3ds Max :: Sphere Looks Broken In Viewport

Nov 18, 2011

I am getting a weird shading artifact in my viewports when I create primitives with curved surfaces, such as a sphere or a torus. It doesn't show up when making boxes.Here is a picture showing what I mean.

All I have done is clicked and dragged to create a sphere primitive. I have then moved it to different positions on the viewport to show how the artifact changes when its position is changed.

This happens in all viewports, in both "Shaded" and "Realistic" settings.

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Max wasn't doing this until day before yesterday. the only thing i did to my system or max was use the FloorGenerator/MultiTexture script and plugin from CG-Source.

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Here's a viewport grab demonstrating what is happening (using Nitrous).

My system is not weak, though i could use a better processor:

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OCZ Vertex SSD (120gb)

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[code]....

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