CorelDRAW X5 :: Paste Image And Image Is As Original (vectored)
Jul 24, 2012
I just finished a logo design in corel draw x5.The design was made on a a4 dimensions.I copy the elements to paste them into a much smaller canvas but the image when minimized is pixelated not vectored as the original.
How can I paste the image and the image is as the original (vectored)?
I am playing with this at the minute but thought I would upload an image I am having trouble with. Learned 'flattening' with effects on top of other images - my problem this time is that we need a ghosted part of an image - my boss has done a 'glow' rectangle but i cannot 'flatten' it as it is sitting on top of a vector image!
I am going to try and split the vector image and fill it with a fountain fill but unsure if this can be done.
I'm using Corel Draw 12 and on some of my computers, if I resize or flip an image the original image remains on screen as well as the resized or flipped version. On other computers it doesn't happen.
I want to copy one image and paste it into a selection (masked) of another image. I have the option to paste into which works but would like to be able to paste in Place as I believe this makes it a smart object and references the original file.
I'm trying to write a script to batch process a number of files. I want the script to open file a*.png, convert black color to alpha and paste image b*.png on top of a*.png (both are the same size). The script converts black to alpha, but it doesn't paste image.
i was wondering if it would be possible to get a plugin or maybe there's a way to do this that would 'blend' the border of one image that you paste on top of another, larger image. so that the borders wont contrast - like a black dot on a white page.
if that description doesn't make sense, imagine using such a tool on a a black dot on a white page. it would make the outer part of the circle transition from black, to dark grey, to a lighter grey, and then to white...
I want a plugin for Paint.NET and i will show what i want to say in some pictures.For this exemple i will have :
A. a transparent image (800x600) B. a red ball image (32x32)
1. I have the A image. 2. I copyed and pasted the ball image B on the A image. 3. Now what plugin i want to make is to expand the ball B selection on the all A screen/canvas. 4. Now the ball image B will be expanded on the all screen of A.
I want to cut the right half of one image and paste it in exactly the same position on a second image.
I've found that by cropping I can get a very precise cut but I want to know if there is a way to paste it or move it once pasted to exactly the right half of the image I am pasting it into.
I would like to export my Corel Draw X6 file to a .pdf., but is there an option that will make it non-vectored? I'm a sign designer and often need to create multi-paged .pdf's to submit to architects and customers. But in giving the customer the .pdf I've now basically given away all of my vectored art. Anyone with Corel Draw or Adobe Illustrator can simply import the .pdf and now they have all of my artwork in vectored form. Obviously I can export single pages as .jpg to solve this issue, but for multiple pages, and for contractual reasons I'm required to submit .pdf's to the architect or customer.
Is there a way/setting to export to .pdf, and have it be a simple, rastor-like image, that contains no vectored information?
Im looking to paste an image onto another image, you chaps have shown me how to do that, what im trying to do is remove the white backgorund from a pic similar to this, so that i can paste it into another pic. IS THERE an easy way to do this, without going round the whole shape with the lassoo tool. Ie turn the background into a "see thorugh layer"
Originally, I'd used linear transparency on image#1 which caused a line that showed up only on a Ricoh-generated hard proof. I kept the transparency of image#1 and converted it to a bitmap, so no lens, but still the line. Finally I ditched the transparency I'd applied to image#1 and placed image#2 over image#1 to achieve the fade-out of image#1 that I had originally intended. Now image#2 is creating a line only evident when printed on that bloody Ricoh!
If I use 2 monitors to display 1 image with the image extending from one monitor into and across the second monitor, can I make a screen shot of the entire image without any break in the middle where it crosses from one monitor to the other? Will it be one continuous screenshot of the entire image, even though the image is displayed on 2 monitors?
In the past I have almost always used Nikon's Capture NX2 as my RAW editor. In that, it's immediately obvious how to get back to the original NEF camera image, or even choose to go back to different stages in the editing history.
There seems no obvious way to do this in ACR. For example I made a mistake in a RAW edit, but when I reopened the RAW image again from Bridge I got the edited version with the unwanted error., I would like ACR to do what Nikon Capture can do.
I have also just found that, when trying to assign a keyword to this file in Bridge, I got got an "...error writing metadata" message. All the other NEF files in that folder (none of which have yet been edited in ACR) accepted the keywords with no problems.
Since writing the above, I have found that this "error writing metadata" is a common issue for which there seems no solution - it extends back to earlier versions of Bridge (I have CS6 64-bit with vety latest updates).
This is a huge problem for me, and it's getting incredibly annoying.
This issue is when I import an image (drag and drop, or other ways as well) into Photoshop and the image appears in a really small size. I need to be extremely percise in all of my projects by the pixel, I can't have it going a single pixel larger or smaller. But when I drag it in, it shows up much smaller and I have to drag the boundries to make it larger. I basically just want to drag a 64x96 image in, and have it actually show up as 64x96, not incredibly smaller.
I don't know the size of a portion on the canvas, because I can't just guess, so it's impossible to actually stretch it to its original size and actually be accurate.
In CS3 I would duplicate an image in order to soft-proof before printing. By going from full to partial screen I could then identify both original and duplicates and could pull them into adjacent positions. In CS6 that doesn't work How do I separate my two images and place them next to each other?
I love taking landscape photos and i am interested in turning them into black and white images. No problem with that bit, i then want to make the black and white more intense, i realise this will be difficult with the black but i want the white to be, i don't know slightly more silver i suppose, more haunting......am i making sense, lol.
I would also like to keep some color from the original image, maybe have a tree with just a faint coloring from the original or a stream with just a hint of the original blue.
I don't know how to transfer the original color to the black and white copy, is it done with a mask?.
My photo is the yellowish, this is my original photographed image, #2.
Shot at 2007-11-06
The third is my closest attempt to color correct: (Color Balance: Midtones- Red +10, Green +40, Blue +72, Shadows- Cyan -5, Green +8, Blue +13, Highlights- Cyan -4, Green +5, Blue +12), #3.
Let's say I have a picture with an ugly translucent overlay, like this:
If I have a copy of the overlay that isn't transparent (or is transparent, but doesn't have anything behind it), is there a way I could use that to remove it from the original image? One application of this would be removing UIs from video game screenshots.
I opened an image, scaled it, changed the canvas size and pasted another image into it. When I move new image below the original image (where the gray checker board is located) the new image disappears.
I finally closed everything and started over. Same results.
If I have a picture with a transparent overlay, along with a nontransparent version of the overlay, is there a way I can remove the overlay from the original image?
One application for this would be removing GUIs from video game screenshots.
Why does an imported photo on my computer screen in Library and Develop modes in LightRoom 3 appear to be less sharp than the original photo? What to do? When I export the same photo, without making any adjustments to the photo in LightRoom, it appears to be sharp again.
I've renamed some of the images on import into my LR4 catalog and I'd like to know what the orignal file names were out of camera. Is it possible to do this?
And it is totally random. I use a differnt library for every shoot I do (weddings mainly) and sometimes when I edit the image in PS, it comes back fine. But the other times right to the top of the stack in front of the first picture of the day, miles away from the orginal! No ryme or reason. And yes in preferences in external editing I have clicked 'stack with orginal'. this is sucking up alot of my time haiving to reorganizing every picture I take into PS from LR.
I just completed working on about 30 images that started out as horrable lighting and color. Most of thhem are Nikon RAW images I would like to compare my finished edited images with the ones I started working with.
If I select Edit Content on a Smart Object layer, and then select Duplicate Layer, will that put two copies of the original image in the file?
I used the Place command to bring high resolution images into a canvas of a much lower resolution. I've already spent a lot of time scaling and positioning the images on the canvas. But it turns out, I would now like to do certain editing on the original pixels of the images because of their greater resolution. Of course, that defeats the purpose of Smart Objects for non-destructive editing.
But there's no reason I can't keep two copies of an original image in a file, and destructively edit only one copy, right?