I have been using solid body ipts and iLogic code to drive them. I got a little carried away and noticed that the file size was 47 MEG. So I decided to start stripping out items in the model. I stripped out of all the code and all but the initial solid body. There is nothing left but a simple extruded feature. I saved the file and checked the size... 39 MEG.
What is it that could possibly be left in the ipt that would be 39 MEG? I probably deserve this punishment for pushing Inventor beyond its "normal" capabilities.
Last month, I was drafting a simple 2d floor plans for my school assignment but the cad file size became huge and started to crash. After consulting my lecturers, I did a few things to attempt to solve the overly huge file size.
1. Redrew the drawing from scratch
2. Purged both old & new drawings
3.Auditted both old & new drawings
4. Saved each floor plan as a separate drawing so as to reduce file size
However, the same problem occurred and the new drawings also became too huge & slow to work with.
I am trying to export PDFs of drawings with a high resolution image covering almost an entire A1. I realize of course that the file will be very large but it is much larger than I feel it should, and there are also some discrepancies.
The original image is around 100 MB, but only about half is visible in the viewport, so the PDF should be around 50 MB if there is no compression (only negligible amounts of text and lines besides the image), however if I plot it to a PDF using Adobe PDF, setting the resolution to 300 dpi and medium JPEG compression the resulting file is 150 MB. If I choose 72 dpi and low JPEG compression the file looks very bad and compressed but is still around 40 MB in size. This is far too large considering the amount of compression visible in the image, it looks like a 500 KB file tops.
However if I use the DWG to PDF printer instead of the Adobe PDF I can get a very good looking file at around 2,5 MB. Very suitable for printing, but the compression shows if you look up close in the computer (which is a requirement for these files). The odd thing here is that it makes no difference what resolution I set it to, 150 DPI to 1200 DPI creates the same looking file at exactly the same size. I'd like to be able to create a 2,5 MB file to email and a very high quality file for archivation, but not 150 MB large.
Another odd thing is that if I print another file but with the same type of image (a different facade) with 1200 DPI I get a very high quality file of 40 MB, but if I repeat the exact steps and settings for the first file I end up with a 150 MB file. Of course some differences in the image would account for some of this, but not nearly of this magnitude. I deleting everything from the large file and copying in the content from the small file, and successfully printed a 40 MB file again, so there doesn't seem to be some setting or bug in the file I am printing from, rather something in the original file with the image that I have Xref'ed.
How I would go about creating a very high quality file that doesn't bloat up way more than the original image? A 40 MB file is great considering the images are huge, but I can't get this result consistently.
i am working on colour-washing an A0 sized scanned architectural elevations drawing, nothing major, but the file size has now gone massive.
it started off as a scanned PDF of 2mb, which i converted to .PSD format and began bucket-filling area's with colour. the .PSD file is now 60mb, and i have flattened the image so there is only one layer?
the problem with it being 60mb is that our plotter hasnt got enough memory to print it.
and i have only coloured half of the drawing so far!
how can i reduce the file size but still keep it in .PSD format?
I am creating a 24"X18" Sign with text and simple graphics.
I set my canvas to 24X18 and the file size is over 2gb.
Should I be doing this in smaller scale to make the file sizes smaller? What happens when I send the file to the sign shop for printing? Will they need the full 24X18, or can I make it smaller but in a format that the print shop can blow up without sacrificing quality?
ALSO, I need to be able to send an example of the sign to my client by email. How can I make a downsized version with a small enough file size to email?
Recently I upgraded fo Illustrator CS6 and found something that is going to screw up my working with clients. The problem is that the .ai and .eps files are having really huge size (67MB on an average). I have used about 6 images (jpeg at 1024x768, less than 1MB each) made them as pattern in the swatches panel and applied on various shapes. The .ai file size is 109MB :O :O :O . Another ridiculous thing is that an art that contains only 3 lines of text plus some circles and squares (3 circles, 2 squares) filled with solid color is around 68MB.
how to reduce the file size without compromising on the pattern quality.
I'm used to working with older versions of Photoshop CS, where I 'just save' exr with no options. This previously resulted in file sizes half that of .hdr. In this latest version if I choose to save uncompressed (which I assumed the old versions of Photoshop did?) the file size is a good 10x larger than they used to be. If I save as zlib or wavelet, they're similar size (a fair bit less than a .hdr).
What did the old Photoshop use for compression? Or how can I find out? I don't remember my old exrs taking so long to compress and save either (with zlib) but I might be wrong.
merging mesh and group from other file (i do this in every new project) i see file size growing (120MB to 700 Mb for example!!)Now, if i try to "save selected" some object,
- from the scene1 in which i've merged object2
or
- from the scene2 that i have merged in scene1
the file saved have the same big size, and if i delete from scene 1, merged object and resave it, the filesize is just a bit less of 700..
I'm laying out some big panels containing smaller images, so I am adding these using 'File>Place'. However, while the empty panel takes up about 70 MB, placing 3MB worth of smaller images makes the file size explode to a whopping 150MB, making it impossible to fill up the entire board. So far, I've seen file sizes of 500 MB, with Photoshop eating up 50GB swap files. what is going on here?
I created a short project of two clips of 640 x 480 avi clips with no transitions in VideoStudio Pro X4. I created a media file output and chose the option "same as the first clip." The file created was about 39 MB. Everything was good.
Then I created a media file using the option "Project Properties" and the file size ballooned to about 354 MB, even though I set the Project Properties to the same values as the original clip!!
I need to use Project Properties. Otherwise, when I add transitions, during the transitions the video size changes to widescreen for some reason and the picture looks stretched out from left to right, until after the transition, when the video goes back to 640 x 480.
How can I use the Project Properties option when creating the final media file and not get huge files, or how can I use the "same as the first clip" option and keep the transitions the same size as the first clip (640 x 480) instead of switching to a wide screen mode?
I did a Photo shoot for some dancers who need some images for print. How do i save these images so that they are A, print ready pdf's. and B, Email able.
The goal is to get these images onto the page of a paper/magazine. Not full size but i guess they will be a put in a box.
I downloaded the .stl file from here, which is a very detailed model of 20mb size:
[URL].....
it can be opened in inventor and is shown as a mesh object. Then I tried the plugin "Autodesk Mesh Enabler" to turn it into a solid. After almost an hour it produced something of 350mb, but it cannot be opened anymore, it crashes inventor immediately. Are there any settings to that plugin to reduce the number of elements that it creates?
I heard Mesh4CAD is a similar tool for autocad. I am installing autocad now, hoping that it is more powerful for these kind of things...
I just need to take measurements and attach new objects to the model, or can this somehow be enabled for mesh objects as well, without converting?
I had a drawing of 64 MB size.Eliminating the single element and no element groups and optimising the block design we could reduce the drawing to 48 MB size.The drawing does not have layer filters, states and is purged completely. It contains links to an external database in which the attribute data is stored.
What else could be done to reduce the drawing size. The drawing response time is too slow as of now.
i want to create a huge poster/billboard probably size reaching 10ft x 10ft or somewhere along that line, and in this poster i want to add photos (obviously edited in photoshop from jpeg or other file formats), effects, texts etc..
how do i get to create this for such huge prints and what is the settings i have to use in my document, so that when i scale my image up to that size or about it wouldn't be pixelated or starting to be pixelated??
I have an image where I desaturated most of the image, with a lot of small brush strokes around an intricate tattoo. I also applied other saturation and hue adjustments. Upon exporting as a jpg, the image size is 3mb, compared to file sizes of 400-500kb for images without so much manipulation. How do I "flatten" the image to get smaller file sizes?
Is it a proper way of copy some details or layout from DXF files to CAD file? I received multiple(10 files, 2.5mb average) DXF file from source, and they need to input some layout of it to the base CAD Drawing file.My CAD file became huge (around 40mb) when I copy some of the layout from DXF. Do I need to save DXF file into CAD file before I copy some of their layout to get a lower file? I need to send the CAD file to the source for their copy.
I have a STEP file which was made with SolidWorks that I need to get into Max.
The file contains a fair amount of duplicate objects, like 10 highly detailed motors that are used, etc. When I imported the file into Max, I begin experiencing momentary periods of time where max become unusable. I believe this is happening during my auto-saves. So I checked my Max file, it's over 250 MB.
I know the problem is all the duplicated geometry, so how can I tell max, "these two things are the same." Without going through the painstaking task of actually recreating instanced geometry?
I'm creating a huge Illustrator file, 16383 by 12288 pixels. This happens to be the maximum width that Illustrator will allow.I can export this size as a TIF, no problem. But I'd also like to export this file at 2x size, 32766 x 24576.
The project weight is almost 2 GB.Is taking hours open my project file. I have to send a edit by tomorrow but right now I don't know if I will be able to open my project to start editing.
I have read in your forums this is a common bug but nobody say how can be solved, I already lost all day waiting and I can't be waiting all night to start the editing at early morning, this is totally insane. I'm editing in a Macbook Pro Retina with 16 GB of RAM.
I edited a lot in this computer with this software version ( CS6 ) and never got this problem.
In this project are sequences with Magic Bullet effects and Warp Stabilizer but this can't be an excuse, must be a solution for this because I already lost 8 hours looking to my screen.
My application, writing in C#, exports all vertex-data of parts in an assembly to external files.It uses the surfacebody.getExistingFacets method to do this and shows a progressbar to visualise progress.
The application works fine, only when it is finished, when I zoom in or zoom out in inventor, a huge delay exists before the actual zoom is done. And everytime I scroll the mouse wheel or touch my 3D mouse the delay is there.It's really up to several seconds everytime.
However when I close the assembly and re-open it again immediately after my app finished, these delays are not there anymore.Do I have recalculate something, or do I have to invoke a 'free-something' command ?
I am making very detailed artwork in Illustrator that ultimately has to be uploaded to a website as a pdf file. This artwork takes ages to save and when converted to pdf format, even at the lowest quality pdf, the files are huge. What is the best way to get the file size down? Turning the files into low res jpegs somewhat defeats the purpose of making detailed vector art in the first place.
The artwork has a lot of repeated elements that could be turned into symbols but I'm told this doesn't fix the problem of huge pdfs.
I have two PSD files. In one file 11pt font looks very small, in the other file 6pt font looks huge! Both fonts are MPlantin. Both canvas and image sizes are the same. Why is this happening?
The reason I ask is I'm trying to get my font thickness just right when I print the file. The font keeps coming out too thick. I think this strange sizing this is a clue as to why.
I do beer signs for a living. Sometimes I like to import other coreldraw files into my current work to take designs off of them, such as a curve or a portion of text. I then delete the unused parts. The problem is that whenever I do this, it makes the save file huge!
You can test this. Open an empty coreldraw file. Drag a few .cdr's into it. Delete everything you imported. Save the empty file. It will be the size of all those .cdr's combined!
So, I was photographing the moon tonight and shooting in my usual format - RAW. I took the photos into Lightroom and selected the one I liked best. After tweaking the contrast and clarity a little, I decided that I wanted to change around where the moon way positioned - in a way crop wouldn't allow. So I turned to "edit-in" and then selected Photoshop CS6 from the options. All was fine, Photoshop appeared and I began editing. I decided that I wanted to place my moon in a completely different location, so to do this I decided I'd select the area around the moon, copy it, paint over it, then paste the moon back onto a new layer and paste it exactly where I wanted it. I think this is why I'm having issues. All was well and it was time to save. I hit save...suddenly it was taken ages to save. I'm talking at least 2 minutes of save time. Realising that was odd, I decided to check out how big the new file was...nearly 1GB big as a TIFF.
I don't like saving my photos as anything other than TIFFs, but I don't have unlimited storage space.
Why was this file so huge after editing in Photoshop, how do I avoid it/what did I do wrong?
I have a simple angle iron (3 x 2 x 1/4 w/t x 3.00 LG.) .ipt that has 8 thru holes in it file size is 962 MB the file will not open however 3 days ago the file was normal size (160-180KB) and opened fine when i attempt to open this file it eats up about 8 gig of RAM then gives me PmBRepSegment in database then aborts the open process but Task Image Inventor.exe retains the 8+ gig of memory as if a file is open, what caused this file to grow 900 times in size when nothing was done to it?