I am joining plines on the same layer, etc. I was taught to use PEDIT-Join but noticed that I can do the same function with just the JOIN command. Is there any difference? Is one better/safer to use?
I'm trying to extrude a circle around a path in all dimensions, so I drew my path in lines, filleted the corners then tried to join using the PEDIT - Join command.
Firstly, the join says something like "2 segments added to 2 polylines" when really all I want is 1 polyline.
Second, when I try to insert my circle for extrusion I OSNAP to the end of the line, then when I specify the radius it draws in the wrong plane. So far the only way I have gotten around it is rotating the ucs. Is there an easy way to do this? my Dynamic UCS is on.
The command to JOIN two overlapping anchor points as a SMOOTH join is not working (at least, on Mac).
"The join option only results in a corner join regardless of whether you select anchor points to join or the entire path. However, for overlapping anchor points, if you want the option to select a smooth or corner join, then use Ctrl+Shift+Alt+J (Windows) or Cmd+Shift+Option+J (Mac OS)."
when ever I enter pedit command, and I move into model space to select polylines to join, my curser/pointer disappears? I can not select any lines because I no longer have the little square box to select lines showing. I have nothing at all. When I move out of model space, my white select arrow reappears?
Do you need to use the join command on an object before making it into a dynamic block? I have these stairs I need to scale down to fit my floorplan, but when I place grips on it in order to scale them down, I can only scale of the block while the rest becomes totally distorted.
While i am using Join Command, I Could not able to select all polylines and also could not able to make those are join together (which those are touching at one point).
As it stands in the view there are multiple cylinder objects that make up the grid. I would like to export to probably .obj so that I can later import to OpenGL ES. Is there a way to join all the objects into a mesh and then export to some file format condusive to import to OpenGL ES?
I came across this site a few weeks ago and was happy to see that a community like this existed. I am new to CorelDraw and have been playing around with it because my friend just bought a Roland GX-24 vinyl cutter and I wanted to make some designs for it. I, however, am overly experienced with Photoshop and not enough with CorelDraw, but would like to balance that out.
I came across my recent predicament when I exported my CorelDraw image into Roland CutStudio and it wanted to cut all the underlying curves from each layer, instead of the black and white image as it appeared. I wasn't surprised this happened because I couldn't figure a way to join/ merge the curves before I exported, but I was still hopeful that it might cut the image as it appeared.
This first object is a blade layer and as you can see from the picture, when selected, its curve goes right through the other spiral object. How can I merge these curves? As it stands right now, I can't even figure out a way to select the two of them at the same time, let alone join the curves.
....and vice versa in this picture, the spiral object when selected goes right through the blade
....and in the foremost layer of the image when selected, the curves also continue through the spiral
Here is a picture of the current layers for this whole image. The front layer I paint bucket filled numerous portions of it with white so it stuck out above the bottom two other layers, so all the fills make it a group of 161 objects, and the next layer is a group of 2 objects which are the spiral and the blade from the first 2 pictures.
My question is how can I merge or join all the curves in the entire image, essentially flattening the whole image as it appears?
arc was defined with line's end points and radius, so I'm positive that this drawing is continuous.
Steps I take: pedit click do you wish to turn into polyline y j Select objects: 1 found Select objects: 1 found, 2 total [enter] Select objects: 0 segments added to polyline [enter]
I had no problem turning other arcs into polyline...
From a book, there is a shape shown as below. autocad_problem.jpg
It is shown for showing how to use "pedit" but not mention how to draw it. It should be drawn using polyline command.
Is there any easy method to draw it accurately.
The inner shape is at center position of outer shape.
The inner shape should be draw using "rectangle" > "chamber" command. However, don't know how much to chamber. There should be a easy way to do it instead of any calculation.
In general, we can select the objects first and then run a command. I have a problem with this, autocad wont let this in my PC. If i select objects and run a command, autocad wont take the selection and prompts to select objects. I work on PC in a company connected to server, but the problem is only on my PC.
I think it's quite a lot of useless work to always select objects before or during a command, if you manipulate the same set of objects over a longer period of time. Say, as an architect I have a floor plan with a table and chairs. Now I want to copy, translate, rotate and scale the table with the chairs until they fit my floor plan. So I have to select the furniture, copy it, select it again, move it, select it again, rotate it, select it again and then scale it. Of course, there is the "previous" option, but is there a way of keeping a selection set active after the command so you just can go on to the next command without re-selecting the whole thing? My favoured workflow would be: Select the objects, copy them, move them, rotate them, then scale them. The objects should be active all the time and deactivated with ESC after the manipulation.
how a drawing was exported from another program. My problem is: the PEDIT command won't give me the option to convert a line "I" add to a pline.
PEDITACCEPT: 0 or 1, problem remains
It is a drawing from an house designer, I am adding structural members and notes over the drawing. I could xref, but I need to move/erase some of their notes as well. It becomes cumbersome to switch to the source dwg, edit & save, move to current dwg and refresh, to have the note where needed.
This is a pretty strange to me drawing file. It seems that a bunch of system variables are altered and hopefully it doesn't migrate over to files originating from my machine.
I can't remember the command that created a polygon, where you could item sections of lines so that they didn't visually conflict with other lines or text that you want to highlight. Then you could also make the box itself not show.
I want to use BO command for vertically long and thin objects. When i zoom in and the object is not completely visible in the screen and i click inside the object , AutoCAD says , valid hatch boundary not found. Is there a way to join polylines of such objects using BO command. I have to eventually resort to Pedit command which is bit tedious to do.
I have some lines/plines..Pedit - J, then select my line and once I select the second one the first (last) selection is deselected. I cannot find the answer to this myself on google on here, i'm starting to get paranoid at my in ability to recall any of my AutoCAD working memory.
I want to join a couple of lines with arcs. Unfortunately I have got a dxf created with CATIA. When I try to join them with pedit it does not work.
If I move the end point of the circle away and snap it back to the line, I can join them. Blending the Curves together is working (this shouldn't if the endpoints match, right?)
You can see it in this screenshot:
(On the left the circle and line are joined after I snapped them together, on the right they are connected using "Blend Curves" as you notice the tiny white connection)
So here it leads to my question:
Those lines seem not to be lying end to end together so I can join them. Is there a function to snap them together or to automatically ignore/fill such a little gap?
I am trying to copy objects from an xref, and when I select the objects from the xref, they appear to the side of where they are actually located. So, effectively, if I want to place the objects in exactly the same spot where they are in the xref, I have to try and eyeball it, or take the additional step of moving them into place, which is becoming very time consuming.
I am writing an add-in for Inventor 2010 where I need to get the list of entities/objects that are available through Inventor's "Select Other" functionality via the user Interface. I have looked through the list of selection tools in the API and none of them seem on the surface to be what I need.
I am having issues with files in Acad that were originally created as VWX files. The boundary command will not work on solid objects from a top view as it does with Acad created objects. Also, I cannot dimension any rounded surfaces because they are splines. Are there any workarounds to these issues?
Is there a way in the command line to select certain objects. For instance if there is a cirlce a line and a square can i just select the circle using the command line. When i try to save as an STL file i can't find it anywhere. Does surfsculpt not work? Everytime i use it it says it failed. Also when i make an ellipse is there anywhere to specify the X Y and Z lenghts?
I have a .DWF underlay that I am tracing over an aerial. I need to create hatches for several areas, and tried to PEDIT the lines and arcs into a polyline. Several segments, however, were not "connected" to the adjacent segments even though I'd meticulously snapped to endpoints to draw the lines.
Is there a command or LISP routine to check for connectivity before I attempt PEDIT so I can fix the gaps first?