Photoshop :: Render Or Visualization Of Artwork
Feb 27, 2012
I created several business cards and other artworks in Photoshop cs5. I was wondering if Photoshop can generate a visualization of business cards (for example) like if it was a real PRINTED business card and place on table (like a real render)? if not, do you know any tool that do such thing for Photoshop work ?
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Dec 9, 2012
I am designing my band's album cover and it features pill capsules. I can create the object with ease, but when I click on "3D Revolve" and then hit "preview" it says "Rendering Artwork" and instantly freezes at halfway. how I want to get this done asap. I have tried the Alt+Ctrl+Shift trick that I have heard of, but that doesn't work either.
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Feb 29, 2012
I am on a conquest to do a product visualization of a fabric style on a shirt (fabric could be a solid color, striped, or checked). I have access to the fabric and can take pictures/scans of the fabric to extract the exact pattern and would like to overlay it onto an existing picture of a man with a proper dress shirt on to see how the fabric would look on the actual shirt.
I would like this to be as real as possible so that you could not tell that the fabric was actually "draped" onto the shirt. The result would be something similar to the Perry Ellis website:
[URL].........
whether this can be done with Photoshop or if there is another alternative method I should pursue? I already have an original with my model in a very flat grey shirt that I would like to modify.
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Feb 29, 2012
I am on a conquest to do a product visualization of a fabric style on a shirt (fabric could be a solid color, striped, or checked). I have access to the fabric and can take pictures/scans of the fabric to extract the exact pattern and would like to overlay it onto an existing picture of a man with a proper dress shirt on to see how the fabric would look on the actual shirt.
I would like this to be as real as possible so that you could not tell that the fabric was actually "draped" onto the shirt. The result would be something similar to the Perry Ellis website (where each of the drapes of fabric would be from only 1 original model picture): [URL] .......
I already have an original with my model in a very flat grey shirt that I would like to modify.
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Dec 11, 2012
In Recolor artwork is there a way to change the black and white colors to a color? When I try to edit them it doesn't edit them at all. It would be nice if I didn't have to manually tweak the colors to have color before I go into Recolor Artwork.
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Oct 23, 2011
finding a good visualisation package? I'm looking for something simple but with good effects. I'm only working to 2D. I currently use M-Color but would like something that would give a better result but is as easy to use.
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Nov 3, 2013
I seem to have lost the ability to use the spot visualization option in lightroom 5.2...
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Aug 8, 2013
I just loaded LR5 from the Cloud. The visualization tool is not available.
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Jul 1, 2013
I am trying to create a linetype with a 3d shape included to represent road markings, i.e. central lines and edges etc.
For this I need a .shx file and I don't know how to create this as I am not allowed to select 3d objects when using the MKSHAPE command.
How can I best create a linetype with 3d objects?
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Sep 1, 2012
My knowledge is that there are two ways of rendering and visualizing corridor. One by Code Set Style; the other by Corridor Surfaces and Corridor Surface boundaries. So, what are the advantages of one over the other? Which method is more preferable?
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Feb 6, 2013
I'm playing around with render materials and have the material assigned and the surface style to show only triangle in model view. When I go to Realistic view style should the not show?
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May 14, 2012
how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.
I have a long history using MAX but not importing this kind of data, with any success.
Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.
But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.
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Nov 23, 2011
I have complete structural data on mature redwood trees that I have been able to get into AutoCad for visualization and error correction purposes. The results are amazing. The orbit command allows me to fly all around the tree and see it from many angles, which allows me to spot errors in the data. The trees are modeled as large collections of cones and conic frusta. Essentially all I use is the cone command, and change the layers if I am drawing the trunk, side trunks and/or branches. I have been able to do this with a script.
My dilemma: Every conic section in the original data has a unique name. When I find a structural error visually it is very hard to determine where the error is in the original data. It would be great if I could name each object (conic frusta) with its corresponding name form the original data, with the script. I could then track down the errors more easily.
A few questions:
What is the best approach? It seems that creating a block for each conic frusta would work (some trees have over 600 conic sections), but I haven't been able to automate this with scripts.
When testing the exact structure that would be needed in a script I encounter the following problems: When I create a block from a selected conic section from the command line with "-block" the resulting block disappears and I have to insert it later. This seemed fine until I tried running a script. The script created a block with the right name but nothing was in it when I opened it in the block editor. If I use "block" it does exactly what I want it to, but "block" doesn't work with a script because it uses the graphical version of the command.
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Aug 28, 2012
I created a simple roundabout in Civil3D with the intent on visualizing the corridor in 3DS Max Design using the Civil View plugin. The corridor rendered complete in Civil 3D, but there are large corridor gaps in Civil View. They all appear to be at the location of corridor baseline boundaries. Obviously this is a non-starter, as 3DS Max is supposed to improve the visual quality, not reduce.
Attached are some sample images of the roundabout in Civil3D and in 3DS Max Design.
I am using Civil 3D 2012 and 3DS Max Design 2012.
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
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Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
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Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
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Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
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Jan 11, 2006
I've been asked by a friend to create a CD cover and inlay for a his band, something I haven't done before (i've only done web-design until now).
I've been reading up online about how to create them and I've been getting nowhere, fast! I read that a CD cover should be 120mm x 120mm, but this appears to be HUGE on my small monitor screen and I have to zoom out in order to see what I'm doing!
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Jun 22, 2003
I usually design for the screen (72) but lately i feel that if im putting massive amounts of time/effort into a piece.... that I dont want to deny myself the option of getting it printed down the road. Now here is the catch...my camera is only 2MP. So the best i can do with that is an 8X10 @ 150dpi which isnt much (its ok quality.....i have an 11X14 @150 hanging on my wall thats decent).
So now when i go to create a new piece i dont know what size to make it. I cant jam up the ppi to far cause i dont have that kinda quality photograph...but i dont want a small document set to 72 cause if i want it res it up i get an extremely small print.
Like 2 examples...one piece i have i made 612x792 (8x10) but its at 72..so if i wanted to print it at 150 (at best) it's going to be really small (4x5... if that). Now another piece i made is 1000x1294 @72 (a large 8x10). Now with this size my 1600x1200 photographs fit fine and if i res it up to 150 i can still achieve an ok 8x5.
So now what do i do. I cant make an 8x11 @ 300 ( i dont have that kinda quality) but i hate the fact that an image i put so much work into can only print like 3x4.
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Jul 31, 2008
I have two documents, one with a larger canvas than the other. If I bring a layer from the larger document to the smaller one I end up with artwork that is off the artboard/canvas and invisible. I can see this artwork if I drag the layer around.
Is there a way to remove this content which is unused/unseen? I get the feeling that it is bloating my file sizes...
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Jun 3, 2013
I'm working on some packaging and product manuals for a product that is a cylindrical tube (say like an awareness bracelet). The final product is supposed to have some branding silkscreened onto it, wrapped around the tube. I have a spec sample of the item that I will be using for product photos but it doesn't have the branding that I'm going to print on it. I'm going to have to map the artwork that will be printed on the final product onto the photos that will be taken.
I'm trying to figure out a way that I can take the branding and map it onto photos of the product in photoshop in proper perspective (so that it looks realistic)
I've already searched the web and didn't find any good solutions. (Most of what I found was tutorials on wrapping labels on a soda can. This could be good if I could quickly and precisely position a 3D object in photoshop directly over my photo and then map my artwork onto that shape, making sure that the 3d geometry is invisible while the artwork that I map on remains visible, but my experimenting did no yield good results. I also tried using Illustrator's 3d tools but I found that when rotating 3D shapes, they don't rotate in perspective [you cant get shapes to appear as if they are in 3 point perspective] and so I would not be able to properly overlay an illustrator 3d shape over an image.)
I'm sure this had to be done before and I'm sure there's a simple straightforward way to do this.
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Dec 18, 2011
how do paint in the same way.I think she starts by do some texture to her cleaned artwork using only gray.Then I think she apply some filter / adjustment to every area (in another layer) to give the colors to the objects.I've try to do the color change to her arm after changing it to grayscale.Then I used a layer in multiply mode then paint with skin color on it.Final part was hue/saturation editing.
I don't like my version.It seems very flat. Seems to be the same color with daker variations.The original was so colorful and shiny with dynamic colors.how to have this kind of effect?
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Apr 3, 2009
I am preparing some 4-colour artwork (Text & Graphics) for printing onto canvas banners, finished size 8ft x 3ft. Never done this this big before. Surely I do not need to size the artwork in PhotoShop at that size, as the file sizes are massive?
The printer requires hi-res PDF's.
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Apr 1, 2004
I'd like to know how do you make a poster artwork from a photo. I'm trying to obtain this effect.
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Apr 11, 2005
Im doin some artwork for some software that'll sit on the desktop like Winamp does and Im wondering how you get the edges of an oval to look less jaggy?
Ive converted to Index colour cause I understand for desktop stuff like that it cant have antialiased edges right?.....and the bitmap image I have now has awful jaggy edges!
Do I get round it by Stair-stepping?....if so what is it and how do I do it?
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Jul 22, 2008
This has been driving me crazy since the new CS3 version came out. In the old days when I wanted to find the layer my element was on, I'd ctrl-click it (PC) and bang, that layer would be active. One of the most useful shortcuts ever invented...
Which is why Adobe had to go and screw with it. Now all that does is give you the folder, which is useless to me - I often will have 30-40 folders, those having many subfolders and many layers.
The lame replacement I have seen is "oh, click the palette icon of the layer" - which makes NO sense because *I don't know what the layer is* - that's the info I am trying to find out!
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