I recently was working with a few files and found that the density and feathering settings cause my files to crash when I use them as selection. Most recently, I had a raster mask at an density of 60%, and I selected that as a marquee, inverted it, and then selected a different mask and deleted it from the mask. Basically trying to isolate an area for masking. The second mask I applied was applied to a group, everything up to this point saved fine. But once I selected the mask, inverted etc. I tried to save and immediately photoshop became unresponsive and would crash. Is this a known bug? It's really frustrating, that the mask properties have lead to issues like this.
Is there a way to increase / decrease the mesh density of a 3D model in Photoshop CS6 for export? I've searched within PS and on the web, and I'm not finding any way to do this.
In Capture One 6.3.4, my backgrounds read 253-255. When I open the RAW file in Camera RAW 7.1, the background reads 241-245. Profile is the same (Adobe RGB).
I will submit the Black and white ad created in Photoshop to the magazine. The requiment is that for grayscale images, the shadow density should be no darker than 90% and highlights should be no lighter than 3%. I don't know how to check the percentage on the document I made. I checked HELP in Photoshop and website. But I couldn't really get answer from them. I have little knowledge of printing. Please give me advice or helpful website.
I'm unable to find a brush option for using a brush to change the density of an existing density to a preset density in the same way color fil is used to fill a tone. An example of the use would be...a shadow or reflection on a 255 white background; when the brush with the color or shade is used to paint over the background, it fills only the shadow/reflection in with the preset density. Thus allowing you to have the same exact color/density for all shadows/reflections. This is how the color fill or color setting in brushes works only that doesn't change density, only color/tone.
i'm using PS CS and I want to fill a selection with a pattern but i'd like to simulate a light source.. so i'd like the pattern to fill with a varying density -- like stippling..or cross-hatching. i'm doing a 2-color (black and white only) t-shirt design so i can't have any gradations of colour. this may be a loaded question.. so i'm just hoping to get pointed in the right direction. if u need me to be more specific let me know.
Would illustrator be better suited for this task because i also have access to ai cs. even if not.. can someone recommend a good illustrator forum that is comparable to this mb? and maybe for Flash too.
Have used 6 versions of Elements and then moved to CS3 2 years ago. Have printed 100's of large format images using HP Photosmart Pro 8350 and 8750 printers. Results have been excellent with CS3 set up to let printer manage color and at printer color management level the setting is colorsmart/sRGB which is HP's default for printer managing the color. Installed Design Premium last week and significant differences from monitor to preview of print image. Print test results are all too vibrant and dark-muddy.
I changed about every setting I could in both CS4 and the printer to find a match up. I wrote every single one down for reference. I then reinstalled CS3( removed when I installed Design Premium). CS3 had the same problem now ( No I have not reinstalled Design Premium yet) CS3 is removed and I am  back to square one. I know the monitor set up is perfect as I have access to a very expensive spectroradiometer and the calibration including gamma is dead on. I then experimented with bringing up an image to print using a very routine editing program named Microsoft Digital Image Suite. The preview was perfect as well as the print( on both printers using the settings listed above).
Did a lot searching on the internet for a similar problem. Found none with HP printers but did find several instances with Canon printers( too vibrant too dark) but could not find a resolution. I am really open and appreciative of any suggestions. I don't care if I have already tried them. I will try again. Oh I also reloaded the printer drivers on both printers, no improvement.
It is possible to adjust in Photoshop the size and density of a tool when using shorcuts (ALT + right-click and various mouvement of the mouse or stylus).
Is there anything similar in LR5 to avoid permanent back and forth to the menu.
im stuck on an assignment, below are the instructions.
Row 2: Use L_15:red
- Starting with the right side of row 2, connect midpoints of the cell with a line to form a rotated square dimond (which i did)
- Next offset each visible line segment 8' ft. in all directions till all areas are filled with the pattern trimming and filleting as requred to define each as in row 1.
- The next square in the row, sub-divide the inner square by drawing lines from the midpoints to form an inner sqare, the offset 4'ft. in each direction maintaing the new areas created and fill as before to define the areas. Remember to use the same logic as in row 1, fill all areas defined by red line boundaries.
- the next square in the row sub-divide the inner aware by drawing lines from midpoints to form another inner diamond, then offset 2' ft in each direction as in previous operations.
- continue this logic of sub-division and density till you finish the second row.
- when you finish you should have a row of 5 squares movies from tighter density to lighter density of lines from left to right.
i got past the 2nd cell, sort of stuck on the 3rd, 4th, 5th (going from right to left) how the next three cells would look like (on the second column)
I have some files that were originally edited in LR3. They appear in my LR5 library, but with the old LR3 density tools (i.e. 'fill light' and 'highlght rescue'). How to I switch to the LR5 density mode (i.e. 'shadows' and 'highlights')?
My subject line pretty much sums up what I want to ask.
The thing is I've learned how to do both of them, but every textbook exercise I've done regarding one I found out that I can pull off with the other too.
Are they simply two different mechanisms for doing the same thing?
I'm driving an Inventor GA using iLogic, within this GA are various guard sub-assemblies........... I designed it so that if the material for the sub assemblies is changed then the sheet thickness is also changed (eg, if alu = 3mm sht, mld stl = 2mm). Look at the attached, the grey parts are, in reality, meshed. However i do not want to create the meshed profiles so can i override the density (x0.7) using iLogic. I could override the mass by adding (0.7 x mass) BUT this does not update if the geometry changes (also driven by the GA.
In 2013, glass density is 2.18 g/cm^3. But in older versions, we had that as 2.56 g/cm^3 for many years. Google results range between 2.5 to 2.6 g/cm^3. Why 2013 has much lower value?
When I pull up material it list 1 density but when I go to iproperties that material has a much different density therefore giving an incorrect. mass reading. 2 1/2 days to install 2013.
How do you get the density of a matreial in material editor to be the same as the material density in Iproperties?
In Acad 2012 (sp1, w64), it seems that, if a hatch has a scale too big to have something showing into the boundary, it renders as a solid hatch ! (previously, it rendered empty, as expected).
The attached file demonstrates the issue, with "dots" hatch samples at various scales. You can see that, at scale 80, where no point should be visible, it becomes solid !
It's a major annoyance, since I have lots of lisp-based automatic hatching of things, and, while it's not a problem to have an empty hatch whenever the boundary is too small for a given scale, getting a solid hatch instead is a big no-no.
I have a map of a city which is segmented into different areas (based on post code boundaries). i have 5 sets of data for each area and was wondering how to display this data. one way is to present an image for each set of data. lets say the data is numbers of people. is there a way how I can relate the density of a co lour to the actual numeric value? e.g . very light yellow for 10 people, darker for 90 people and dark yellow for 350 people ( i would prefer a more defined range!!). Also, how might I use speckled colors?
I have designed something in Illustrator at 5x7in i want to export this as a PNG to keep its transpareny and its going to be used on a website, however exporting this as it is at 72ppi just isnt clear enough. Is it possible to export this as a PNG at 300ppi but keep the original pixel density?
I am trying to create a Schedule that figures out Light Power density for each room. The first issue is getting Lights to register what room they are located in. The next issue is getting the room area parameter to show up in the available fields. It is funny b/c Volume shows up but not the room area. How hard could that have to been to add that to the available list since volume is there.
2013 working on an existing part not made from 2013. Density needs to be corrected. Where is the material browser? or What happens to older part materials that were created by customer when you upgrade (or downgrade as it has been for our company) from 2011 to 2013.
how to manipulate the size of the wipeout for a text mask.
Simply selecting the masked text in C3D 2011 provided pick boxes at the four corners of the wipeout, making it very easy to manipulate the size of the wipeout box. I'm hoping to do the same in C3D 2012, but the wipeout seems to be treated like a block and lacks the pick boxes.A system variable maybe?
While creating various circular masks with a radial gradient from white to black, whenever I change the blending mode of the mask path Ai will throw me out of mask mode into layer editing mode. Since this is on a large document of ~2Gb file with multiple artbords for large poster & UI refresh speed is slow, this has become quite frustrating. Is this normal Ai behaviour?
Once I use a Clipping Mask on a layer is the entire document covered in a mask?
And/or is all the artwork from then on inside the mask?
I've read about how to add and how to remove art from a mask. I've read about how to make and release and lots of other things.
So, then I went and found a lesson that contained the use of a Clipping Mask.
I am suppose to Select the main shape and "just" copy it and move it down (doesn't say rather to Paste in front or back but I assumed in back ~ not that it has mattered thus far)
However, while making the main shape I used Gradient Mesh and used an Offset to create a "replica" and so when I go to Select the main shape the mesh is selected and so when I Paste (in back ~ seems most logical) and then move it down the details such as the colors of the Gradient and other such things are visible in front ~ ??
So, I have been trying to abate my problem in lots of different ways.
I have tried using the Pen tool to draw behind the main shape, I've tried making a New Layer and placing it above and below and inbetween the main shape layer, I've tried adding the artwork to the Mask ... I've tried everything I can think of and I've been through many an article in the manual and FAQ's to no avail.
I suppose, what I think I need to know ... is, how ... how on earth do I draw behind this main shape? Am I not able to do it because I am not getting behind the Mask?
I have been trying to and a layer mask to my image. When I go to unmask my image it wont work it shows it in the layer mask thumbnail but not in the real image.