AutoDesk Smoke :: Quicktime Imports Won't Play Audio
Feb 26, 2014
Every Quicktime I import and cache into my project won't play audio, even though the audio tracks show up in the timeline with waveforms and the seqeunce specs match that of the source audio. Apparently Flame users are having similar problems. I'm having to strip out the audio into AIF for separate import and re-sync.
Oddly enough, I can hear the audio prior to import when playing the preview clip in Media Hub.
I'm trying to export quick times from smoke 2013 but it's failing the whole time. The engineer installed sp2 but I realized that the system has still installed the sp1, has it something to do?, I have to uninstall sp1 and then install sp2?, I mean, have I to install the smoke again? In the company where I'm working with there are two smoke systems and I'm opening the backburner monitor and appears the two systems, is it good?, The error that that the system has is:
SMOKE-01.local [error] 2891913768 transcoderMediaProvider.C:312 02/25/14:18:36:16.886 Cannot get type of clip IFFFS-158:/stonefs/TC_-_BOXING/workspace/Media Library/_Export_140225_161339_1/H_16777343_S_1393362820_U_578586/hires: Library _Export_140225_16
PR5. Up until this release, I haven't had a problem exporting quicktime movies. I have a 2:30 long video that I'm trying to export with no success, at best I'll get 30 seconds of my project. I'm not as familiar with Smoke setups and preferences
I've cut a 23.98 1080HD teaser via imported R3D source. Brought the source in at half res, so a little bigger than 1080HD however have been processing re-sizes in SoftFX.
The program plays perfectly fine in smoke, but I'm getting stuttering playback anytime I export a Quicktime. It's a constant, intermittent stutter every second or so.
I have noticed that when exporting a Quicktime from release 5 the Background Process window wont show the actual progress so there is no way of knowing if it is working or how long will it take.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
When I export a quicktime from colorbars (or any other clip) the levels are raised as opposed to exporting a targa or tif file. I tried it as uncompressed and png with the same result.
I am exporting a 2 hr movie as Apple Pro Res (LT). Last week this happened within 5 hrs but today the export is very slow. It renders about 20 frames and then stops, 20 more frames and then stop. This is very strange.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
there is a little bit of a "Play Lag" or Pause just after hitting Play. Afterwards it works fine. is just the beginning. Even on a Very Fast Computer with all resolutions even on Pro Res LT.
Also when I press "L" more than once, everytime I press it there's the pause or lag before changing speed.
I have a question about conforming material from Abode Premiere CS 5.5..I have a 720@50p source that was converted to Avid DNxHD 10bit 720@50p in Quicktime .mov container, using Media Encoder.Then material was edited in Premiere, cuts, dissolves and etc. Timeline in Premiere is set to 720@25p, because I need to output 720@25p finals.Premiere DOES NOT slowdown shots in timeline, it just plays them skipping every 2nd frame (I thinks so), so it is played in a normal speed and audio is in sync also. In Interpret footage settings nothin is changed - so, it still treats as 50p footage.
Problem is that I dont understand how to conform this footage correctly in Smoke.If I use automatic conform using wiretap import of AAF (same dir as footage is), Smoke thinking about this operation about 10-15 mins and then it creates a 1080@50p timeline where all shots are smaller it's native size and timing is completly wrong. They starts early than they should.If I use Video I/O I have correct sizing but timing issue is still present.
I need to create a project with PAL settings and override resolution to 720p?
How make Smoke to play footage same as Premiere does? Whithout shifting in out points?
when I'm in the MediaHub, using the player there, clicking on the play button will start playback but it does not stop it like it does in the other players. I would expect it to behave just like the play button in the Source/Record Viewers.
I really like Smoke, I've tried pre-release and I've noticed there is no realtime playback. I have pretty fast machine, MBP, 17, 1920x1200, SSD, 16Gb Ram, 2.3 Ghz (early 2011), AMD 1GB, but still it seems too slow for Smoke?
optimize it for laptops, because 50% of users siting on laptops.
I imported 24-bit, 48 khz audio-mono .wav-files and dont get an output of them. The Audio from the camera files are no problem. The debug mode shows me that I dont have audio dropframes.
I´ve a problem when import all types of audio file, the application crash...but is curios that if I export the file that crash the application (in Lost and found) to the desktop and try import this audio there aren´t problem..import ok...and if this audio is edited with a image and import with import media tool (audio and video) import ok.
Another question about import / export...when a tried export a quick time in the column of status of background tasks appear the message that my "host" does not seem to exist, and not process the quicktime move.
I am trying to convince Smoke to import audio @48kHz. I have a new project within Smoke reading the input sample rate from my AJA card at 48K. The file that I am importing is 48K and it plays at 48K from the Mac desktop. When I import the file into smoke it sample rate converts it to 44.1 KHz.: Option_click on the file in the Smoke desktop confirms this. All hardware input and output sample rates are set to 48K. Is there a setting that I am missing in Smoke?
The default sound for my Mac is set to the AJA card and no other audio software is running.
Merged two mono tracks into a stereo one, then highlighted the clip and tried to cut the clip using ctrl-V - all that happens is the track becomes unhighlighted.
If i use shift Ctrl-V, then the track does get cut but so does every other track!
I checked the keyboard shortcuts and i'm pressing the right keys, just not seeing anything happen...
I use pr5. I got a clip (.mov with audio) and imported the clip and enable the cache source media so it will be transcoded into stone. Now after i edit the clip into the timeline , i want to reveal the master clip. so i select the clip and the audio as well (sync) and try to do match frame (F key). I got new clip reveal in my desktop but only the video, it got no audio. How to get the audio back from the original source ? why the match-frame is ignoring the audio ? so far i have to do silly steps by re edit the source clip back to the timeline to pair back with the audio. is this a bug ?
When exporting a sequence I'm having problems with my audio being distorted, like it was peaking. Audio in the timeline sounds good, I did have some gain adjustments on some clips which I removed to see if that was the issue and the same problem is happening. No other effects other than some reverb are present.
Faders were normalised and audio peaked at -1dB only for a few seconds, the normal audio levels are about what is shown in the screenshot, around -6 to -5 dB.
This was exporting via the iPod preset with not further adjustments.
MacBook Pro Retina 15" - OS X 10.8.4 - 4TB G-tech G-Raid - Smoke 2013 MacPro 5,1 - OSX 10.8.5 - 64GB Ram - 12TB Pegasus RAID - 24 inch HP DreamColor - Smoke 2013 - Maya 2013
I have a timeline where the actual movie and music start at 10:00:00:00. Before that, I have a black chart with names on it. There is no audio underneath. But when I export a quicktime file, it pulled the music up front to the first frame of my chart (therefore, the music is too short now and out of sync...) Why is smoke doing that and how can I get Smoke to output the qt correctly?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I am editing in the timeline in Smoke 2013. I bring in a music track onto track 4. I bring in a interview clip on track 1. Only one or the other will playback and not together at the same time. I also notice on the audio tracks patch area a small square that when you place the cursor over and drag left or right I assume channels are being selected. What is this square box for and how do I get all my audio tracks to playback together?
I am using Panasonic P2 footage at 1920 x 1080. 29.97 NDF. I have brought them in through the media hub and created folders that correspond to each P2 card I stored on my Video Array. I am using a ProAvio Video Box with a RocketRAID 644 controller. What gives? Why am I not able to hear all the audio tracks during playback?
How is the best way to keep sync with clips that have audio. In Premiere for example, when a clip contains audio it handles both video and audio as a single thing until I explicitly unlink them. But in Smoke, even with the option Select linked, which as far as I can tell it only works for selecting and activate that little arrow (do not remember the name of the function) in the tracks table, keeps all ok but only on that track.
This is the normal operation of Smoke? He really will always treat the audio and video of same clip as separate things? Am I missing something? Because at least for me, that's came from Premiere, always be remembering to set all the tracks and always go to the menu and select Enable linked is what most complicates the editorial work in Smoke.