Photoshop :: 3D Grid Sphere
Apr 28, 2003Is it possible to make the above in PS, then possible animate via IR to spin on on axis, also how hard would it be to put rings around the sphere (like Jupiter(?)
View 2 RepliesIs it possible to make the above in PS, then possible animate via IR to spin on on axis, also how hard would it be to put rings around the sphere (like Jupiter(?)
View 2 RepliesI have a user and when he's in sketch mode he trys to draw a line but it keeps on snapping to a grid. Both snap and grid setting are switched off. I can't find any settings he has different from my own set-up so I'm finding it hard to fox this problem. FYI, this user is a bit of a problem and tends to change settings without even realising he's doing it.
He's using Inventor 2012.
Revit has a propensity to locate a lay-in ceiling grid with a grid intersection in the center of the room. You can use the alignment tool to align the grid with a wall. But I see no way to center a tile in a room. This is often a necessity in a narrow room, to keep the lights centered. Also, installers, when not given specific instructions to the contrary, will often locate the ceiling grid to minimize narrow tiles at the wall. We need more control over the position of the grid.
View 1 Replies View RelatedWhen i pick points from the drawing using the ID command i recieve a long and meaningless coordinate which is useless to me when setting out. How i can rotate my drawing so that firstly its aligned with my grid and secondly give it the same coordinates as my site based local coordinated grid?
View 9 Replies View RelatedWhen using the perspective grid tool and type, I have a word on the right side of the grid in perspective, and I want to make a shadow of this word flat on the bottom grid. (Like how a tall building casts a shadow flat on the ground)
I tried using the shear tool to do it but it is a bit tricky getting it just right. There must be an easier way to do it within the perspective tool grid.
When I type the word and align it to the bottom grid, how do I rotate it whilst still being aligned in perspective on the bottom grid?If I try and rotate the word using the selection tool it rotates off axis so it is no longer laying flat on the bottom grid.
Words placed on the bottom grid always read from the left vanishing point - I want the word to read from the right vanishing point so it aligns with my word on the right grid wall.
Understanding that composite volumes are typically more accurate, I have a reason to evaluate the volume between two surfaces via a grid volume. Easily created a grid volume surface using a 50' grid (50' is large for this site, but wanted to get a feel for calculation time).
Question: Can you change the grid size without creating a new grid surface? Ultimately I woud like to explore the difference in volumes based on grid sizing without creating a long list of surfaces. One would expect that you could chage the grid spacing in surface properties, but the values are non-editable.
I was working on some isometric drawings for my CAD class and I can't seem to figure out how to get the grid back to the standard 2D grid view that I used to get when opening CAD. I now jusr get this dotted grid every time:
[URL]...
I have an interior laid out on a scaled grid, and I want to print a copy that displays the grid (ie: visible on the printed page). But everything (& I mean everything) indicates that grids per definition NEVER print.
I also thought that I could create my own grid on a separate layer, but if that's an option, I can't find that either...
Here is a still from what will be a trade show video. The problem is that the longitudinal lines are a bit wobbly, especially near the poles, for instance in the top right quadrant, between the orange and yellow earplugs. [URL]..........
I created a new 3D object with the preset sphere from a layer that is a grid of my client's products. As the sphere rotates, the black edges of the grid straighten out as they come around to the front, and then get wobbly again as they approach the edge of the sphere. At first, I made the black part of the grid from a bitmap mask (which had caused a problem in an earlier 3D file) but no, same problem when I made the grid from a vector mask.
Pretty sure it is not a hardware issue as I have gone thru all the optimization steps for using the Mercury Graphics Engine on my quad-core iMac 27" with a supported video card, and the latest version of OSX.
I'm trying to make a marble ball that looks wet, thus a reflection. I can pretty much get the ball (albeit not extremely realistic) and some what of a reflection idea going on after looking at some reflection tuts, but the reflection just doesn't seem to wrap right or something, it just seems...unnatural.
View 14 Replies View Relatedpaint circles, align them into a square and spherize?
View 2 Replies View RelatedI believe I found this in CS2, but now I can not find it in CS3. Wasn't there a sphere tool that allowed you to wrap a bitmap image on a spherical or cylindrical curve, like a soda can or sports helmet?
MAC OSX | CS3
I have been following a tutorial on a wireframe sphere and all was going well until I was told to go to: "Filter > Distort > Sphereize"
I am using Photoshop 6 and this filter isn't included in my menu.
Doe's anyone out there know of anywhere that I can download this filter from as Its an important part of the project I am working on.
I'm looking for an option to adjust the grid size and to snap-to-grid.
For some purposes, you can find a way around this, but it is a pain when working on a project that requires perfect precision.
The topic has been brought up before, but I'm hoping to hear of any news on the possibility of implementing it. I don't assume there has been made any plugins to cater this need since earlier posts on the matter, so I'm hoping to persuade developers to implement the feature in a new version of paint.net instead.
If you need to know more specifically what I'm looking for, then it's basically what you have in Adobe Illustrator or any decent 3D modelling software you will ever come across. It would work pretty much exactly like the grid already in place, except you would not be limited to working only with individual pixels, but rather groups of pixels as you zoom further out. The grid would preferably have thicker lines every 5, 10 or 15 lines, etc. for user to position the various elements.
I'm using Paint.NET 3.5.8 on Windows 7 SP1 64-bit.
While editing small (16 x 16) images, I noticed that Paint.NET used a grid with a width of 2 pixels. Selection rectangles snap to this grid, as do paste operations.
How can I specify the grid width or disable this snap to grid effect altogether?
want to translate my vector illustrations to charts for cross stitch kits. Using the grid tool, but the lines aren't equally spaced? I have a 100cm x 100cm document at the moment, with 1 cm making a 'stitch'. I want a grid that is 100cm x 100cm, made up of 1cm x 1cm squares for simplicity. Then be able to print the design out on the grid.
View 4 Replies View RelatedI'm new in InDesign. How do I remove the purple grid that was already there when I made my document, WITHOUT removing ALL my grids?
View 5 Replies View RelatedI'm trying to find a quick way to realistically wrap text onto the surface of this sphere, and initial experiments in CS2 with the Arc warp and some perspective finangling have proved below expectations.
View 9 Replies View Relatedplacing text on a sphere. I've seperated a golf ball from a different picture and would like to place text on it, any ideas on making it look as if it was there when the picture was taken?
View 1 Replies View Relatedhow I can create a similar looking image, I want to learn to make my spheres into perfect circles and I want to learn how they do the effect at the top center to gather all the words tightly at the tip.
View 1 Replies View RelatedI want to put text on a Christmas ornament. How can I make it look like it's actually printed on the 3-d sphere? I've tried warp text, but that doesn't look right either. Is there a way to do it? Is there some sort of text path tool and then I can apply warp?
I'm using CS2.
How should i do to fix them?
View 5 Replies View RelatedI've mapped a grid onto a sphere. The latitude lines look fine. But the vertical longitude lines come out wiggly!
I've tried different sizes of the grid graphic. I've tried rendering preference quality and rendering the file.
Exactly what the topic title says. My goal is to draw a custom map with pinpoint accuracy compared to what I envision it as. So, I want to use a grid that I can fill in the individual sections of to create this image, and then remove the grid afterwards when I finish, or at least make it completely invisible.
Is there anyway to accomplish that?
I'm attempting to create a sphere by using the "mesh preset" under the "new mesh from layer" menu item. When I do this, the sphere appears jagged or faceted -- even after rendering. If, however, I make the same sphere using "depth map to", it is smooth. I do not have this issue in CS5.
View 7 Replies View RelatedI did it on the apple logo coverings. So make images on the sphere. Of course, I did it "Ctrl + T > Warp" Do not automatically lead? So simple action? URL...
View 1 Replies View RelatedI was thinking of something like photoshop can do. Have like a 32x32 pixel grid, then within that 32x32 square a 1x1 pixel grid show up? Of course a different lin maybe dotted?
View 14 Replies View RelatedI've been a faithful photoshop user for quite some time now, but today I got wickedly impressed by this tiny software that features this awesome specular highlighting technique that photoshop does not do by default.This software is called "Art Text 2"H! I had prepared some image links but cause I'm so new I can't put them.[URL]...
As you can see, the bevel reflection is created using the specular information of the "sphere map". Furthermore the program allows you to change the sphere map highlights interactively, and even choose your own image sphere maps. This is just amazing, isn't it? Creating realistic metal text or things is just super easy with this. I think everyone of us has had problems doing realistic metal effects on photoshop, am I wrong?
In Photoshop you have the "bevel and emboss" style feature, and it works pretty well, but it isn't made for say: reflecting a window on the beveled text.Sphere maps are commonly used in gaming to simulate realistic reflection of 3d objects, and I can think of a million ways of using this technique on 2d. way of simulating this sphere map reflection on layers on Photoshop?
In the attached Inventor 2013 ipt, I am trying to use the extrude / cut command to lop off the top of the sphere and I am not having any success.
View 1 Replies View RelatedWe no longer have Reactor Softbody, so if I wanted a sphere to be dropped on to a table how do I get it to squash and deform as it hits the table (other than doing it manually with a FFD etc)
MassFX would do the basics of that but I can't see how it could deform the mesh?
What is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.
View 1 Replies View Related