Premiere Pro :: Exporting A Larger File Size Than What Started With
Jan 18, 2014
Using Premiere Pro CS6, I'm trying to figure out why it's doing this:
I imported a video into a new sequence and made sure to match the sequence settings with the video's. I do some basic editing (not adding more video or anything like that) but when I choose to export media and have it match the sequence settings, the video appears to have the exact same attributes as the original video (minus my changes) except the file size is 2-5x larger.
I'm trying to export my video game footage that I took. Which was captured in 60fps, 1920x1080, 48khz. I'm trying to export at h.264, 60fps, vbr 2 pass.
My concern is that when I increase the target bitrate the file size increases a lot. I left it at 10 atm and the estimated file size is at 1430MB. Now I've watched videos on YouTube, on Adobe Premiere export settings for gameplay footage and their file size is under 100MB with just about the same output settings as mine. I've tried exporting in Premiere but it just gets stuck at 0%, Adobe Media Encoder works but the estimated completion time is around 4 hours. When I watched those exporting videos it was almost instantly completed when he hit the export button. I could just wait 4 hours for every video I make but that's just not efficient. So I'm just curious on any solutions to my problem.
Could it be my computer specs? I mean I'm able to play games like Skyrim completely fine but it's not like I was recording a game such as that. I was recording an old Gamecube game for goodness sake.
Recently I moved to CS3 from CS2. Now I notice that files I made in CS2 with particular settings weighted around 27 megabytes, 30 megabytes tops. These exact files weight 40 megabytes when saved in CS3. I think this is an ARGH!,
But picture this: maybe many of you have heard that if you hide the layers before saving the PSD, then the file size will be significantly smaller upon save. I tried this tip and it worked indeed. My CS3 files do weight as much now as they should, though without the layers shown. No chance this way to look at them, manage them with an image viewer etc.
is this a known and existent issue in CS3, does CS3 save and reveal some senselessly large "blind data" that CS2 could manage easily?
When I preview an image in windows, the properties panel says my file is only 958KB with dimensions 2400 x 2369. But when I open the file in photoshop (I have CS6) , it says my file is over 16MB with the same dimensions.
Problem zoom, when visionage and exporting my videos, they are zoomed while I put the original video settings. However when I put break in the previsualisage video, it returns to its normal size. How do I get it retains its original size and delete this zoom effect ?
I am trying to optimize some images for web to have a smaller file size. I am using "Save for Web" feature, and every time I try to save a file, the actual file output size is a lot bigger than the size it shows on the "Save for Web" dialog.
For example, I have a 607 bytes .gif, when I open "Save for Web" it shows 207 bytes for 16-colors but when I save it the output file is 1.22 kb.
I've been using GIMP to make GIFS for a long time now, but recently the "optimize for difference" option I've used is having the reverse effect it should have- ie, it's making the file larger. Here's an example. It's the exact same image, same dimensions, same amount of colors. The first one is unoptimized, each frame is a full picture, and it's file size it ~149kb. The second one is the same as the first, except optimized with about ~50% of the pixels removed from each frame (except the first frame obviously), and yet it's file size is ~155kb. I can not for the life of me figure out why an image with most of it's pixels removed is creating a larger file size. [URL]...
I'm running PSPX3. the effect of no compression (or compression factor = 1) on saving files. I've got a JPEG image file straight from my camera that's approximately 4.1MB in size. If I do nothing else but "Save As" with a compression factor of 1, the new file size is approximately 50% larger, or 6.2MB. What has changed to make the file size larger? Both images are still 72DPI, 3648X2736px. I can't image that I have done anything to "improve" image quality, so why did the file size increase?
I have a Flash project I'm working on that is video with corresponding bulletpoints displayed next to it. While I've gotten it to work with embed cue points in the FLV file so that at certain times in the video the Flash movie goes to certain frames to display the relevant bullet points I haven't gotten it so that it can tell what the appropriate bullet point is if someone scrubs the video past the last cue point trigger. I found a process to do it using actionscript cue points instead of navigation cue points (via this guide: [URL], but it uses an external xml file for the cue points. My problem is that I can't figure out how to get that XML file without having to redo all the cue points manually. Is there someway to make Premiere Pro (CS3) export an xml file of the markers placed in my timeline instead of embedding them into the FLV file? Alternatively if there is a way I could extract them from the FLV file, that would be acceptible too.
Media file in Premiere CS6 comes out at 7MB, same file and settings in CC comes out at 147 MB. I have tried, deleting saved copies, old rendered files, seems to be consistent across numerous files. IS there a fix for CC or a way to revert back to CS6?
I am trying to export and save numerous Inventor Assembly Models, to send to various customers to import into their models. I have been saving them as .stp files, but they are very large files after exporting, and I'd like to know if there is a way to decrease the exported file size. I could zip them after I create them, but I was hoping there was an easier way or different format than .stp. I could also suppress numerous internal componants, but I would rather not have to go through that task either. In the end, they would really only require the outer shell, with any externally viewed holes still present.
I cant' figure this out for the life of me. I'm gonna lay out everything I do step by step.. Open photo that's 12.5 MB Open as Layer my second photo that's 7.26MB At the bottom it confirms the size of my project. Export.. As pdf. Final file size is 488 KB
I am making artboard of 100px by 100px in order to make a button when I export it (in 72 DPI) the result is 101px by 101px. So how can I export in the size i define the artboard ?
For information I am usind illustrator CC on an iMac.
I have a project file which has gotten so huge the project is impossible to work with - after I have added Warp Stabilizer to long a video-file. But after I remove the Warp Stabilizer effect the file remains the same size. Is there some setting where I can clear/empty the analysis.
I want to print my CAD drawing, but when I select DWG to PDF, the largest size it provides is A0. Is there a way to make a custom size within the plotting manager?
I'm using Adobe Photoshop CS2 - and I've run into a awkward problem. I cannot get it to write text in larger than font 72. When I'm trying to insert text - it has the default sizes 6-72 for font size. Other is grayed out (always is, never seen it as an option to actually choose).
I've been reading multiple tutorials for help on Photoshop and many of them mention using a font larger than 72 for watermarks or whatever else may be.
No matter what font I choose, other is always grayed out. I've scavaged through their help files and can't find anything even remotely close to this issue - so wondering if anybody else has run into this?
so i downloaded the copasetic font and am trying to use it in a picture, and i can get a text box to appear and i can write the words i want, but i cant change the size to anything smaller or larger than what it starts out at. ive tried changing the size before i start typing, and its the same thing.
When I create a new file in AI CS 6, the artboard is larger than requested size, which shows up as a box within the too-big artboard. For example, when I create a new file, I set the artboard size menu to 1200 pixels wide by 750 pixels high, but the artboard created is about 6,000 pixels high and wide, with a black outline of the 1200 x 750 artboard that I tried to create.The actual artboard is much larger than the white area; I just cropped most of it in my photo software to show it here. What setting in the preferences or other menus fixes this problem? I didn't have it until today, so something got set incorrectly somewhere. I usually just see the 1200 x 750 white artboard against the dark background. It also seems to be happening now when I simply open an existing file. The artboard has suddenly increased to an enormous size.
I am snapping from Nikon Coolpix L1 camera into 6.2 MPixel mode. When It comes to photoshop, I can see that the normal document size is, Width : 9.387 in and Height : 7.04 in (I am giving this reference from menu Image->Image Size).
Now, I am reducing this document into a size of W=5.347" x H=4.01" size for printing. Taking four nos. of similar documents and trying to paste all four documents into a single sheet of size 12"x8". This is because that the printing cost of a 12"x8" paper will be least, and that is why I am trying to compose four 5.3"x4" photographs into a single 12"x8" paper.
But the problem is that, when I am trying to paste (using copy-paste or drag-n-drop) any of the source pictures into destination sheet, the picture in the destination sheet is expanding and filling all the space of 12"x8".
I've recently started using Paint.NET and I've been very impressed with its features. I've run into some problems working with large images though. URL...
It's a 10000 x 11299 pixel PNG image. I want to be able to zoom in quite far in order to look at some of the fine details, and make some notes on the image while I go. Unfortunately, as I read elsewhere on this forum, it seems that Paint.NET currently doesn't support a virtual canvas size greater than 32768 x 32768. On this image, that means I get a maximum zoom of 290% before I can't zoom in anymore, which isn't very much. Right now I'm having to use the "Windows Photo Viewer" to actually view and zoom into the image, while making the notes zoomed further out in Paint.NET, which is a bit cumbersome.
I know this is probably non-trivial to fix, but it would be fantastic if you can remove this barrier on the maximum virtual canvas size.
I am using Photoshop Elements 6.0. I need to make my text 600 pt, but whenever I go that large my text disappears. I can only go up to about 450 pt before it disappears.
I just installed elements 11. The font size on many of the selections is small, too small to easily see with my level of vision (bifocals). Examples are the Quick and Guided edit menu picks, the popups when you curser over a tool. How to make the type size larger?
I have something going on when I export from Illustrator as a PSD using the artboard. It ends up with a line of transparency around the edges, and is larger than the size of the art exported. It gains about .01 inch around the edges, and when I use 'trim transparent pixels' in Photoshop, it trims it down so it has only gained .07 inches around the edges, but doesn't lose the last line of pixels that are semi-transparent. I am using a script that exports it, then re-imports it and places it in the Illustrator file, effectively swapping the vector for raster. It's part of a larger process I have no control of, so the process is not something I can change, otherwise I wouldn't do that.
Why is it exporting with this line of transparency on the edges? It's causing white lines to show up in the file that it gets reimported to. Until now it was ok because it only shows in the bleed, which gets trimmed off. From now on, though, this process is supposed to be used for non-bleed items, and the white lines are showing up.
I have changed Canvas size a thousand times in my life and this has never happened before.
I have an image that is 1600 px wide and I want to trim the sides to 1260. When I start to even type in the smaller size, the file size indicated is larger (that was my first suspicion that something was not right). And sure enough, it is making the image larger?
I just went through and cropped a bunch of images as a 5x7. When I re-opened the images to put our studio logo on them (using an action) the images are a similiar ratio to the 5x7 size that I cropped the image, but they are not actually a 5x7 so my action no longer puts the logo in the correct place on the image. Is there a way to get the crop tool to not give me a ratio but actually size the image to the size that I input into the boxes? I don't want to have to re-do all of my logo actions to fit the ratios.
First I pick out a foreground color, then a bg color. Now there is already a nice gradient in the blend box below the toolbox. Is there any way I can just save that? It's all I really need but in a larger size. I could just take a screen shot of it and then edit that with Gimp, but it seems like there must be a way of doing that within gimp.
I made something exactly 14 inches in illustrator according to the AI ruler. When I print it, it is larger than 14 inches - over 14 1/4 in. Print settings are set to do not scale.
I'm in PSE 10 and when I crop a small portion of an image and accept the crop, it remains a small image instead of snapping to a larger image like it did in PSE 6. I know there must be some way to have the small image automatically made larger rather than having to click on the magnifier and "+" and then on the image until it is a size I can work on. I've checked the FAQs and Photoshop Elements 10 but can't find the answer.