Illustrator :: Getting Crisp / Sharp Sphere Or Curved Path In AI?
Jan 14, 2014
I have created a sphere shaped logo for a client in AI. I've used the 3D revolve function and mapped clouds over the top of it (the clouds were drawn initially as a shape).
The client is suggesting that the sphere is not perfectly crisp and that you can see some slight stepping in the curve around the sphere and the curve around the clouds mapped to the sphere. I've not come across this before (not sure if she's just being really picky, blowing the logo up too large for scale, or I'm just missing something really stupid!).
Anything to tighten the curve of the sphere so that it is crisper?
I can definately see her point in the clouds mapped on top of it - perhaps if I try more anchor points on the clouds path, that may tighten the curve on the clouds? Is this something I can do automatically?
Also, what are the best settings to export out for the crispest format (ie, Progressive Compression + 300 dpi resolution + Art Optimised sampling?).....
how can i be able to make my photoshop/fireworks graphics look crispier...shiny and sharp...What do actually i lack if i cant achieve crispness in my web graphics?
I created text on a curved path using the pen tool and the the type on a path tool. However, there are portions of the text that I want to taper. For example, my text begins horizontally, continues to the right, and gradually curves downward. As the text curves downward I would like it to taper smoothly into a narrower and narrower text.
Is there a fast and simple way to make a straight path curved? I'm a FreeHand convert, and with it you could hold down the option key, click and drag the straight path (line) into a curve and control it fairly well.
I have a variable number of text lines I would like to arrange along the path of half a circle. I would like the text to look like each text-string is radiating from the circle (the path I have as half a circle).
I would like to do this in adobe illustrator
I would like the text to be evenly spaced along the path dependent on how many lines of text I have.
I have seen other discussions suggesting either the blend-tool or the brush-tool. But no luck. The blend-tool would make distorted shapes in between, and would twist and distort the text. The brush tool would make each text a little bit 'cone-shaped', and I would prefer having the text without such a 'cone-shape'.
I am attaching a picture that halfway shows my intentions. In this diagram I have started rotating the first 4-5 text-lines. I have more text-strings (just above the half-circle) that I also would like to include along the path the half-circle is indicating.
The final goal is to get each of these locality-names raditing from the tips in the little red tree.
Is it possible in illustrator to align the text along a path like this? It is almost similar to the normal align objects and distribute objects.
I am working on a Mac OSX 10.5 Adobe Illustrator CS3.
Usually, when you check the 'dashed line' option on the stroke pallete, you will instantly create a dashed-line stroke on the selected path. What I don't know how to do is retaining the straight property of a dash on curve parts of the path.
How can i extend a curved drawn path to include the text thatis hidden on it? I have extended the drawn path (pencil tool) but a red cross in a box symbol stops the text from showing.
I am trying to stroke a path in a vector image I am making, but how you are supposed to make sharp corners while stroking with the paintbrush.
I know that if I just choose the "stroke line" option, any corners in the path will be sharp instead of rounded, but I need to stroke with the brush so that I can apply brush dynamics. Can you even do this?
^^this is what happens with the brush
^^This is what I need to happen, but with brush dynamics
I'm an occasional Gimp user and am having a problem tryingto create some CD/DVD labels. I want to put text on a curved path but haven't beenable to get a persistent path.
I've followed instructions in the help manual and from the "Beginning GIMP" bookabout creating a path but the path won't display after switching to a differenttool.
These screenshot links show:1) Using brush selected for path
[URL].... Using line selected for path [URL]...Resulting path (same for both types) [URL]....
As soon as I select the text tool, the path disappears. Obviously I'm missing somestep that would make the path persistent or I'm misunderstanding how paths work.Shouldn't the path remain visible?
The Gimp version is 2.6.12 on a KDE desktop under openSuSE 12.1 & 12.2.
I need creating a 3D autocad drawing of an embankment. I want to extrude the 2D drawing along a curved path. I can create this drawing , when the slope of the embankment is the same. But when the slope of the embankment will vary.
I am using a very old version of Photoshop (i.e. Photoshop 6.0).If it is possible to create text along a curved path in Photoshop 6.0 (Windows)? If so, how?Note that I do not want to create wraped text (using Arc etc.).
Specifically, I want to type text along the lower half of a circular image.checked various blogs that show how to do that for more recent versions (or MAC version) of Photoshop.
I have a unique part that needs to be generated in IV. It is a sping that follows a curved path (see attachment). I do have complete information, just need to draw it in.
I'm doing a photo trace in Photoshop using the pen tool. The lines, they are gray. Some of the photo is gray. This makes it a little hard to see the adjustments when using the direction points to adjust the curves. Is there a way to change their color? I'm working in a work path in the paths box.
I've read the posts pertaining to coil features along curved paths. The existing solutions are limited in that they must rely on a solid with the addition of a bend feature. How can I create a helical surface structure including multiple bends like the one shown?
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
I am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
I am trying to hatch a long curved path that is composed of polylines and splines that I manually joined together by pedit. When I try to hatch it, I get an error message that says the area is not closed and thus cannot be hatched, but I have no clue where the problem area is. Is there a way to figure out what parts aren't lining up/closed correctly? When I select the object, it shows that all the lines are connected, so I don't really know how to fix this.
So I'm a novice at making 3D objects in Illustrator. I'm attempting to make a cut sphere in Illustrator. I'm not sure if what I want to achieve is best done through pen tool and gradients or 3D revolve. Here are some screenshots of my attemps thus far:
This one is with the pen tool:
This is as far as I got with the 3D Revolve:
I'm trying to have a sphere within a sphere, with the outer sphere being cut revealing some of the inner sphere. The outer sphere will have a lower opacity.
I'm having a challeng with creating the look I want using 3D Revolve. The sphere is part of a logo, and needs to essentially match the color of part of the logo, but I also want it to have a smooth 3D quality. To start, here's the color I want to be predominant in the sphere: Here's what I've come up with thus far:This is as close as I've been able to get to the original color, but there's no gradation between the shades. Here are the 3D Revolve settings:
And here's another experiment: This has the blend from dark to light I'm looking for, but the base color has become much more purple, and doesn't really match the original. Here are the settings for this version:
I've played around with diffuse shading, but haven't even come as close as these two samples. So basically, what I'm looking for is the base color of the first sample (maybe a little lighter), with the blend from dark to light of the second.
I have created a sphere and mapped some type around it. However, I can't figure out how to knock out the sphere to 'clear' so I ONLY see the type and not the sphere (I'm placing the type on top of something else). I've done some searching online with no success.
How can I build a 3d sphere shape with a rect hole in it (simil to pacman)? Something like this, but with a real 3d shape (so I could change the perspective having all the shades and lights etc...):
Everytime I make a sphere, even if I restart illustrator and make a new document, I get that ugly dark spot in my image. I don't know what the heck it is. I've tried everything I could think of to get rid of it, but I can't seem to.
The way I made the shere was by taking an elipse, making it into a perfect circle and then using the scissor tool to make it into a half-circle, then using the Effect>3D>Revolve Menu option to generate a sphere.
Here's the effect I'm going for, maybe a bit more glow and lines do not need to arc like that: [URL]
And like this: [URL]
I'm having a couple of problems: 1) if I put the network lines on the map it looks too flat so I think I need to apply them to a slightly larger invisible sphere; 2) when I add a blur/outer glow to the lines they do not wrap cleanly on the sphere, they kind of break up and distort. Plain lines do not seem to have this problem but objects with effects do.