I'm trying to host a face-based family to another family, and then group them together. I have tried hosting to the item itself, and also creating a separate group where the items are hosted to the floor, grouped, and then the group elevation set to the height I need. In both situations, I'm seeing rotation issues - certain instances of the face-based family will rotate to the set degree, and others will remain in their original position. (see attached) The only other option I have is to nest the face-based family into the host family, but that is not how I would like this to work.
I am using Revit 2012 and am trying to keep track of where all the groups are used in the project. Instead of clicking through all drawings to check, is there a quick way where I can find such information?
I am using groups for each type of apartment in the project i am doing, Some groups are mirrored, In my door schedule i added a parameter (instance) for my door orientation (Left or right orientation). The problem is when i note a door ina group as left and the same door in the mirrored apt needs to be right it keeps the same note for each door as it thinks the group in not mirrored.
I have several window types in my project. Let's say that the window is 3'-0" wide by 4'-8" high - Mark #1. I want to group three of these windows and schedule the group as Mark #2 - not three separate #1 windows. How do I set up the three windows together to become a single window schedulable for the entire opening of the three windows grouped together so that the opening would read 9'-0" wide?
I am doing a duplex home and need to paint the walls in diferent finish materials, but this command doesn't apply materials externally to the group editor, so when I enter to edit the group, both unit are painted equal.
I have a project containing 4 similar groups, which were mirrored and went through the "Fix Groups" error. I think I made them unique to avoid ungrouping.
The issue I'm having now is that one of these groups has a couple doors in it that once existed in the design and are now no longer necessary. However, they were deleted at some point, but still exist when I highlight over the group (the first attachment shows an overlapping door highlighted in red and the purple location has a set of double doors--see second attachment). No amount of tabbing will allow me to delete them and I can't ungroup them. Do I need to just start over with a similar group? Or can I somehow find these doors and delete them?
I am having a problem with copy/paste of drafting elements (detail lines, detail items) from one view to another. Basically, I am copying a detail of section created in a ‘Drafting View’ onto an actual wall ‘Section View’. Then I receive an error message that cannot be ignored saying [Cannot paste view-specific elements from different views]. So I am not sure what is happening. The elements that I am copying and pasting are mainly drafting work.
I also noticed that copy/paste part of the drafted work sometimes work. But when I copy the whole drafted work from ‘Drafted View’ to ‘Section View. It gives me the error!!
I've created a small group of concrete reinforcing detail components that have graphic overrides to change solid black to solid grey. When I copy the objects or place new groups made from the objects, the graphic overrides reset to original all black.
Is there anyway to get the graphic overrides, which are embedded in the group, to copy into new intances of the group so that I don't have to "undo group" and apply new graphic overrides?
Having some very strange issues with area boundaries used in groups.
I have tested it in RAC 2011, 2012 and 2013 and they all seem to be doing similar things.
grouping them and pasting them is fine - even between levels and even schemes. when i edit them items are excluded on sketch close and even disappear from one scheme to only appear in the scheme that i edited them in. the area still remains in both but only boundaries in one scheme.
I just discovered survey figure groups and am playing around with them. Great way to bring certain figures in & out. What seems crazy is that I have to check them on/off one at a time. Am I missing something or is this the only way to add figures to a figure group?
I would like the pattern to follow the rotation of the component when inserted onto the project. I can achieve it with model pattern but I would like to use drafting pattern because we need to show them on different scales.The diffuser family consists of a detail family in order to show the pattern. The pattern is already set to align with object and it still does not work.
I just learned (after 16 years...) that it's been possible to drill down through successive compound objects within groups without using the new V7 feature "Edit inside".
I'd always used Ctrl+Click within a group to select the object in it I want, but could never select just a group that was within--only a single object. But apparently Ctrl+Click is only intended to select the bottom-most (leaf) object of the group (tree). If instead you use Ctrl+Alt+Click, you can click through each level of a group.
So for example if you made two groups of 3 objects and then grouped the two groups together, you can select the whole group first, then one of the other groups within, then one of the objects within that group.
I can't believe I didn't know this. Shows what I know. And what amazes me more is that I didn't figure it out given that you can Alt+Click to select through overlapping objects.
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.
To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
Detailed version:
1. Create a shape. 2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°. 3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°). 4. Make it a compound path. 5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
Workaround would be to make it a compound path before rotating the shape at all.
I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?
I got too smart for myself today in bringing an old drawing up to current standards...Everyone seems to want their block attributes to be zero - I have blocks where the attributes are best when they match the rotations of each blocks.
I have an old drawing that was rotated (as it should be) at approx 2deg.
I used a lisp routine to global edit all the blocks that needed to be at zero. BUT for some reason (and after hundreds of blocks were corrected), I noticed I now have two blocks that should NOT have been in the set have had their attributes rotated to zero....and the attributes should be at the same rotation as their block's rotation.
Because those two blocks have a fixed tic mark, I can click on the mark to see what the block rotation is, then rotate its attribute to that rotation, but I have hundreds of blocks! One-at-a-time sucks....
Any chance there is a GLOBAL way to edit an attribute rotation to match its own block's rotation?
So I was wondering if there is a way to have a different group for a set of fonts. URL....In that screenshot you have different groups of brushes you can easily click, am I able to do something like this for fonts?
how I can put my layers into groups now, but there are a few problems I've seen pop up.
First are foremost, when I disable the visibility on a group, if I use the move tool it will select layers from that group that were visible before the group was made invisible. Seriously, there is absolutely no reason whatsoever that I would ever want to move an individual layer that I can't see. This clearly is a glitch and needs to be fixed.
Second of all there is an issue with a layer's mode when it is in a group. For example, if a layer is set to multiply, if it is set in a group it will only multiply on layers within that group. Now this I can see a good use for, but honestly, it is not how I usually want to use layers. I'm not usually trying to separate the actual graphics in my image, I'm just trying to organize my massively long layer dialogue into something more useful. It's great to collect different aspects of my image and keep them all together. But basically every time I need a multiply layer or other effect, I need it to effect the whole image. To keep it effecting an entire image I have to make two separate groups, each above and below the layer, in order to organize my image.
Now, since there is certainly an advantage that could be given by not having such layers have any effect outside of their group, I can't argue that the feature should be removed. However, I do think it would be fantastic if a property could be added to a layer group that would allow for such layers to effect the image outside of the group or not.
The third thing I have to say about groups is linking. First of all, as it stands, when I activate linking on a layer group it has absolutely no effect, making the option redundant. However, what would be useful is if I could link an entire group to itself and then move every layer within a group in tandem.
Often times I want to move several groups of layers around so I can arrange a composition. For a simple example, maybe I have several images of characters, each built with a layer for flats, lighting, textures, etc. And to arrange the composition I want to move the whole character with all its layers to one spot, then grab another character with all of its layers to another spot.Conventionally, there are only two ways I can do this. Either I flatten each of those groups and move them as single layers, destroying my ability to alter them with any level of convenience, or I have to manually link every layer for that character, move it, un-link every layer, link all the layers in another character, and repeat.But it would be so much nicer if I could link all the layers within several groups, and move each group as a whole without moving any other layers.
Since the link option on a layer group doesn't do anything anyway, it seems reasonable to me that enabling it should have that exact effect. Using the same example, if I have each character in its own group, I activate the link option on all of those groups all at once, and then I can grab a layer on any group and that whole group will move, but not any other layers.Even if it automatically linked all the layers in that group to all other linked layers, it would still be much easier to activate and deactivate the link on just one group each time I move that one group, rather than each individual layer.
I used to be able to create groups of objects, and groups of groups, and be able to drill down to the object level by double clicking with the cursor. Now I can't. What would cause this?
How can I merge two separate sequences of photos into one sequence? In other words I have 10 photos in total sorted into 2 groups, I want to merge photo number 1 with photo number 5, 2 with 6 etc. Can it be done through batch or would I have to do it manually? Is there an import action that would allow me to chose the sequential photo each time?
I have a problem with my layers which I can not figure out how to solve.
see picture:
I have a group called: "Hele akvarier" " where I have used "Create new fill adjustment layer" - "Brightness / Contrast" to the layers which are under. (Layer 2, Original Copy, Original).Over is there are two layers named "Layer 3, Layer 1". These layers, I also need to use the "Brightness / Contrast" to they're going to look right, but the top "adjustment layer" affects all the layers under.
How do I get my layers divided into two groups, each with its "adjustment layer" to use each with its own settings?
I use my Pshop groups in a similar fashion to how Flash uses Display Object Containers. I have one group containing the rest of my groups serving as a 'master group' so I can perform global transformations to all of my layers. For some reason, it stopped letting me scale.
Using frame animation (yes I'm using frame on purpose, not motion), I would like to get the master group to tween a scale and tranlate. I can get it to translate it's XY coordinates, but for some reason the scale doesn't work anymore. It was working before but not now. I even tried converting the group to a smart object but that doesn't work, and that's fine, I try to avoid smart objects where possible.
How to get this to work or what I might have done wrong to the file?
Everytime I try to duplicate groups in photoshop cs6 to another open PSD file it usually works, but lately whenever I try to do it it only gives my the option to duplicate the groups to either a brand new file (an untitled file) or to the original file (that i'm duplicating the groups from). It won't allow me to duplicate them to another open PSD file.
For example, (in case i'm not being clear), say I have 2 files open such as A.psd and B.psd but i want to duplicate a bunch of groups i created in A.psd to B.psd. When i click on the groups i want to duplicate and the option box opens- in the destination box it only gives me the option of duplicating the groups to either A.psd (which is useless) or to a new file. It doesn't give the option to duplicate the groups to B.psd. It only gives the option if it's just a layer. I either have to merge groups into one layer or make them into a smart object and use the duplicate layer option instead. It's become a annoying problem because I want my groups to just duplicate. I shouldn't have to merge them in order to send them into another file. It has always worked until now.
When I try to move layers or groups under an open layer group, it ends up inside that group instead. For example:Drag Group 3 between Group 1 and Group 2. It ends up inside Group 2, below Layer 2.Drag Group 3 between Background and Group 1. It ends up inside Group 1, below Layer 1.The only workarounds are:Close the layer group.Use Cmd-[ to move it "down" once more.
It seems to me there should be a more intuitive way to move layers, based on the indentation of the groups. Dragging a layer on a divider in the green area should move it at the top level, above background.Dragging a layer in the blue area should move it inside Group 1.Dragging a layer in the magenta area should move it inside Group 2.
Dragging a layer in the orange area should move it inside Group 3.The appropriate section of the divider should highlight to indicate where the layer will end up (currently the entire divider is highlighted)
Using LT 2014. If I select a few lines and group them, I can select that group, right click, and ungroup them. No problem.
If I group a few lines, then make another group of a few lines, then group the two groups together, then the right click menu will no longer allow me to choose ungroup. Also on the ribbon, the ungroup icon will not operate.
Before this I had LT 2011 (and before that) and I was able to group/ungroup multiple grouped objects at will. So this appears to be a glitch that was introduced since then.
I'm making an image which has a lot of layers, so I wondered if it is possible to group a few layers so they appear as one layer? Merging them won't work, then the layer styles vanish,
I need to do to add some people to a group shot. I used the lasso and got the part of the first person I want to use, free transformed it to the size I need, but i can't seem to add him to the back row. I know I'm forgetting something simple, but I'm just blank.