AutoCad :: Extrude A Circle Around A Path In All Dimensions - UCS And PEDIT Join
Mar 17, 2012
I'm trying to extrude a circle around a path in all dimensions, so I drew my path in lines, filleted the corners then tried to join using the PEDIT - Join command.
Firstly, the join says something like "2 segments added to 2 polylines" when really all I want is 1 polyline.
Second, when I try to insert my circle for extrusion I OSNAP to the end of the line, then when I specify the radius it draws in the wrong plane. So far the only way I have gotten around it is rotating the ucs. Is there an easy way to do this? my Dynamic UCS is on.
I am joining plines on the same layer, etc. I was taught to use PEDIT-Join but noticed that I can do the same function with just the JOIN command. Is there any difference? Is one better/safer to use?
I made this technical detail. To make an arc I use ''tan, tan, radius'' command. It looks like arc and circle is joined together, but if I move closer as you can see they aren't joined together. So how can I join them? I tried 'join' command but it won't work for me or maybe I don't know how correctly use this commad.
Im just starting to get my head around VBA in AutoCad. I have managed to write a code that creates a 2D truss in polylines by coordinates I have arranged in an Excel file. Now I need to extrude each member into a cylinder. Well Im not really that smart yet, having some hard time with choosing path and region.
How to stop the UCS from automatically turning to world when extruding a circle?
Example: If you start with a circle drawn to your set 3 point UCS the quadrants are in line with the X & Y but as soon as you extrude the circle into a cylinder the UCS turns the quadrants to world, I want the quadrants to stay in the same place as my 3 point UCS position.
Not sure if it's just a system variable that need changing.
I'm trying to recreate a logo and I want to join a line and circle, so that the outer circle is merged with the top line, as in the figure below. All the pathfinder tools don't give me what I'm after, I know there's got to be a simple way to do this, how can I accomplish this?
I need creating a 3D autocad drawing of an embankment. I want to extrude the 2D drawing along a curved path. I can create this drawing , when the slope of the embankment is the same. But when the slope of the embankment will vary.
I'm trying to change a routine i just wrote that draws 3d pipes. I wanted to make it so that when a user selects the beginning point and ending point of the pipe, the LISP changes the ucs to that vector, draws the circle at the beginning point and extrudes it to the second point.
It actually works great except when the ucs changes, so do my user points because of teh origin change. Is there a better way I might get this to do what I wnat it to?
(setq ip (getpoint " Pick First Point:"))(setq ep (getpoint " Pick Second Point:"))(command ".ucs" "za" ip ep)(setvar "osmode" 0)(command ".circle" ip "d" od)(command ".extrude" (entlast) "" (distance ip ep))(command ".ucs" "w")(setvar "osmode" oldsnap))
When I extrude/bevel a perfect circle (Illustrator CS6 Mac), there is a defect visible on the edge of the circle. Please see 4 images attached. Is this normal, and is there a fix or workaround?
I have this part that need to be extrude along a complex path. However, every time i try this the bottom of the part does not stay parallel the the x-axis.
I'm very new to 3DS Max. In the past I've used Google Sketchup & Blender but I have moved to 3DS Max because it seems to be superior.
I'm supposed to design a Race Track in 3DS Max, however there is one issue I'm running into.
I have created a Spline, which represents the course layout. Now the problem is I don't know how to extrude the unique road shape along it. (Basically the Odd road shape needs to move along the path to create the main route)
I cut my shape out with the mesh editor, and I have my path (Spline) ready, and now I need to extrude it along the path.
I am creating a vector shape and I was wondering how to join points. Here is a sreenshot so that you understand my problem better: Or is this just not possible is photoshop and I have to use Adobe Illustrator ?
I did the fish body outline. Then I decided I needed to change the path by the head. I want to join the inside line to the body outline and eliminate the path on the head portion. I need the finished outline to e a closed path so I can do a clipping mask. I have tried the "join" cmd but it wants to add a straight line between the bottom and top.
Is there a way to accomplish what I am wanting to do?
I am getting an error message while trying to use the Path/Join function in Ai CC6. While working on a new layer I try to Path/Join the vectorized image and the message states that "The selected objects cannot be joined as they are invalid objects." What am I doing wrong?
arc was defined with line's end points and radius, so I'm positive that this drawing is continuous.
Steps I take: pedit click do you wish to turn into polyline y j Select objects: 1 found Select objects: 1 found, 2 total [enter] Select objects: 0 segments added to polyline [enter]
I had no problem turning other arcs into polyline...
I understand how to make text wrap around a circle by using the path tool. But is there any way to make the text wrap around it in a sunburst shape? So that each returned line ends or begins at the path? Here's an image to describe my question.
The command to JOIN two overlapping anchor points as a SMOOTH join is not working (at least, on Mac).
"The join option only results in a corner join regardless of whether you select anchor points to join or the entire path. However, for overlapping anchor points, if you want the option to select a smooth or corner join, then use Ctrl+Shift+Alt+J (Windows) or Cmd+Shift+Option+J (Mac OS)."
I have updated my RFA library to RY2013 (from RY2011, RY2008 before).
Inside Revit (full, Bulilding Design Suite), the preview pane of the "edit type" window shows for the updated component families the sun path circle centered in a position which is far from the insertion point of the component, always got as intersection of 3 strong reference planes with "define origin" checked. Because of this, the preview of the component is not immediately available and several zoom in operations are needed to give a look to the component. This is the case for 3D views and plan views.
The sun path cannot be turned off and also the origin of the sun path cannot be moved inside the family file.
Any solution for the single component family?
Is there a way to batch turn off the sun path circle in every view of each family of the library and also to move the origin of the sun path circle to the insertion point of the family?
How can I distribute multiple objects without distorting them on a circle path?
I have a few objects that I want to distribute to a circle line. I've tried scatter brush (looked horrible) , pattern brush (what you see here).No matter what I do, those objects are distorted.
Clients may want objects to be as many as 30 or 40, so I hope to avoid switching the objects manually.