AutoCAD Inventor :: Create Sink Chain
Feb 9, 2012I am using Inventor 2010 and I trying to create a sink chain (you know like the chain on a plug in a sink)! How would I construct this model?
View 1 RepliesI am using Inventor 2010 and I trying to create a sink chain (you know like the chain on a plug in a sink)! How would I construct this model?
View 1 RepliesI am trying to create a roller chain as part of a cad drawing of a bicyle.
I created a link of the chain (pic attached) and I am following this video to repeat it as a rectangular pattern : [URL]....
However the links are not following the path they're supposed to - I can't attach that file right now.
Anything that I should do different from the video? I have been using inventor for a little while but I've never used the adaptive stetches or the functions thing ot a rectangular pattern that is not in the shape of a rectangle.
I am currently creating a chain block to be animated later on. But, I do not know how to constraint it.
I have attached a zip file of the .ipt and .iam
I am trying to create a image in Photoshop. I'm trying to make a face extruding through a chain link fence. I tried using displacement map but either I'm using it wrong or it is the wrong tool for the job.
View 9 Replies View RelatedI wanted to chamfer a poligonal faced part, but had to select the edges one by one.
The Edge Chain buttons were grayed out, why?
How to model a double pitch chain with sprockets so that it can be animated to show visual movement/rotation.
This chain assembly is made up of 6 sprockets.
Any good place to get 3d models of roller chain sprockets? I've been looking for a while now but i can't find anything that provides the variety or accuracy i need.
View 9 Replies View RelatedI'm designing a lift truck with a "chain over" lift - the lift cylinder has a sprocket mounted on the end of the rod, and the chain is grounded on one side. The other end of the chain is mounted to a lifting carriage so that as the cylinder extends and pushes the sprocket up, the chain rolls over it and the carriage moves up (at twice the speed of the cylinder). This is nothing new - it's pretty much how every single fork truck in the world operates.
My question is this: can I use the roller chain generator to model this chain, or should I model the links and array them along a path? My thinking is that if I can use the chain generator, I should be able to animate the chain using Dynamic Simulation. But the chain generator seems to require a minimum of 2 sprockets in order to work - there's no way that I can see to have a "non-looped" chain or any way to just ground the end of the chain.
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how to heal a chained centreline between a row of hole features?
Here is my current work practice...
I have a panel with a row of hole features, they are not an array as the pitch between holes typically varies.
I create a chain of centres along the row.
I copy the panel and drawing to make a similar part but I remove one of the holes from the middle of the row.
Now the chain centreline is broken, obviously missing a feature and I cannot find a way to heal the centreline unless I delete and recreate it.
There is also the switcharound too where I add a hole within the row.I typically have to do this for nearly 60 similar panels.
I've got a chain that runs between two sprockets. In between the sprockets is a slider that needs to be attached to the chain so that the rolling of the chain moves the slider back and forth.Right now the chain just runs straight through the slider, it isn't connected at all. I can't find any way to tell Inventor that this slider is connected to the chain.
View 2 Replies View RelatedHas used the frame generator to model the posts and horizontal pipes that would go into a chain link fence?
We have generated several fence models as simple part files. They work in that they get the basic idea across and they're fairly quick to create. But I started thinking about a more detailed model and I wondered if it would be an appropriate use of the frame generator.
I have two set of chain drives connected to each other through a common axle. The motor (which is not visible in my assembly) drives the yellow sprocket.
The two sprockets mounted on the grey axle is attached with a key way so when the yellow sprocket turns, the two chain drives turns.
I want to attach the blue sled on the blue chain, the red sled on the red chain and then rotate the yellow sprocket so both of the sleds moves with their chains (at the same speed/ time).
The blue sled is going to move a rolled bar (the orange one) on the floor (glass square) a certain length and then the red sled is going to "take over" and continue to move the bar on the floor.
I want to make sure I´ve got the spacing between the sprockets in the short chain drive (red) correct so the red sled takes over when the blue sled disappears under the floor.
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Edit: I use IV 2012, but I also downloaded IV 2013 professional (trial) so I can use the dynamic motion.
i am working on a project i am needed to fix a chain to two sprockets but i don't know how to go about it.
View 1 Replies View RelatedAt roundabout, chain age at central alignment is connected to main roads alignments as it should be. problem is sometimes it is continuous chain age and some time it shows -ve chain ages and sometimes it starts from 0+000.00. I want it should start from 0+000.00.
See attached screen shots for reference.
is possible to analyse the chain to see if is overlapping ?
View 9 Replies View RelatedI'm looking for a chain link fence 'style'.
it seems in the past i've seen them done with curtain walls but i'm not finding anything in the DG.
I am now working for an oil company, nd we do arather a lot of work involving lifting plans with chain hoists etc.
My question is, is there any way of make a linetype that automatically draws chain. At the moment, i have to manually draw a link, and copy and paste with basepoint to the reuired length, and then "block" it. however, when we come to alter these drawings, they are a nightmare to alter all the chain sections.
If there was a way of developing a linetype that automatically made these chains, it would speed things up so much.
I need to prepare a linked chain araound a defined path. (Please have a look at the attached drawing) My idea is to have one element of the chain defined as a dynamic block and to manually "rotate" one side of the chain element. After that inserting the next element (previously aligning the user coordinate system) and "rotating" the right part again to the next position...
After doing the rotation, the block definition will change and the next block will be "disformed". So far no big problem, but the grip of the rotation parameter will stay there and I am not able to "rotate" the right part back into the old position (0 degree).
Looking to see if any out there has a "Double Rolling Chain Link Fence Detail for opennings greater than 25 feet" who does not mind sharing. Although I have seen a double cantelever sliding gate of geater openning width, Of all my years in the building modelling field I had never seen a detail, or an actual gate for that matter. This is for a regular galvanized chain link fence construction. My search online has been fruitless.
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I'm trying to figure out how to create an iLogic rule that would create a Custom iProperties and put in what version of Inventor the file was last updated with.
View 8 Replies View RelatedLayers used have individual chain link options. (CS1)
The way it is handled now, is awkward and time consuming.
If you want to link layers that are not next to each other, you shift-select all the unwanted ones in between as well. Than you need to de-link those in a second go. (By moving down to buttom for each single layer you need to deselect)
Is this supposed to be a smart improvement?
Is there an on/off option to have individual chain link with every layer, that I have missed?
How do I paint realistic chain mail in photoshop? I attempted to use a custom brush on some line art I was sent in an e-mail but something seems wrong.
View 9 Replies View RelatedI am trying to anymate a chain using rigid bodies.However, when I try previewing the thing, my chain links just snap and the whole chain blows apart.
Anyway, it appears to have something to do with interpenetration of the links. I'm sure it is easy to fix just by changing some numbers somewhere, Now all I need to know is which numbers and where they are located...
I am attempting to make a roller chain animation. what would be the best method? I have found a fairly good method of creating the chain using array in Inventor then importing it into max as the assembly arrangement needed . Can I just have all of the links follow a path?
View 1 Replies View RelatedI have a simple character with two a leg. The IK chain goes from the top bone to the bottom nub. When I move the ik helper around, the knee does not bend, even though there is a joint for it. Instead the leg rotates only at the top.
Example:
Should happen: (notice bend in knee)
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What happens:
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The bones are all connected correctly as well.
I am working with a rig that has arms and legs in which the upper and lower sections (Thigh, Shin, Upper Arm, Forearm) are composed of chains of bones in and of themselves. I have included a screen shot to show a simplified example of what I mean.
When working FK, of course, this is no problem at all, but sometimes I'd like to be able to use IK solvers to make placement tasks easier. Unfortunately, applying an IK solver means the bones forming the upper and lower parts of the limb also bend as the limb bends. In the screenshot, the bones on the left are an example of what sort of limb I am dealing with, the bones in the middle show the effect of using an IK solver (note the bend in the upper and lower leg) and the bones on the right show what I would like to achieve using IK.
So, is there any way to lock the motion of those bones composing the upper and lower parts of the limb so they won't bend as part of an IK chain? I'm using Max 2010 by the way.
I've been trying to make a straight chain and make a curved one. I've tried the warp but it only distorts the links and become out of shape. How i would make it curved like the one in the diagram.
View 2 Replies View RelatedI use X4. I have 2 oval shapes drawn and want to interlock them to look like a chain linked together.
View 5 Replies View RelatedThis is kind of a specific problem. I've got a bunch of pictures of these wolves, but they are all from behind a chain link fence. I've posted an example. What would be the best way to neutralize the gray color? Is there any easy way or is it a detailed procedure?
View 2 Replies View Relatedfor question A : how to chain or unchain, lets say 8 frames in 1 shot ?
for question B : how to delete frame, lets say 5 frames in 1 shot ? Any short cut key?
I'm trying to delete a stacked wall that's in a series of stacked walls, / Or I'm trying to edit the elevation of one of those staked walls, and I keep getting "There is a circular chain of references among the highlighted elements". Revit is not even allowing me to delete the wall to put in a new wall?
View 2 Replies View Related