3ds Max :: Animate Chain Using Rigid Bodies?

Mar 30, 2011

I am trying to anymate a chain using rigid bodies.However, when I try previewing the thing, my chain links just snap and the whole chain blows apart.

Anyway, it appears to have something to do with interpenetration of the links. I'm sure it is easy to fix just by changing some numbers somewhere, Now all I need to know is which numbers and where they are located...

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Maya Animation :: Rigid Vs Smooth Bind?

Sep 19, 2010

I though rigid bind wouldn't allow any weight deformation of any kind, was i right because it doesnt seem so here, how can i get rid of any weight deformation anyways.

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AutoCAD Inventor :: Dynamic Simulation With A Non-rigid Body

Jul 30, 2013

I still don't know how to simulate the following :

My system is basically a clamping device that works with a cam and a metal plate. When loose, the metal plate remains straight :

When clamped, the metal plate bends like so :

As far as I know, the Dynamic Simulation Tool can work with rigid body parts and you later export the simulation to the FEM Tool. I thought I could use a spring-link that would behave like the metal plate but I must admit I don't know the relationship between the stiffness of a spring and the elasticity of a metal plate.

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AutoCAD 2013 :: Create Lisp To Draw Rigid Insulation?

Jun 17, 2013

how to create a lisp to draw the rigid insulation as attached.

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AutoCad 3D :: To Fix A Chain To Two Sprockets

Jun 16, 2012

i am working on a project i am needed to fix a chain to two sprockets but i don't know how to go about it.

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AutoCAD Civil 3D :: Chain Age At Round About

Aug 4, 2013

At roundabout, chain age at central alignment is connected to main roads alignments as it should be. problem is sometimes it is continuous chain age and some time it shows -ve chain ages and sometimes it starts from 0+000.00. I want it should start from 0+000.00.

See attached screen shots for reference.

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Photoshop :: Cutting Out Bodies From A Picture

Nov 5, 2002

I now use the magic wand tool to select most of the selection i want to cut out. But as soon as the "rest" (background) of the pic is sorth of thje same colour then this won't work.
I then go to paint and add an outline around the selection i want to use and start all over again in PS.

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Photoshop :: CS4: Where Did The Layers Chain Link...

Dec 11, 2008

Layers used have individual chain link options. (CS1)

The way it is handled now, is awkward and time consuming.
If you want to link layers that are not next to each other, you shift-select all the unwanted ones in between as well. Than you need to de-link those in a second go. (By moving down to buttom for each single layer you need to deselect)

Is this supposed to be a smart improvement?

Is there an on/off option to have individual chain link with every layer, that I have missed?

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Photoshop :: How To Paint Chain Mail

Jan 1, 2006

How do I paint realistic chain mail in photoshop? I attempted to use a custom brush on some line art I was sent in an e-mail but something seems wrong.

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3ds Max :: Make A Roller Chain Animation

Jun 13, 2012

I am attempting to make a roller chain animation. what would be the best method? I have found a fairly good method of creating the chain using array in Inventor then importing it into max as the assembly arrangement needed . Can I just have all of the links follow a path?

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3ds Max Animation :: IK Chain Limbs Don't Bend

Jun 24, 2013

I have a simple character with two a leg. The IK chain goes from the top bone to the bottom nub. When I move the ik helper around, the knee does not bend, even though there is a joint for it. Instead the leg rotates only at the top.

Example:
 
Should happen: (notice bend in knee)
   ____
  /
 /
/
 
What happens: 
 
      /
     /
    /
   /
  /
 /
 
The bones are all connected correctly as well.

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3ds Max Animation :: Locking Bones In IK Chain?

May 4, 2011

I am working with a rig that has arms and legs in which the upper and lower sections (Thigh, Shin, Upper Arm, Forearm) are composed of chains of bones in and of themselves. I have included a screen shot to show a simplified example of what I mean.

When working FK, of course, this is no problem at all, but sometimes I'd like to be able to use IK solvers to make placement tasks easier. Unfortunately, applying an IK solver means the bones forming the upper and lower parts of the limb also bend as the limb bends. In the screenshot, the bones on the left are an example of what sort of limb I am dealing with, the bones in the middle show the effect of using an IK solver (note the bend in the upper and lower leg) and the bones on the right show what I would like to achieve using IK.

So, is there any way to lock the motion of those bones composing the upper and lower parts of the limb so they won't bend as part of an IK chain? I'm using Max 2010 by the way.

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AutoCAD Inventor :: How To Constraint A CHAIN

Nov 28, 2011

I am currently creating a chain block to be animated later on. But, I do not know how to constraint it.

I have attached a zip file of the .ipt and .iam

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AutoCad :: Analyze Chain To Overlapping

Mar 4, 2011

is possible to analyse the chain to see if is overlapping ?

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AutoCAD Inventor :: Set All Surface Bodies To Invisible

Jul 16, 2013

I found a VBA-code on internet which turn off all work features (plane, axis, points) in all documents in an assembly.

I want to modify it so it turns of all surface bodies instead. I use skeleton modelling where i only want to keep the solids visible and not the surfaces. When I run this iLogic rule all solids get turned off instead of surface bodies.

This code works (when edited) for axis, points, planes, allworkfeatures etc.

'catch and skip errorsOn Error Resume Next'define the active assemblyDim oAssyDoc As AssemblyDocumentoAssyDoc = ThisApplication.ActiveDocument 'get user input as True or FalsewfBoolean = InputRadioBox("Turn all Work Features On/Off", "On", "Off", False, "iLogic")'Check all referenced docs Dim oDoc As Inventor.DocumentFor Each oDoc In oAssyDoc.AllReferencedDocuments 'set surface bodies visibility For Each oSurfaceBodies In oDoc.ComponentDefinition.SurfaceBodies oSurfaceBodies.Visible = wfBoolean Next Next'update the filesInventorVb.DocumentUpdate()

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AutoCAD Inventor :: Create Sink Chain

Feb 9, 2012

I am using Inventor 2010 and I trying to create a sink chain (you know like the chain on a plug in a sink)! How would I construct this model?

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AutoCAD Inventor :: Hiding Bodies In A Drawing?

Jun 28, 2012

I have created a part with multi bodies (concrete block with reo bar), in the drawing I want a view that shows just the reo bar - concrete hidden.  Can this be done?

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AutoCAD Inventor :: Create A Roller Chain

Apr 30, 2012

I am trying to create a roller chain as part of a cad drawing of a bicyle.

I created a link of the chain (pic attached) and I am following this video to repeat it as a rectangular pattern : [URL]....

However the links are not following the path they're supposed to - I can't attach that file right now.

Anything that I should do different from the video? I have been using inventor for a little while but I've never used the adaptive stetches or the functions thing ot a rectangular pattern that is not in the shape of a rectangle.

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AutoCAD Architecture :: Chain Link Fence

Oct 6, 2008

I'm looking for a chain link fence 'style'.

it seems in the past i've seen them done with curtain walls but i'm not finding anything in the DG.

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AutoCAD Inventor :: How To Subtract Bodies (parts)

Jul 14, 2012

I am now modeling elements for silicone formwork for casting elements of epoxy resien.

I would like to schow idea of this formwork. For this I would like to make part representing silicone part of this formwork. It is contained in aluminium "cover" for convenience of use.

In assembly I have placed may model, and aluminium elements representing "cover" of formwork.

I am trying now to model silicon but it is quite hard. I can not use "derivered part" method to substract model and cover elements from some big block body because coordinate systems do not mach in all elements.

In Part there is "combine" function but it only works with bodies mabe within this part.

Is it possible to substract one placed in assembly from anothe part in this assemby?

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Photoshop :: Enlarging Heads/shrinking Bodies?

Oct 3, 2008

how do i get the effect of a super big head ( not by liquify ) with a small body of a person in a complicated background? i do know selection methods using extract tool, but i need to maintain the resolution whilst upsizing the head, and if i downsize the body, there's no background to go with.

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AutoCAD Inventor :: Thin Bodies In 2013 FEA?

Aug 23, 2012

what I do need clarification on is the statement in this warning "One or more bodies which are thing being treated as solids". Does this mean that the bodies that were detected fall under the criteria for being a Midsurface or Offset and that the user has the opportunity to apply these commands in order to make the analysis more accurate?  So if I were to ignore this and continue with my analysis, the members will still be treated as a solid and not as a shell and/or surface (which is what the Midsurface/Offset command produces)?  The members I am using that have triggered this warning are HSS 2x2x0.125 x 12' long. 

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AutoCAD Inventor :: Extruding Bodies Around Parts

Aug 24, 2013

I have been extruding bodies around parts, then using their verticies for the frame generator (to guard around complex machinery.I then suppress the body and am left with the guard frame.

when i go to get the mass for the part, it includes the volume of the solid body which was used to give the outline.how can i turn the material property to zero density?

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Photoshop :: Make Straight Chain To Curved Shape

Aug 27, 2012

I've been trying to make a straight chain and make a curved one. I've tried the warp but it only distorts the links and become out of shape. How i would make it curved like the one in the diagram.

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CorelDRAW Graphics Suite X4 :: Interlocking Chain Links

Apr 22, 2010

I use X4. I have 2 oval shapes drawn and want to interlock them to look like a chain linked together. 

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AutoCAD Inventor :: Combine Feature With Solid Bodies

Feb 20, 2013

I have a model with solid bodies. I have used the combine feature to make cuts outs in some plates. The geometry is complex to model so Extrude cannot be used for cuts.

The body used for the combine  can be at different angles and sizes. Due to this some of the combine features will not be needed or have no effect. This leads to the error message:

" The feature as specified did not change the number of faces (and may not have affected the part).  Accept the feature that resulted, or use Edit Sketch or Edit Feature to change the feature definition." Is there anyway to suppress this feature automatically using i Logic?

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AutoCAD Inventor :: How To Convert 3D DWG Files To Solid Bodies

Jun 25, 2012

How to convert 3d dwg files to solid bodies ?

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AutoCAD Inventor :: Demote Solid Bodies To Sub Assemblies

Dec 5, 2012

I have an assembly file for a fan casing. We reuse this model and scale it up and doen depending on the size of fan.

For transportation we split the caing into several parts and join using flanges. The number and angle of splits changes depending on the job and geometry.

To model this we share a sketch through the parts and use the split solid command to split them.

I would like to able to create sub assemblies from the main assembly so that drawings and masses can be obtained for the sub assemblies. However, the 'Demote' command does not allow you pick individual solids from a multi solid part.

I have tried creating new parts from the split solids but these are not in the correct location as they are not constrained correctly.

Is there a way to use the Demote command as I am proposing? or is there a different method to split my parts?

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AutoCAD Inventor :: Moving Attached Bodies Along A Path?

May 10, 2012

I've used the transitional constraints with good results but unfortunatley the cams are moving all over the place when I try to move them by dragging with the mouse and not very stable.

I'm trying to animate a couple of bodies along a path with a workpoint that will move the assembly at the beginning  created using a rectangular array along the path.  I have a UJ in the middle of the bodies attaching them together.  As I change the distance of the rectangular array it will move the first body as expected.  How I constrain the other body to follow along the path with the ride points as labeled?

I've trieds almost everything I think.  Should I use dynamics to simulate this?  I don't have the dynamic installed however is there a way I can get ahold of a test version so I can test this?

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AutoCAD Inventor :: Edit Solid Bodies Color?

Sep 9, 2013

Is it possible, via VB, to modify solidbodies color ?

Actually, I need to modify part color. But in some cases, the part color and the solidbody color are not the same. So I need to modify the Solidbody color, to match the part color.

I found the bodies in ComponentDefinition.SurfaceBodies, but I can't find something like ComponentDefinition.SurfaceBodies.Item(1).color.

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AutoCAD Inventor :: Suppress Solid Bodies Using ILogic

Jan 15, 2013

in addition to this question

 [URL]......

What is the code for hiding different Solid Bodies:

with the User Parameter type, I want to select a certain type of Shackle and suppress / hide the other Solid Bodies.

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