I changed the background of a picture and I am satisfied so far, except for the end of the hall. The transition form where the hall ends and the green stuff I pasted begins. The edge is to hard or something. I don't know how to explain it but it is obvious that there can be made some progress there. How to make those edges more natural?
This is the original
And this is the result (sofar)
I have a strange (might be small) problem in my PS (CS 5.5).. while selecting with the Select tools (Marquee) i cant see the running marquee lines any more (those dotted lines around) instead i have a solid line around the selection. How do I bring back the running line?
I am superimposing a person into a picture. I need blend/soften the edges of their hair line into the background so they look more a part of the picture. What's the best way to do this? (I'm using CS4)
How can I make this cut out more realistic?Is there a fairly easy way to soften the edges so it fades into the background more? I spent hours on You Tube for the solution
When moving a selected portion of an image from one canvas to another or even within the same canvas, I have a hard edge on the selection that I'm moving. How do I soften the edge of the selected area to make a smooth transition. When I move the selected area to where I want it, a hard edge gives the appearance that it has infact been moved, whereas if the edges were smooth or softer, it would have a more of a blend and not be as obvious that something has been moved.
I am on Xara Photo & Graphic Designer 2013.I have a headshot that I can cut out of a larger photo using the freehand tool to trace the edges and then subtract the background that I want cropped out.
Now, I'm trying to figure out how I can apply some kind of transparency to the edges to soften them up a bit so they aren't so stark and will overlay nicely over my site background once the image is uploaded.
I have been having this problem for a while now that whenever I extrude or create something thats not totally smooth the edges by default are hardened. For example if I create a 12 faced cylinder it will hard edge everything including the verticle edges. Back when I first started using Maya i dont remember having to select specific edges to soften which can get very tedious and take up time.
I feel like there should be some sort of way to harden horizontal edges and soften verticle edges but I cant find the solution anywhere. Is there any way to change the default soften/harden edges?
I'm want to add depth to my image. I've attached an image with the effect I'm looking for. Basically, it just makes the shape pop out just a little. I see they've did a fade around the edges, so I'm wondering what the easiest way to do this is. I achieved the same type of effect using the blend tool, fading the edges to black, but it's rather tedious and didn't look as good.
What I am trying to do is, I have an image. I would like to fade the image edges into the background which is colored black. So in essence, I want the image to meld into the background which is black. How is this done. I tried so many things and I cant seem to get it right.
Every time I get close, to getting it right, my image fades somewhat using the gradient tool and a new opaque white layer but I get white and silver boxes on the edges of my image?
I have made a couple pretty nice text images, for friends, and myself. Many times this text image will have a border and consequently a transparency along a corner of the image because they are not always perfectly rectangle.
The problem is the images keep saving with a fine white line at the corner's of my image. How can I make this sharper so it doesn't have this white edge that stands out from the image?
this I scanned into MSPaint then opened in Gimp, I just need the bubble... but there is a lot of color mixed edges and even the white is color mixed... how do I fix the edges to be pure black and the bubble to be pure white?? plus I need to remove the 'recalcualating' text...
I am trying to create a puzzle from an image but I am having some trouble with the edges of each puzzle piece. Basically in short what I am doing is this.
1) I load my image in gimp (image layer). 2) Create new white layer (puzzle layer). 3) Use Filters -> Render -> Pattern -> Jigsaw... 4) From the Jigsaw windows I select; Bevel width; 0, Highlight; 0, Jigsaw style; curved. 5) I then select the white area from the puzzle later, copy this area from the image layer, and paste this on a new layer (piece layer). 6) I duplicate the piece layer (duplicate layer). 7) Paint the piece in white in duplicate layer. 8) In duplicate later I select Filters -> Blur -> Gaussian Blur 9) In piece layer I select Filters -> Map -> Bump Map 10) I select the duplicate layer as layer.
My problem is that the edges look really bad. Is there any way how I can make them look better? That is, not so much crippled?My aim is to have each puzzle piece in a different layer since I have to save them in different files. I checked several tutorials on how to create puzzles but all give me similar results.
I'd like to replicate a text style in GIMP that I've seen on this web button:
Rather than flat white color text there seems to be elements of grey of differing shades giving some depth to the text and also what I presume is a drop shadow beneath.
This is probably easy as pie to do, but I'm new to GIMP and don't know the term for this technique.
I have 60-something 24 bit PNG images that I've edited in Gimp, many of them include transparency. I want to batch convert them to 256 colors while keeping the transparency. Can this be done? I did try it in another editor and any attempt to keep the alpha channel transparency resulted in totally washed out colors and transparency where none should exist. Conversely, if I skipped the transparency the color depth reduction went well.
getting the best results when creating 3D images in Photoshop. I've been experimenting in the creation of 3D images using a 2D source using Photoshop CS5. The output is intended to be a lenticular print.
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I've achieved some good results by converting my single 2D image into multiple layers, creating 3D postcards and adjusting the parallax and focal plane. This gives a good illusion of depth in the image, but (in my experience at least) I can't get a layer to look like it's popping out of the screen.
I've also tried using a single image and creating a depth map from a greyscale image. This does work to make it look like the image pops out of the screen, but I can't get the same illusion of depth that I get in the other case without distorting the image.
What I'd like to do is combine both methods, using the depth map for the foreground layer and using parallax and focal plane settings for the background. Unfortunately I can't get this to work. If I use a semi-transparent layer as the basis for the depth map I get a light grey fringe around my target layer when I apply the greyscale mask and if I then try and set the parallax and focal plane settings as I would have in the first scenario, the layer with the depth map becomes unusable.
I have some third-party presentation software that requires all images be 8-bit. So I used Photoshop for all photo editing and made sure my PSDs were 8-bit before exporting stills (PNGs) for my presentation. 50+ PNGs were successfully created this way, but i'm having problems with a single file. When I open the correct files in Windwos Pic/Fax View, right click, show properties, go to Summery (advanaced), all the correct files have a bit depth listed as 24.
My problematic PSD says it's in 8-bit, but the PNGs that I create from it are consistently listed as having 32 bit depth in Windows Pic/Fax View. As a test I exported other images formats (TIFFs, JPEGs, etc...) and they all came out as 32 bit depth. How do I fix this? I tried opening the PSD, saving as different name, switching to 16-bit and then back to 8-bit, still didn't work.
I'm having a problem with Fcheck that no one seems to be able to solve - every time I import a large image it resizes it automatically to a fraction of its size. Notice in the image attached below that my image is 10000 x 10000 pixels but it imports and resizes to 25% of this original size.
According to the Autodesk Maya Online Help there is a command that will "Display images in full resolution preventing automatic rescaling of large images." ...that command is -F
My question to you is how and where do I enter that command? I'm using maya 2011 on Mac
Basically I just need to create a large scale depth map image...
I would like to somehow save the depth reading (in mm or inches) at each pixel of the image through a camera viewport. Currently, I'm using this script to save each reading in inches to a text file but it is really slow. I've learnt that OpenEXR can save a single floating-point channel image. Are there a faster way that I can save all the readings (in mm or inches) to .exr file or other format that support 32 bits single channel? If not, is it possible to scale the output (grayscale) floating point reading in exr to mm. (are they linear?) given that I set the minimum/maximum zdepth range.
script:
startFrame = 0 endFrame = 50 for frameNum = startFrame to endFrame do ( sliderTime = (int(frameNum)) fname = ("H:HAND_DATAdepthh" + (int(framenum) as string) + ".txt") myfile = createfile (fname) rbm = render outputsize: channels:#(#zDepth) vfbff for y=0 to 239 do (
When I use the gradient tool in simple depth field in photoshop element 10 my whole image unblurs even when I chose a smal area to focus. It used to work well before but for one reason or another, it stopped. I uninstalled my program and that didn't fix the problem.
Here is what I want to do. I have the letters 'XC' which I've played with a bit to look the way I want and due to anti-aliasing has nice edges. Now I want to basically fill those letters with an image. I can't figure out how to do this and keep the nice anti-aliased edges.
Current steps:
1. load image as base layer 2. Create new layer with text in it 3. using magic wand select a threshold that has smoothest edges on text layer 4. select image layer and copy the selection area... notice the hard edges of the finished result in the attached example. I want it nice and smooth and anti-aliased.
How to do this more elegantly? I've attached the basics of what I'm doing and the result.
In GIMP 2.8, I've been having a great deal of trouble getting good edges around elements that must be overlaid onto new items.
Such items seem to need (a) a progressive blur around the edges and inward to its center, and (b) a decreasing opacity from the edges and inward toward the center.
I cannot figure out how to satisfactorily achieve this. I use this all the time, but now in 2.8 I cannot. (The only "solution" I can think of is using a fuzzy brush around the entire perimeter, but that does not blur it, and, of course, it takes forever....there's no point in even having a matte if you're going to do it manually!)