I'm trying to save custom tone mapping curves for later reference and use. I can record the "action" of constructing the curve in Image > Adjustments > Curves and applying it to an image. Unfortunately the "actions" panel does an incomplete job of describing this. Instead of reporting where all 16 control points were set, it reports the resulting first 72 of the 256 mappings ...
I tryed searching for this on google and the forums but I never got a strait answer, what I need is to save some skin colors that I made into swatches, but I dont have the time or patience to delete all the other swatches in my pallette, anyone know a way of just saving my swatches i made.
I have sliced one of 5 PSD templates for a new web page I am building. The PSDs have many similar components, so I'd like to take the slice mapping that I've created on the first PSD and use it as a "slice template" for the remaining PSDs.
I've tried selecting all the slices in the first PSD and pasting into the new PSD, but that's not working.
Why is it that when in Draw save the tone curve settings it saves in a totally different directory? Then if I want to open that settings file it takes me somewhere else showing default styles/settings (*.crv)?
Why in LR4 is the Tone Curve default set to Custom with a contrast lowering curve? I would like the default to be linear, but I can't remember how I set that up in LR3.
I had created a couple of shapes with the pen tool. I've searched the PS folders to find those shapes as files, but I couldn't.
I'd like to know if there's any way to "recover" them. I still have access to the PS folders, but not PS itself. It's a little complicated. The partition I previously installed PS is now on the slave drive, because I couldn't boot from that partition, which is why I had to install XP once more on the (now) master hdd.
I've never had this issue before, but recently when I create a new document preset and go through the process of saving it, it simply doesn't save (File > New > Preset: Custom > Save Preset > Ok). I've tried reinstalling CS6, removing all other custom things I had (textures, brushes, etc.) but not matter what I do, I cannot for the life of me get custom new document presets to save anymore.
Basically what ive done, is taken a font ive found online and made quite a few changes to it by use of the paint brush, eraser and so on... now i want to save these changes and use this new "font" ive created, and use it in pictures and stuff.
what i would like to know, is how do i save the changes ive made? But i only want the words ive used. I dont want the black background i edited on. I would like to open the file, and just have the words i edited on the new background.
LR4 will not save a custom preset. I am experiencing this issue in the Book module for Layout presets, in the identity plate setup. Even in export I am not able to see my saved preset, I mean it does not even exist. After I save a preset in export and I go to export with preset my new preset does not exist.
Could not open '/usr/share/gimp/2.0/brushes/brush.gih' for writing: Permission denied.
Although I have successfully done this in the past ,for some reason it is now preventing me from saving them in the 'brushes' folder. Incidentally although the brushes I previously produced do NOT appear in this folder (despite having show all files ticked) they do appear in the gimp dialogue and I can use them.
Im using uberstudent (Linux)
I've checked gimp's 'preferences' to see if I have inadvertantly blocked access but cant see anything relevant..
We run 6 seats of Map 3D 2012. We are upgrading computers but want to remain with 2012 for the time being.
Our old machines were 32 bit; the new ones 64 bit. I am having to load the 64 bit version of Map 3D fresh to all the stations (individual; not network)
I have set up custom menus and a preferred workspace on my station some time ago. I don't want to have to reconfigure everything from scratch.
What files do I need to save and how do I access them once I have reinstalled the new version?
Currently I am working on a project which required to convert the FDO layer to DWG file through custom coding ( C# ) .
Addition Information :
I am using FDO for fetching oracle spatial data which is displaying as a layer in AUD modal space.This layer I need to save as DWG file through Custom coding ( C#).
When I make any changes to my custom toolbars, every custom toolbar that I have made will appear on the drawing after I click apply and OK. Then I have to go through and X out about 100 toolbars. I would like to be able to turn all of the custom toolbars off at one time. Then only turn on the ones that I want to use.
How to even out the skin color, I have a picture of a model, unfortunately due to light and make up and her skin color the color of her face and her hands and body don't match, I think I saw a video on youtube where the skin color was evened out throughout the picture from raw I think this was done on bridge but I am not sure. How to even out the skin color either on PS or bridge?
if there was a way to create a brush that half was the foreground color and half was the background color...
for example, I have a mountian brush. and the shadow of the mountian is black, as is the outline, but alot on the inside is white. Since its white, when i use the brush, if they overlap, you can see through the mountian... not exactly what i was going for. So, any way to use 2 colors? or make the brush sold without making it all back? I tried a shade of grey, but that just creates an lighter opacity of the forground color, and the FG/BG jitter just chages the color of what was originally black.
i have an image half the image is much brighter than the other half, i do not mean the sun is shining in one half anf the other is in shade, the image has a fault, a third of it is a diagonal strip like brushing the dodge tool over part of an image, i would like the image to be the same shade an colour and brightness, or near as i can, i have tried using the mask tool and dodge tool but it is quite messy,
I was asked to take the group photo, cut out the black girl, and insert the young man. See all images below and my results. the only thing I'm not happy with is the young man was better lit than the group one. I was playing around with the controls of the young man to bring his tone more in line with the group (hue; saturation; color levels; etc.) and I just could not figure it out.
what I can do to get the young man to match up tone wise with the group? Or vice versa, even?
For quite a while I have been using the Photoshop HDR for initial processing of my HDR shots. My workflow is to "open in HDR Pro in Photoshop" from Lightroom. With LR 3.x and CS5 there was no problem - make the initial tonemapping settings in CS5, hit "OK", and save the resultant TIF back to lightroom for further processing.
With LR 4.1 I do the same thing, the files import into CS6 and the tonemapping window comes up, but after I hit OK in the tonemapping window, the resultant tonemapped TIF file is oversaturated(This still in CS6). It needs about 30 points of saturation reduction in LR to get it back to what it showed in the tonemapping window.
I have colour gamut set for Pro Photo RGB in both LR and PS. I can show some screen captures later.
While editing two very similar photos and using the CS6 auto-tone command, one of the photos photoshop was able to truly fix up while the other barely changed. Here is the example:
Photo A was very blue and dark; the auto-tone command magically fixed it up to have nice color variation in the rock and made it brighter. Here is the before/after:
On the other hand, photo B didn't work out the same way; the auto-tone command barely did anything, even though I thought both photos looked to have very similar problems (blue, dark, etc).Here are the links to the full original photo A and photo B in case they are useful...
how can I achieve on photo B the same effect that auto-tone did for photo A! Is there any way to find out what adjustments auto-tone made?
As a preliminary to a digital painting I need to identify the overall mid tone (tonal value, not hue) of a color photograph and then reproduce that mid tone in the CS4 Color Picker (or somewhere) so that there is a choice of color tints that can be given to that particular (overall mid) tone. It will then be used to simulate an imprimatura transparent wash treatment over a white canvas (layer).
It should be easy I'm sure but I haven't been able to find a way to do it. I had hoped that Levels might be used to identify the mid tone, and then give it an identifier (?like an RGB number)which could be used in the Color Picker to choose a color with the mid tone value.
In the histogram palette menu there are red, green and blue histograms to give the saturation of those colors, and a luminosity histogram to give the overall ( greyscale) brightness. There is also an RGB option, presumably to give a composite version of the red, green and blue saturation. In Levels, however we have the same thing, except there is no luminosity option, only RGB. But RGB in this case cannot be a composite of the three color channels, as we use it to adjust brightness and contrast; in other words it is presumably the same as Luminosity in the histogram palette. Despite this, when I do adjustments to an image the RGB histogram in Levels looks identical to the RGB histogram in the histogram palette. I'm using PS 3 Extended.
I'm doing this for a project, and I need to make those stitches look realistic. I've tryed changing the hue/saturation, exposure, levels, curves, etc. But i can't get the skin tone of the stitches to match the skin tone of the picture.
i want the skin tone behind the stitched to match the skin tone of the face, however i want it to look realistic.
While retouching a 'under-exposed' photo, sometimes I can't decide which degree(?) is the relevant skin tone. Though after finishing a work, tones and overall contrast seems to be changed whenever I look at it. Maybe because of various web-site BG, my physical condition, lighting...etc.
I want to know which one do you prefer just based on skin tone and contrast.
I'm trying to color a photo, but I'm getting "so-so" results. The colors (especially the skin tone) look fake.
I've been painting over the picture with the brush tool and then I set the blending mode to "color". Below you will find the original b/w photo and what I have so far.
Does anyone have any suggestions on how I can achieve a believable color?
I am making a short stop motion, and I need the colors to be somewhat the same in each picture. I have 150 pictures, but some a brighter / darker than the rest (and some are more yellow than others).