Photoshop :: Huge File Size While Using Smart Objects?
May 2, 2012
I'm laying out some big panels containing smaller images, so I am adding these using 'File>Place'. However, while the empty panel takes up about 70 MB, placing 3MB worth of smaller images makes the file size explode to a whopping 150MB, making it impossible to fill up the entire board. So far, I've seen file sizes of 500 MB, with Photoshop eating up 50GB swap files. what is going on here?
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(I'm using Photoshop CS4 on OS X 10.7.3)
But when using a nested smart object (meaning a smart object within a smart object) Photoshop CS5 doesn't display the correct file size (at bottom left) or seem to account for the nested smart object file size. Is there a "setting" I’m missing to accurately display what the true file size is?  The Problem: Using multiple nested smart objects that I have reduced the size of my image to be 260x200 for web export. Photoshop CS5 won't let me save a file that appears to be only 3mbs claiming it's over 2 gig's. See image below.  Really not sure what to do about this, the company I work for makes lots of changes so using smart objects is necessary for my work flow. But also seems to be slowing me down trying to figure out issues like this and is problematic when it comes to saving all the work I have been doing.
i am working on colour-washing an A0 sized scanned architectural elevations drawing, nothing major, but the file size has now gone massive.
it started off as a scanned PDF of 2mb, which i converted to .PSD format and began bucket-filling area's with colour. the .PSD file is now 60mb, and i have flattened the image so there is only one layer?
the problem with it being 60mb is that our plotter hasnt got enough memory to print it.
and i have only coloured half of the drawing so far!
how can i reduce the file size but still keep it in .PSD format?
I am creating a 24"X18" Sign with text and simple graphics.
I set my canvas to 24X18 and the file size is over 2gb.
Should I be doing this in smaller scale to make the file sizes smaller? What happens when I send the file to the sign shop for printing? Will they need the full 24X18, or can I make it smaller but in a format that the print shop can blow up without sacrificing quality?
ALSO, I need to be able to send an example of the sign to my client by email. How can I make a downsized version with a small enough file size to email?
I'm used to working with older versions of Photoshop CS, where I 'just save' exr with no options. This previously resulted in file sizes half that of .hdr. In this latest version if I choose to save uncompressed (which I assumed the old versions of Photoshop did?) the file size is a good 10x larger than they used to be. If I save as zlib or wavelet, they're similar size (a fair bit less than a .hdr). Â What did the old Photoshop use for compression? Or how can I find out? I don't remember my old exrs taking so long to compress and save either (with zlib) but I might be wrong.
Recently I upgraded fo Illustrator CS6 and found something that is going to screw up my working with clients. The problem is that the .ai and .eps files are having really huge size (67MB on an average). I have used about 6 images (jpeg at 1024x768, less than 1MB each) made them as pattern in the swatches panel and applied on various shapes. The .ai file size is 109MB :O :O :O . Another ridiculous thing is that an art that contains only 3 lines of text plus some circles and squares (3 circles, 2 squares) filled with solid color is around 68MB. Â how to reduce the file size without compromising on the pattern quality.
I have been using solid body ipts and iLogic code to drive them. I got a little carried away and noticed that the file size was 47 MEG. So I decided to start stripping out items in the model. I stripped out of all the code and all but the initial solid body. There is nothing left but a simple extruded feature. I saved the file and checked the size... 39 MEG.
What is it that could possibly be left in the ipt that would be 39 MEG? I probably deserve this punishment for pushing Inventor beyond its "normal" capabilities.
merging mesh and group from other file (i do this in every new project) i see file size growing (120MB to 700 Mb for example!!)Now, if i try to "save selected" some object,
 - from the scene1 in which i've merged object2
or
- from the scene2 that i have merged in scene1 Â the file saved have the same big size, and if i delete from scene 1, merged object and resave it, the filesize is just a bit less of 700..
I did a Photo shoot for some dancers who need some images for print. How do i save these images so that they are A, print ready pdf's. and B, Email able. Â The goal is to get these images onto the page of a paper/magazine. Not full size but i guess they will be a put in a box.
I created a short project of two clips of 640 x 480 avi clips with no transitions in VideoStudio Pro X4. I created a media file output and chose the option "same as the first clip." The file created was about 39 MB. Everything was good.
Then I created a media file using the option "Project Properties" and the file size ballooned to about 354 MB, even though I set the Project Properties to the same values as the original clip!!
I need to use Project Properties. Otherwise, when I add transitions, during the transitions the video size changes to widescreen for some reason and the picture looks stretched out from left to right, until after the transition, when the video goes back to 640 x 480.
How can I use the Project Properties option when creating the final media file and not get huge files, or how can I use the "same as the first clip" option and keep the transitions the same size as the first clip (640 x 480) instead of switching to a wide screen mode?
Last month, I was drafting a simple 2d floor plans for my school assignment but the cad file size became huge and started to crash. After consulting my lecturers, I did a few things to attempt to solve the overly huge file size.
1. Redrew the drawing from scratch
2. Purged both old & new drawings
3.Auditted both old & new drawings
4. Saved each floor plan as a separate drawing so as to reduce file size
However, the same problem occurred and the new drawings also became too huge & slow to work with.
I am trying to export PDFs of drawings with a high resolution image covering almost an entire A1. I realize of course that the file will be very large but it is much larger than I feel it should, and there are also some discrepancies.
The original image is around 100 MB, but only about half is visible in the viewport, so the PDF should be around 50 MB if there is no compression (only negligible amounts of text and lines besides the image), however if I plot it to a PDF using Adobe PDF, setting the resolution to 300 dpi and medium JPEG compression the resulting file is 150 MB. If I choose 72 dpi and low JPEG compression the file looks very bad and compressed but is still around 40 MB in size. This is far too large considering the amount of compression visible in the image, it looks like a 500 KB file tops.
However if I use the DWG to PDF printer instead of the Adobe PDF I can get a very good looking file at around 2,5 MB. Very suitable for printing, but the compression shows if you look up close in the computer (which is a requirement for these files). The odd thing here is that it makes no difference what resolution I set it to, 150 DPI to 1200 DPI creates the same looking file at exactly the same size. I'd like to be able to create a 2,5 MB file to email and a very high quality file for archivation, but not 150 MB large.
Another odd thing is that if I print another file but with the same type of image (a different facade) with 1200 DPI I get a very high quality file of 40 MB, but if I repeat the exact steps and settings for the first file I end up with a 150 MB file. Of course some differences in the image would account for some of this, but not nearly of this magnitude. I deleting everything from the large file and copying in the content from the small file, and successfully printed a 40 MB file again, so there doesn't seem to be some setting or bug in the file I am printing from, rather something in the original file with the image that I have Xref'ed.
How I would go about creating a very high quality file that doesn't bloat up way more than the original image? A 40 MB file is great considering the images are huge, but I can't get this result consistently.
I've copied and pasted a shape from Illustrator into Photoshop CS6.  When I go to transform layer, Photoshop is putting a large bounding box around the object — even though the object's bounds are much smaller.  No other layers are selected or linked to the Vector smart object.
I'm trying to find out if it is possible to link Smart objects to a psd file, mush as InDesign does with images. When they are edited they update automatically. If say a mock-up of a shop sign is created with the sign being placed from an original saved piece of artwork and changes are made to that artwork file and then saved over the previous, can the file update on the psd mock-up automatically as it would in Indesign?
PSB files are stored (in the Windows OS) in the User's Temp folder. My Temp folder has a dozen or so PSB files with various dates. Is there a reason they don't go away when a PSD file is saved? Vestiges of PS crashes? Same questions for Smart Object PSB files.
i want to create a huge poster/billboard probably size reaching 10ft x 10ft or somewhere along that line, and in this poster i want to add photos (obviously edited in photoshop from jpeg or other file formats), effects, texts etc..
how do i get to create this for such huge prints and what is the settings i have to use in my document, so that when i scale my image up to that size or about it wouldn't be pixelated or starting to be pixelated??
I have an image where I desaturated most of the image, with a lot of small brush strokes around an intricate tattoo. I also applied other saturation and hue adjustments. Upon exporting as a jpg, the image size is 3mb, compared to file sizes of 400-500kb for images without so much manipulation. How do I "flatten" the image to get smaller file sizes?
I've been working on 3D models and noticed when i take a circle and extrude it along a path (usually a spline) it adds a lot to a file size. The objects are used as electrical conductors on power poles. After a few city blocks of this the model file size becomes basically unusable.
So my question is why does extruding a circle along a curved path increase the file size so drastically and is there another alternative to keep the file size down?
i dont know what i am doing wrong working on 3D..There are not too many objects. One layer only. i have some blocks and for combining some objects i used union..i applied different materials, Sun properties etc it doesn't take time to render but to edit or even a single click on objects make them very slow..i saw the file size, it was 550MB..i purged them and used overkill command so it reduced to 450MB now..
I had a drawing of 64 MB size.Eliminating the single element and no element groups and optimising the block design we could reduce the drawing to 48 MB size.The drawing does not have layer filters, states and is purged completely. It contains links to an external database in which the attribute data is stored.
What else could be done to reduce the drawing size. The drawing response time is too slow as of now.
My file was 550MB and then i purged them and it reduced to 450 MB... I am making a 3D Project.. I am not able to upload the file as it is too big so i give you a little detail what i drew..
There are 3 meters long 5 fence panels and there i worked on details of the ornaments and put materials on them.. There is a solid base with an image and i am using sun properties with lights etc...
I cannot render the file as it gives me an error.. i am not able to work on the file now as it is gigantic size..
I am using autocad 2014 and my pc specs are.. Intel i7.. 6GB Ram 64MB VGA
What I am doing wrong making 3D objects? Would it reduce the size if i union all the objects or make blocks ?
I have two PSD files. In one file 11pt font looks very small, in the other file 6pt font looks huge! Both fonts are MPlantin. Both canvas and image sizes are the same. Why is this happening?  The reason I ask is I'm trying to get my font thickness just right when I print the file. The font keeps coming out too thick. I think this strange sizing this is a clue as to why.
I recently upgraded to CS6 Master on Mac Mountain, and noticed that smart objects in Photoshop don't open in their respective applications. For example, when I double-click on the smart object, they open in Preview instead of Illustrator. How do I prevent Preview from opening smart objects? How do I make smart objects open in the application in which they were created?
Ok, so the title of this post sounds confusing. First off, I created a graphic in Illustrator CS3. It is to be used on a web page created in Dreamweaver CS3. I want to be able to streamline the editing process by using the Smart Object linking feature between Dreamweaver and Photoshop CS3.
Obviously, the problem is, I cannot link the Photoshop source to Dreamweaver because the source is not a Photoshop file, it is in Illustrator. The obvious solution to that is to export the Illustrator file as a Photoshop file. The problem with that is, I want to maintain the source in Illustrator and make edits in Illustrator.
So, my solution was to place the Illustrator file in Photoshop and make the Illustrator file a Smart Object in Photoshop. Then link that Photoshop file to the Dreamweaver page. So, basically, Photoshop is just the link between Dreamweaver and Illustrator. It works well! I click the little edit button in Dreamweaver abd it calls up the file in Photoshop. Then I double-click on the Smart Object layer in Photoshop and the source comes up in Illuistrator.
Now, here is the problem. To add to the confusion, I maintain versioning in Version Cue. So whenever I change the Illustrator file, I check it in to Version Cue. The Illustrator file I linked to in Photoshop is the local file on my computer. This file is syncronized with the version of the file that gets uploaded to Version Cue. This may sound complicated, but to see how I did it is pretty straight forward.
My assumption was, when I double clicked on the Smart Object layer in Photoshop, I would get the local copy of the Illustrator file to edit. But, that wasn't the case. Problem is, I got a temp file of the Illustrator graphic and NOT the original source file I linked to in Photoshop.
I can still edit the temp file and have those changes automatically made in Photoshop and then update the image in Dreamweaver. BUT, when I got to check in the new edits of the Illustrator file to Version Cue, it wants to create a new file and not rev-up to the new version of the original file. That's because the file I'm checking in is NOT the original file, it is a temp file.
Does anyone else use a workflow like this? If so, how do you do it?
A lot of the hype about CS2 has been around the Vanishing Point tool; Certainly it's cool, and it's probably the easiest feature to awe an audience with. But I think there is a new tool that is waaay more useful: Smart Objects. This is a feature that Adobe has done a terrible job of advertising and explaining—looking at most descriptions of it, it seems to be relevant only to those who often import work in from Illustrator or other apps. I use it just within Photoshop and I'm totally blown away by its power.
What exactly is it?
Smart Objects allows you to take a layer or group of layers and treat them as a single unit—a unit that you can scale, warp, and transform in any way you like without losing any of the data from the orginal layers that make up the "smart object" set. This smart object can be duplicated as many times as you want, and then it is possible to edit the master smart object and see all the changes applied at once.
Here I have a set of four layers—the white shape, the green square, the red circle, and the blue squiggles, which I have combined into a smart object. I then duplicated the smart object and applied different transformations to each one.
Now I double clicked on one of my four smart objects, and in the sub-document that opened, I moved the green square layer up, and added a new layer with a black yin-yang. I saved and closed the subdocument, and all four instances of the smart object in the main document updated with my changes.
The other cool thing that smart objects allows you to do is undo a transformation without losing any of the original resolution. In this image, I took a raster graphic, duplicated it, and put one inside a smart object and left the other a regular layer. I transformed both of them the same way, and they looked identical. But when I transformed them each again, to try to regain the original shape, the smart object looked significantly better.
How to get smart objects Select one or more layers in the layers palette, and ctrl-click or right click and select "Group into new Smart Object." Now, you are free to transform and duplicate this new object however you wish. (Note: To duplicate a smart object so that all instances update together, duplicate it in the layers palette as you would any other layer; to duplicate it so it is independent, use "New Smart Object via Copy" in the Layers Menu.) Now, when you wish to edit the original set of layers, double click the Smart Object in the layers palette, and it will open them in a new document. Save and close it when you want your changes applied to your main document.
Smart objects are an incredible tool to add to the arsenal of "safe photoshop practices." Always use adjustment layers, not direct adjustments; always do everything on separate layers; save important history states; use vector art for clean, scalable shapes and text; and convert layers to smart objects before transforming them. (There are certainly more, but these are the ones that jump to mind.)
A little sidenote:
This is a little animation I did using smart objects and the new Warp transformation. It's fairly ugly, but the point of it was to demonstrate another use of Smart Objects. I won't go into how it was done here,
I have created a smart object in cs2 to help me create a webpage, but when I transfer the file to image ready it says it does not understand the smart object. When I go back to photoshop it has turned my smart object into a flat image that can not be altered anymore. Can anyone help me or give me some advice with this please. I know its an older version of photoshop, but it dosen't make sense that they have not made the two programs compatible for smart images.Â