At roundabout, chain age at central alignment is connected to main roads alignments as it should be. problem is sometimes it is continuous chain age and some time it shows -ve chain ages and sometimes it starts from 0+000.00. I want it should start from 0+000.00.
I'm trying to match an existing slope design that has a soft rounded off top of slope. The toe (green) is a feature line and I'm using a 1-1/2:1 slope to natural surface grading rule. You can see the rounded contours in blue that I am trying to match.
I have a job where there are 3 round pipes and one elliptical pipe going into the same structure. When I put a label on the structure, it shows all 4 pipes, but I can't figure a way to show the elliptical pipe dimensions as 29x45; It only comes in as 45" RCP. I have tried to manipulated the text, but it won't let me me change the individual pipe text in the structure label. When I change the label to read Height x Width, the round pipes show the same as elliptical pipe. Is there a way for my label to show 3 round and 1 elliptical pipe size, or do I have to manually add the elliptical pipe size (which I'd prefer not to do)?
I have created a roundabout then design a profile for center alignment. now when i am applying the corridor to it there is a small triangular void leaving behind. i have set the targets perfectly.
I have a job where there are 3 round pipes and one elliptical pipe going into the same structure. When I put a label on the structure, it shows all 4 pipes, but I can't figure a way to show the elliptical pipe dimensions as 29x45; It only comes in as 45" RCP. I have tried to manipulated the text, but it won't let me me change the individual pipe text in the structure label. When I change the label to read Height x Width, the round pipes show the same as elliptical pipe. Is there a way for my label to show 3 round and 1 elliptical pipe size, or do I have to manually add the elliptical pipe size (which I'd prefer not to do)?
I have gotten to a point where I have the round text,, I have a seal with a blank space.. I would like to put the round text into the blank space,, but when I try, and no matter how I try,, the text is a white square with round text on it when I try to place it in the circle.
The other thought that came to me,, what if ..(the text circle size was a guess) the text does not fit.. how do I expand or collape it? I know I have in the pass while playing with round text.. gone back to that effect and changed angles, start points etc.. is that the only way?
I have attached what I have so far. ( I tried to attach the Paint.net file but I guess you can't, so these are the two I am working on,, as layers in Paint.net)
I am trying to create a roller chain as part of a cad drawing of a bicyle.
I created a link of the chain (pic attached) and I am following this video to repeat it as a rectangular pattern : [URL]....
However the links are not following the path they're supposed to - I can't attach that file right now.
Anything that I should do different from the video? I have been using inventor for a little while but I've never used the adaptive stetches or the functions thing ot a rectangular pattern that is not in the shape of a rectangle.
I am now working for an oil company, nd we do arather a lot of work involving lifting plans with chain hoists etc.
My question is, is there any way of make a linetype that automatically draws chain. At the moment, i have to manually draw a link, and copy and paste with basepoint to the reuired length, and then "block" it. however, when we come to alter these drawings, they are a nightmare to alter all the chain sections.
If there was a way of developing a linetype that automatically made these chains, it would speed things up so much.
Any good place to get 3d models of roller chain sprockets? I've been looking for a while now but i can't find anything that provides the variety or accuracy i need.
I'm designing a lift truck with a "chain over" lift - the lift cylinder has a sprocket mounted on the end of the rod, and the chain is grounded on one side. The other end of the chain is mounted to a lifting carriage so that as the cylinder extends and pushes the sprocket up, the chain rolls over it and the carriage moves up (at twice the speed of the cylinder). This is nothing new - it's pretty much how every single fork truck in the world operates.
My question is this: can I use the roller chain generator to model this chain, or should I model the links and array them along a path? My thinking is that if I can use the chain generator, I should be able to animate the chain using Dynamic Simulation. But the chain generator seems to require a minimum of 2 sprockets in order to work - there's no way that I can see to have a "non-looped" chain or any way to just ground the end of the chain.
I've got a chain that runs between two sprockets. In between the sprockets is a slider that needs to be attached to the chain so that the rolling of the chain moves the slider back and forth.Right now the chain just runs straight through the slider, it isn't connected at all. I can't find any way to tell Inventor that this slider is connected to the chain.
Has used the frame generator to model the posts and horizontal pipes that would go into a chain link fence?
We have generated several fence models as simple part files. They work in that they get the basic idea across and they're fairly quick to create. But I started thinking about a more detailed model and I wondered if it would be an appropriate use of the frame generator.
I have two set of chain drives connected to each other through a common axle. The motor (which is not visible in my assembly) drives the yellow sprocket.
The two sprockets mounted on the grey axle is attached with a key way so when the yellow sprocket turns, the two chain drives turns.
I want to attach the blue sled on the blue chain, the red sled on the red chain and then rotate the yellow sprocket so both of the sleds moves with their chains (at the same speed/ time).
The blue sled is going to move a rolled bar (the orange one) on the floor (glass square) a certain length and then the red sled is going to "take over" and continue to move the bar on the floor.
I want to make sure I´ve got the spacing between the sprockets in the short chain drive (red) correct so the red sled takes over when the blue sled disappears under the floor.
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Edit: I use IV 2012, but I also downloaded IV 2013 professional (trial) so I can use the dynamic motion.
I need to prepare a linked chain araound a defined path. (Please have a look at the attached drawing) My idea is to have one element of the chain defined as a dynamic block and to manually "rotate" one side of the chain element. After that inserting the next element (previously aligning the user coordinate system) and "rotating" the right part again to the next position...
After doing the rotation, the block definition will change and the next block will be "disformed". So far no big problem, but the grip of the rotation parameter will stay there and I am not able to "rotate" the right part back into the old position (0 degree).
Looking to see if any out there has a "Double Rolling Chain Link Fence Detail for opennings greater than 25 feet" who does not mind sharing. Although I have seen a double cantelever sliding gate of geater openning width, Of all my years in the building modelling field I had never seen a detail, or an actual gate for that matter. This is for a regular galvanized chain link fence construction. My search online has been fruitless.
Autodesk AutoCAD Map 3D 2014 Windows 7 Professional Service Pack 1 Intel(R) Core(TM) i5-4430 CPU @ 3.00 GHz 8.00 GB RAM
Layers used have individual chain link options. (CS1)
The way it is handled now, is awkward and time consuming. If you want to link layers that are not next to each other, you shift-select all the unwanted ones in between as well. Than you need to de-link those in a second go. (By moving down to buttom for each single layer you need to deselect)
Is this supposed to be a smart improvement?
Is there an on/off option to have individual chain link with every layer, that I have missed?
How do I paint realistic chain mail in photoshop? I attempted to use a custom brush on some line art I was sent in an e-mail but something seems wrong.
I am trying to anymate a chain using rigid bodies.However, when I try previewing the thing, my chain links just snap and the whole chain blows apart.
Anyway, it appears to have something to do with interpenetration of the links. I'm sure it is easy to fix just by changing some numbers somewhere, Now all I need to know is which numbers and where they are located...
I am attempting to make a roller chain animation. what would be the best method? I have found a fairly good method of creating the chain using array in Inventor then importing it into max as the assembly arrangement needed . Can I just have all of the links follow a path?
I have a simple character with two a leg. The IK chain goes from the top bone to the bottom nub. When I move the ik helper around, the knee does not bend, even though there is a joint for it. Instead the leg rotates only at the top.
I am working with a rig that has arms and legs in which the upper and lower sections (Thigh, Shin, Upper Arm, Forearm) are composed of chains of bones in and of themselves. I have included a screen shot to show a simplified example of what I mean.
When working FK, of course, this is no problem at all, but sometimes I'd like to be able to use IK solvers to make placement tasks easier. Unfortunately, applying an IK solver means the bones forming the upper and lower parts of the limb also bend as the limb bends. In the screenshot, the bones on the left are an example of what sort of limb I am dealing with, the bones in the middle show the effect of using an IK solver (note the bend in the upper and lower leg) and the bones on the right show what I would like to achieve using IK.
So, is there any way to lock the motion of those bones composing the upper and lower parts of the limb so they won't bend as part of an IK chain? I'm using Max 2010 by the way.