CorelDRAW X6 :: Image Overlying Another Image Causing Line That Shows Up On Printshop Hard Proof
Jun 4, 2013
Originally, I'd used linear transparency on image#1 which caused a line that showed up only on a Ricoh-generated hard proof. I kept the transparency of image#1 and converted it to a bitmap, so no lens, but still the line. Finally I ditched the transparency I'd applied to image#1 and placed image#2 over image#1 to achieve the fade-out of image#1 that I had originally intended. Now image#2 is creating a line only evident when printed on that bloody Ricoh!
.jpg export screen shows a solid black area instead of my graphic image - why? but when I open the .jpg file that was exported, it looks correct (not a large black rectangle). why is the preview window in the export window showing a large black area? see attached screenshot.
I am working with vector art that has lines that either look like they were cut off and not finished out or extend to the edge of the page so they are straight when they should actually be curved.
Is there any way to take a straight line or part of an image and curve it with ease or will I have to redraw or alter each line?
I'd like to create a series of textures that are essentially deuteranopic versions of other files I have. Although I can view the files as they would be seen by a deuteranopic using a proof view, I cannot find a way to save the file as it appears in this proof.
I have tried for hours to find a solution across the help topics and even attempted to find third-party programs to no avail, and using screenshots to capture the view and save them is time-consuming and creates errors when I need to preserve partial transparency of certain textures.
When soft proofing, I split the image horizontally and then create proof image when asked after making first alteration.However, in both LR4.4 and 5Beta, both the original and virtual (i.e., proofing image) change.
Have l Brightness value of 55 in original. Proofed image is duller. Increase brightness in proof by 10 to match original. (Figures are just for explanation) Now when I compare images again, original image brightness has increased by 10 also. This can be seen, of course, on the Develop panel.
I have a donut shaped image, including the "donut hole" inner circle. The donut contains swirls made up of different colors. The problem is, when I apply the cut contour line to the image, it wants to cut the lines inside the donut, along with the outer and inner circle.
When I apply boundary, it does not include the cut line on the inner circle. I want to print/cut, and want the circle gone.
Ever since the latest update to PS CS6, when I add a simple effect to a text layer, like emboss, the working image disappears when I zoom in and out. Also, the layer effect does nothing to the type. It's almost like a dispay issue. When I turn the layer effect off, my image is visible again.
Why does my vector line look like a bitmap when I shrink the image down. Instead of a sharp black line (vector), I get a broken, gradient gray black line (looks like a bitmap)?
I'm putting together a series of images, and I want the horizon line to be a constant from image to image, though they were not that way in the original files. I'm assuming that I should go with the picture that has the smallest distance from the bottom of the picture and then crop the others so the distance appears to be the same in them as well. But is there a way to make that a simple process?
Ive noticed since upgrading to CS 5.5 that when I zoom way in on an image in Photoshop, a grid shows up around the pixels at 500% + zoom. I don't mind it all that much but there are times when I don't want that grid to show. I'm sure there is a toggle somewhere in the preferences to turn this on and off completely but it would be nice to have a key command. Not sure if that exists
Well, that`s the problem. I recently changed my video card and liquify started working a different way. The video card I have now is ATI RADEON HD 5850 DDR5, 1gb. And the computer I have is:
QuadCore Intel Core i7 920, 2800 MHz (21 x 133) Motherboard: DX58SO (1 PCI, 1 PCI-E x4, 2 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN, IEEE-1394) RAM: 6 GB DDR3-1333 DDR3 SDRAM Video Card: ATI Radeon HD 5800 Series (1024 MB) Hard Drive: 1TB western digital, 4 partitions, 73gb free space in total and 13gb free on C Drive. Windows 7 ultimate 64 bit. Photoshop CS6.
This are the things that happened after installing the new Video Card:
- I used to work with the PUSH LEFT tool on Brush Pressure 1. Now, to achieve the same effect (the same kind of pressure), I have to use a higher number, like 6 o 7.
- When liquifying the image at more than 100%, the image gets jagged. I can't do any precise work like this, because I'm not seeing the image correctly, the pixels are shifted, the lines jagged. If I go back to 100% the image looks normal again.
I already tried on the Preference panel to change the options of the video card but the problem persists.
In CS6 Bridge it shows an image that has been first time imported and put thru raw and photoshop. that the process version is 6.7. Should that not read 7.1. Images taken on canon EOS 450D
I have just started using paintnet and when i tried to print it will only print in blackand white even when the photo is colour. The print preview shows the image in B&W. How do i get to print in colour?
If I use 2 monitors to display 1 image with the image extending from one monitor into and across the second monitor, can I make a screen shot of the entire image without any break in the middle where it crosses from one monitor to the other? Will it be one continuous screenshot of the entire image, even though the image is displayed on 2 monitors?
I'm not sure why, but Photoshop just started doing this after I converted my files to a smart object. When I try to zoom in past 50%, it displays these transparent pixel squares over the entire image. I tried rasterizing and flatting the image back, but that didn't do anything. It seems to keep doing this.
The image is basically a grayscale height map created from Digital Elevation Models, and exported out of another program as a 16bit tiff. I know photoshop can handle the idea of a 16bit image, but no matter what I do, these come out black. i've tried dumping it out as signed, unsigned, stretched, etc. I can't mess with things like contrast or brightness globally cause that will alter the values which have to stay the same.Basically it needs to open in photoshop cs5 as what it is and save off the same way.
I don't have any other way to do what I need to do to it other than photoshop, so if there is a way to make this work, and no, converting it to 8bit is not an option.
On Windows 7, R-clicking on an image shows "Open With" CS6 but only 64 bit opens. How to also have 32bit as a choice? Since the majority of my plugins only work on 32bit I find using 64bit unfortunately useless. Hence I wold like to know if it is possible to right-click on asn image with explorer and have it open the 32bit version.
The Organizer thumbnails is showing broken images for some pictures, but when I look at the pictures using Windows Explorer or any other photo editing program, they are fine. I've already tried right-clicking the image and clicking "Update Thumbnail". How can I fix the thumbnails?
Whenever I open photos from Lightroom (that already have lightroom adjustments) edit in Photoshop CC only opens Photoshop but does not open the image.
If I open Images with "Edit in Photoshop" that DO NOT HAVE Adjustments, the image will open up in Photoshop correctly. I just came from Windows to Mac.
I just finished a logo design in corel draw x5.The design was made on a a4 dimensions.I copy the elements to paste them into a much smaller canvas but the image when minimized is pixelated not vectored as the original.
How can I paste the image and the image is as the original (vectored)?
I have what is to me a rather large assembly. 1823 total occurrences in the active document and 700 open documents in the session.My problem is that when I open the assembly nothing shows up on the monitor in the image area. The tree is fully populated an showing visibility on all the parts.I have tried saving as a different level of visibility and still no go.
how do I make sure the files i export from lightroom to hard drive are the same large files i imported to lightroom from my camera? I have worked on a collection for many hours and following export to hard drive the file sizes are tiny??
I'm using an iMac with CS6. I have an external Maxtor 1TB drive that is 13 months old. when I attempted to access a PSD file from the drive and received an error message telling me that the document was not a valid photoshop file. I looked at the directory at this point and noticed that the preview icons for many of the photoshop and jpg files on the drive were disabled. In each of these cases, the files will not open.
I have:
1. Repaired permissions and volumes on the external drive.
2. Changed the file extension and attempted to open.
3. Opened the file in a hex editor and looked for extra lines of code, or text, or whatever.
4. Copied the file to a different drive.
5. Attempted to open in a different program (Preview, Illustrator)
In no cases will the files open, and I'm stumped. The drive itself seems to be working fine. Not every file is affected, and the files that are affected are both in a variety of locations on the drive and were created over a period of years.
On Corel X3 I used to export jpg proofs for email purposes. I could send RGB or CMYK version but CMYK did not appear properly on some computers (especially Macs) so I did everything as RGB.
Now in X5 I can see that standard 100% black exported as RGB gives just grey colour.
I understand that this may be appropriate conversion to indicate that this is not rich black (exporting as cmyk is fine) but I don't think it's a good solution because most of people refer to visual appearance on the screen.
Can I change anything to get the result more like on screen (like with X3)?
I don't know how do I send it now, If I send as RGB the colour is wrong (I would need to convert everything in cmyk to 100%) if I export as cmyk Mac users will see it wrong.
Graphic Designer, Web designer and playing with Video and Audio mixing and editing as well ;-).Working for Large Format Printing company Carrick Signs.