the latest version of OSX.
View 5 Replies
View Related
Nov 2, 2013
In the attached Inventor 2013 ipt, I am trying to use the extrude / cut command to lop off the top of the sphere and I am not having any success.
View 1 Replies
View Related
Jul 10, 2003
I'm trying to make a marble ball that looks wet, thus a reflection. I can pretty much get the ball (albeit not extremely realistic) and some what of a reflection idea going on after looking at some reflection tuts, but the reflection just doesn't seem to wrap right or something, it just seems...unnatural.
View 14 Replies
View Related
Nov 23, 2007
paint circles, align them into a square and spherize?
View 2 Replies
View Related
Apr 28, 2003
Is it possible to make the above in PS, then possible animate via IR to spin on on axis, also how hard would it be to put rings around the sphere (like Jupiter(?)
View 2 Replies
View Related
Aug 7, 2007
I believe I found this in CS2, but now I can not find it in CS3. Wasn't there a sphere tool that allowed you to wrap a bitmap image on a spherical or cylindrical curve, like a soda can or sports helmet?
MAC OSX | CS3
View 6 Replies
View Related
Oct 18, 2002
I have been following a tutorial on a wireframe sphere and all was going well until I was told to go to: "Filter > Distort > Sphereize"
I am using Photoshop 6 and this filter isn't included in my menu.
Doe's anyone out there know of anywhere that I can download this filter from as Its an important part of the project I am working on.
View 3 Replies
View Related
Sep 23, 2011
We no longer have Reactor Softbody, so if I wanted a sphere to be dropped on to a table how do I get it to squash and deform as it hits the table (other than doing it manually with a FFD etc)
MassFX would do the basics of that but I can't see how it could deform the mesh?
View 2 Replies
View Related
Dec 22, 2012
What is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.
View 1 Replies
View Related
Nov 18, 2011
I am getting a weird shading artifact in my viewports when I create primitives with curved surfaces, such as a sphere or a torus. It doesn't show up when making boxes.Here is a picture showing what I mean.
All I have done is clicked and dragged to create a sphere primitive. I have then moved it to different positions on the viewport to show how the artifact changes when its position is changed.
This happens in all viewports, in both "Shaded" and "Realistic" settings.
View 5 Replies
View Related
Oct 22, 2009
I am using Autocad 2010. I need to draw curved lines on the surface of a sphere, but how to achieve this? I need to sweep a profile across the surface of the sphere.
View 9 Replies
View Related
Apr 6, 2013
I have a sphere which I'm able to project on a sketch of smaller circles which I'd like to engrave over it's surface, yet I want each of them to be perpendicular to the surface of the sphere in each point. Emboss doesn't do the trick, it just makes the engraving perpendicular to the plane.
View 9 Replies
View Related
Mar 27, 2013
As part of the automation requirements we are working on (through the .NET interface), we would like to find out whether a given drawing contains a sphere and if it does we would like to know its properties. We are doing something like this, to loop through the database and am able to get all Solid3d type of objects.
What I would like to know, if a given solid3d object is a sphere or otherwise. The code snippet is pasted here for reference:
bool bContainsSphere = false;
foreach (ObjectId Id in Ids)
{
DBObject oObject = ts.GetObject(Id, OpenMode.ForRead);
if (oObject.GetType().Name == "Solid3d")
[Code] ......
View 8 Replies
View Related
Oct 20, 2005
I'm trying to find a quick way to realistically wrap text onto the surface of this sphere, and initial experiments in CS2 with the Arc warp and some perspective finangling have proved below expectations.
View 9 Replies
View Related
Aug 24, 2006
placing text on a sphere. I've seperated a golf ball from a different picture and would like to place text on it, any ideas on making it look as if it was there when the picture was taken?
View 1 Replies
View Related
Nov 7, 2007
how I can create a similar looking image, I want to learn to make my spheres into perfect circles and I want to learn how they do the effect at the top center to gather all the words tightly at the tip.
View 1 Replies
View Related
Nov 14, 2008
I want to put text on a Christmas ornament. How can I make it look like it's actually printed on the 3-d sphere? I've tried warp text, but that doesn't look right either. Is there a way to do it? Is there some sort of text path tool and then I can apply warp?
I'm using CS2.
View 2 Replies
View Related
Feb 9, 2004
How should i do to fix them?
View 5 Replies
View Related
Jan 1, 2013
I was checking out this tutorial on wrapping a bitmap around a sphere, and I downloaded the referenced filters. The filters did not seem to work. The spherical mould tool seems not to work for me either.
View 4 Replies
View Related
Aug 8, 2013
I'd like to use the bend modifier to transform a square plane into a sphere with a diameter equal to the side length of the original plane (to reproduce the approach for UV mapping a sphere described here).
I've been able to bend a vertical, square plane into something very close to a sphere using two bend modifiers (the first bending the x axis by 180 degrees with a direction of 0 degrees and the second bending the y axis by 360 degrees with a direction of 90 degrees). It's necessary to move the center of the second bend modifier to obtain a sphere.
However, there are two problems with the result: the diameter of the sphere is not equal to the side length of the initial plane and it's difficult to position the center of the second bend modifier such that the sphere doesn't have holes at its poles.
The first problem occurs because (as far as I can tell) the bend modifier assigns its gizmo an initial scaling such that the object to which the bend modifier is being applyed is bent but not stretched. This is reasonable default behaviour and applying an FFD 2x2x2 modifier after the first bend modifier allows the (now bent) plane to be scaled such that the height of the sphere that ultimately results equals the side length of the initial plane. However, when the second bend modifier is applied, there doesn't seem to be an easy way to precisely position its center such that the sphere's width equals its height (the next step would be to weld the vertices at the two poles). This is also the cause of the second problem since positioning the bend modifier's center correctly would also remove the holes at the poles.I've attached a max file (in a zip file) for reference (also see the left-to-right sequence in the image below):
- Plane001 is the initial square plane
- Plane002 is after the first bend modifier has been applied
- Plane003 is after adjustments have been made with the FFD modifier
- Plane004 is after the second bend modifier has been applied
- Plane005 is after the center of the second bend modifier has been adjusted.
View 4 Replies
View Related
Aug 21, 2011
semi hollow sphere
View 9 Replies
View Related
Jun 25, 2013
I've mapped a grid onto a sphere. The latitude lines look fine. But the vertical longitude lines come out wiggly!
I've tried different sizes of the grid graphic. I've tried rendering preference quality and rendering the file.
View 1 Replies
View Related
Mar 27, 2013
How to create a halftone wrap on a sphere like this:
View 7 Replies
View Related