Photoshop :: Trials So Huge?
May 28, 2009where are the smaller trial download? why do u need 800+Mb to 1 Gb trial downloads?
View 3 Replieswhere are the smaller trial download? why do u need 800+Mb to 1 Gb trial downloads?
View 3 RepliesI could really use some help. I have to work on a vergy large photo (a 2x2.5 metters print, in 300 dpi). Someone told me that I should work on a small version of the file, and then copy and paste the history from the small to the big file
The thing is: how do send the modifications from one file to another?
I've download Photoshop CS4 and running it in trial mode. When I use the brush tool for example, the delay in it actually printing on the paper after I click and drag is like 1-2 seconds. I have a pretty good PC, 2.4ghz @ quad.
View 3 Replies View Relatedcreating very large digital artwork. I mean images that are around 3ft by 2ft at least, maybe upwards of 48" by 30".
Many layers, lots of depth going on, in the vein of lets say - Abstract digital art. I will also be creating these images not only at large image size but very high quality for Giclee and other printing purpose.
My question is, what sort of PC requirements should I consider for the most efficiency. As much RAM as possible? I am already looking into a 30" monitor just to give me as much real estate as possible. When working at images around 10,000 x 7,000 pixels I am already working at 12% image on a large monitor.
If money wasn't much of an option what would you go for/what considerations would you bring up?
2+Gigs of RAM over Dual/Quad Core processors.
One large 30" monitor or perhaps Dual 24"?
Massive HD space for the 300mb that each image will be when saving/storing.
i am working on colour-washing an A0 sized scanned architectural elevations drawing, nothing major, but the file size has now gone massive.
it started off as a scanned PDF of 2mb, which i converted to .PSD format and began bucket-filling area's with colour. the .PSD file is now 60mb, and i have flattened the image so there is only one layer?
the problem with it being 60mb is that our plotter hasnt got enough memory to print it.
and i have only coloured half of the drawing so far!
how can i reduce the file size but still keep it in .PSD format?
I am creating a 24"X18" Sign with text and simple graphics.
I set my canvas to 24X18 and the file size is over 2gb.
Should I be doing this in smaller scale to make the file sizes smaller? What happens when I send the file to the sign shop for printing? Will they need the full 24X18, or can I make it smaller but in a format that the print shop can blow up without sacrificing quality?
ALSO, I need to be able to send an example of the sign to my client by email. How can I make a downsized version with a small enough file size to email?
I have a client who wants a 180cm print on their car of a photograph I took. My problem is that I can't save the file. First it had some problems with re sampling the image, but I changed so it used the external hard drive as well. The problem was something with the hard drive not having enough space even though the was more than enough. I'm using Photoshop CC.
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Now the problem is that I don't have enough RAM. I have the 8gb of the best RAM out there. I've also tried with a best upgraded iMac 27 (late 2012), but it didn't work. The file is 1,87gb. I would need a super computer to be able to save that file and I doubt the client will be able to open it.Â
I'm used to working with older versions of Photoshop CS, where I 'just save' exr with no options. This previously resulted in file sizes half that of .hdr. In this latest version if I choose to save uncompressed (which I assumed the old versions of Photoshop did?) the file size is a good 10x larger than they used to be. If I save as zlib or wavelet, they're similar size (a fair bit less than a .hdr).
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What did the old Photoshop use for compression? Or how can I find out? I don't remember my old exrs taking so long to compress and save either (with zlib) but I might be wrong.
I have hundreds of web galleries that I need optimized. I need each photo opened and resaved. However, I need the photos to be saved via "save for web" so that the files end up being about 20-30 k. If I use just "save as > jpg" the files end up being about 100-130k. IMPORTANT NOTES: I want the current files to be overwritten (partly because, if I designate a destination, they will be unorganized, and partly because each photo comes in 4 diferent versions: bwlrg, bwsml, clrlrg, clrsml.
View 9 Replies View RelatedI'm working on a flyer and because I'm new to Photoshop,
i have a question:
I want to make a huge line (backward) of shot glasses with the following picture as basis.
I'm unable to handle the transparency between the shot glasses.
I'm laying out some big panels containing smaller images, so I am adding these using 'File>Place'. However, while the empty panel takes up about 70 MB, placing 3MB worth of smaller images makes the file size explode to a whopping 150MB, making it impossible to fill up the entire board. So far, I've seen file sizes of 500 MB, with Photoshop eating up 50GB swap files. what is going on here?
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(I'm using Photoshop CS4 on OS X 10.7.3)
I have two PSD files. In one file 11pt font looks very small, in the other file 6pt font looks huge! Both fonts are MPlantin. Both canvas and image sizes are the same. Why is this happening?
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The reason I ask is I'm trying to get my font thickness just right when I print the file. The font keeps coming out too thick. I think this strange sizing this is a clue as to why.
i want to create a huge poster/billboard probably size reaching 10ft x 10ft or somewhere along that line, and in this poster i want to add photos (obviously edited in photoshop from jpeg or other file formats), effects, texts etc..
how do i get to create this for such huge prints and what is the settings i have to use in my document, so that when i scale my image up to that size or about it wouldn't be pixelated or starting to be pixelated??
I've copied and pasted a shape from Illustrator into Photoshop CS6.
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When I go to transform layer, Photoshop is putting a large bounding box around the object — even though the object's bounds are much smaller.
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No other layers are selected or linked to the Vector smart object.
One thing that I just can't work out is why the gamut warning in GIMP is so much greater than in Photoshop.
View 5 Replies View RelatedCS5 had an option in Preferences of choosing type sample: "huge". This appears to be missing from CS6 - or is the option somewhere else?
View 6 Replies View RelatedWhy does 12pt text display huge (closer to 40pt) even though it is specced as 12pt?
View 2 Replies View RelatedI create a Huge catalog in Photoshop Elements and need to split in small ones is this possible?
View 2 Replies View RelatedI did a Photo shoot for some dancers who need some images for print. How do i save these images so that they are A, print ready pdf's. and B, Email able.
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The goal is to get these images onto the page of a paper/magazine. Not full size but i guess they will be a put in a box.
I have a STEP file which was made with SolidWorks that I need to get into Max.
The file contains a fair amount of duplicate objects, like 10 highly detailed motors that are used, etc. When I imported the file into Max, I begin experiencing momentary periods of time where max become unusable. I believe this is happening during my auto-saves. So I checked my Max file, it's over 250 MB.
I know the problem is all the duplicated geometry, so how can I tell max, "these two things are the same." Without going through the painstaking task of actually recreating instanced geometry?
Any pdf converter that supports 64 bit and works with the huge pdfs I'm getting.
The dwg does have aerials in them.
I am cleaning up a drawing from another company, (changing linetypes, text, layers, blocks). When i change blocks, opening the block that I want and saving it as the one that is there, the block comes in at a scale that is a lot larger then what i would like. After saving the new block, if i insert it in, it comes in at the proper scale.
Both the drawing and the blocks are at unitless.
I'm creating a huge Illustrator file, 16383 by 12288 pixels. This happens to be the maximum width that Illustrator will allow.I can export this size as a TIF, no problem. But I'd also like to export this file at 2x size, 32766 x 24576.
View 2 Replies View RelatedRecently I upgraded fo Illustrator CS6 and found something that is going to screw up my working with clients. The problem is that the .ai and .eps files are having really huge size (67MB on an average). I have used about 6 images (jpeg at 1024x768, less than 1MB each) made them as pattern in the swatches panel and applied on various shapes. The .ai file size is 109MB :O :O :O . Another ridiculous thing is that an art that contains only 3 lines of text plus some circles and squares (3 circles, 2 squares) filled with solid color is around 68MB.
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how to reduce the file size without compromising on the pattern quality.
The project weight is almost 2 GB.Is taking hours open my project file. I have to send a edit by tomorrow but right now I don't know if I will be able to open my project to start editing.
I have read in your forums this is a common bug but nobody say how can be solved, I already lost all day waiting and I can't be waiting all night to start the editing at early morning, this is totally insane. I'm editing in a Macbook Pro Retina with 16 GB of RAM.
I edited a lot in this computer with this software version ( CS6 ) and never got this problem.
In this project are sequences with Magic Bullet effects and Warp Stabilizer but this can't be an excuse, must be a solution for this because I already lost 8 hours looking to my screen.
I had a road map drawing in Draw X3, mostly lines and text,  and used to export to pdf for smartfphone compatibility, getting typically an adequate quality 204 kB file using "export for editing" export setting.  After upgrading to Draw X5 the same file gives a 1508 kB pdf file which is too large.   If the export setting is turned back to "web" I get a small 40 kB file but the quality is not so good.   How do I compromise between "web" and "edit" settings for exporting to pdf.
View 9 Replies View RelatedI tried export cdr to huge tiff image, 300dpi and 25m x 3m size. The problem is my X6 crashed, i am using Win XP SP3 4gb ddr dell optiplex 380 series.
View 4 Replies View RelatedShooting with Canon 5DmkII DSLR, which provides 1920x1080 .MOV files at 29.97 fps. Data rate on the files is about 45Mbps, with a total bit rate marginally higher.I have been asked to output .MOV at 29.97, 1920x1080 progressive with PhotoJPEG compression at 90%, square pixels.
In Proj. Properties, I seem to need Microsoft AVI (MPEG doesn't allow 1920x1080 option). No compression, and have obviously kept 29.97 fps. Whether I want to perform non-square pixel rendering at this point, and haven't yet found any info on whether the camera shoots square or non-square pixels. Or I want frame-based or upper or lower fields first. I haven't found any explanation of what this means in the product documentation.
I've created an output template to give 1920x1080 at 29.97 fps, 24-bit colour. Again don't know whether to pick frame-based or upper or lower field first. Using PhotoJPEG compression (100% seems the only setting available, but that's OK).
In the final Create dialogue box Options, there is another chance to render non-square pixels (I'm assuming "no" here since I want square), as well as a checkbox for Smart Render, but again no explanation as to why I would need it.
So I've been practicing with 10sec clips to see what happens. With the above settings, the creation takes a couple of minutes and I have been able to generate a huge 1.6GB output file. Play is somewhat jerky since I don't think my computer can keep up. The input files are e.g. 233MB for 44sec, or about 5.3 MB/sec. Am I wrong to expect the output to be about the same size? Curiously, I have been able to generate 50MB files for two of the videos, and the rendering only took a couple of seconds. Unfortunately I have not been able to repeat this, but rather get these 1.6-1.7GB files as the routine. I have tried different input files with the same result.
I have been using solid body ipts and iLogic code to drive them. I got a little carried away and noticed that the file size was 47 MEG. So I decided to start stripping out items in the model. I stripped out of all the code and all but the initial solid body. There is nothing left but a simple extruded feature. I saved the file and checked the size... 39 MEG.
What is it that could possibly be left in the ipt that would be 39 MEG? I probably deserve this punishment for pushing Inventor beyond its "normal" capabilities.
merging mesh and group from other file (i do this in every new project) i see file size growing (120MB to 700 Mb for example!!)Now, if i try to "save selected" some object,
 - from the scene1 in which i've merged object2
or
- from the scene2 that i have merged in scene1
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the file saved have the same big size, and if i delete from scene 1, merged object and resave it, the filesize is just a bit less of 700..
When I go to type on my blank art board my text is showing up huge, despite being set at size 6pt.
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