Illustrator :: Possible To Export PNG At 300ppi And Not Affect Pixel Density?
May 10, 2013
I have designed something in Illustrator at 5x7in i want to export this as a PNG to keep its transpareny and its going to be used on a website, however exporting this as it is at 72ppi just isnt clear enough. Is it possible to export this as a PNG at 300ppi but keep the original pixel density?
Artwork is done at 5x7in, i want to export this as a PNG for print purposes however the more i increase the ppi the bigger the pixel size. I want to export it at a high resolution but keep the pixel size to 500x700.
Is this possible?
Currently to achieve the 500x700 pixel size i change the ppi to 104, if i switch off anti alias then its fine for straight lines and shapes, however if i have a line or shape at an angle it gives these shapes a jagged edge!
I am trying to resize the artboard so it will be an exact size in pixels. However whenever I use the artboard tool, the contextual toolbar will show me the size in mm. I went to Preference > Units > General and while it appears to be set to show pixels, it doesn't seem to affect the artboard measurements.
I am, using Ai (CS6). I've produced a poster I'm fairly happy with, but black background is affecting red and green type on top of the black...
Possibly one hint towards a solution is that I have one photo with a transparency and the lettering that is on top of that transparency isn't affected by the black background.
The transparency was started by creating a cut-out of a mugshot in Ps CS6, using the magnetic tool, previously creating a transparent background layer.
Anyway, the long and the short is, if a tiff photo transparent background can keep out the black background, how can I create a transparent layer with similar properties.
I change the reference point in the transform panel to the lower left corner and scale a shape down, however, it does not seem to make a difference when scaling the square. What exactly is it doing?
I have an image which is 4cm x 4cm (1200pixels by 1200pixels) 300ppi and i have placed it into an A3 size document. Because the image is 300ppi does that mean its tolerant to be upscaled without image pixelating?The fact that an image consists of 300di.
Does that automatically mean it can be upscaled into any sized document,or does the image also have to have pixels sufficient enough to be upscaled.
I have a lot of 72ppi photos that I need to place into a 300ppi Photoshop doc.
Is conventional wisdom correct, that in order for the 72ppi photo to maintain same print size, it must be upscaled to 300ppi when before being transferred to the 300ppi doc?
I'm doing some HDR. Everything is shot raw (CR2, Canon) and processed in LR5. I sync all settings (WB, Lens Correction, etc.) needed. I export full size jpg (I've tried both exporting jpg and tiff) and everytime I do, the first shot of the series has either 1 extra pixel, or missing 1 pixel either on the long axis, or the short. Doesn't seem to be a rhyme or reason. Since it is 1 pixel off, Neither CS6 or Photomatix will process all the shots. I've checked all the files, and they're all the same dimension when they start out 4176 x 2783. But after processing, the first pic will be 4176 x 2783 and the next 3 or 4 will be 4175 x 2783, or 4176 x 2784, etc...
I have an image that is 15000 x 10000 pixels, 529cm x 374cm. It has been created at 72 pixels/inch.I want to print it out at 100cm x 70cm at 300pixels/ inch.can the larger 72ppi document be 'shrunk' to accomodate for the 300ppi print requirement?
I am getting black pixals that show up around my photo when I export to PDF High Quality Print and print. Some of my other photos have the pixals show up when I open them up in preview but they are white. How are you able to get rid of these?
Here is the image. If you click on it you will see the white pixals.
I managed to remove the background, of an image,(A whit background) and put the image on top of a transparent layer. made a transparent image. When I place this image over a light color background, it looks fine, but when I place it over a dark color background, the edge of the image looks very rough and dirty, I think it's because some of the anti alias from the original image, how can I make it a clean image without going to delete pixel by pixel?
I am using Adobe Illustrator CC version 17.0.1 x64 on Windows 8.1.
In Edit > Preferences > Guides & Grid I have the Show Pixel Grid option checked but when zoomed in over 600% the pixel grid does not appear. Am I missing something?
Align To Pixel Grid a bit more thoroughly. I understand how to use it - to turn it on & off, but I'm a bit confused about the "why & when" of using it. F.I. I'm creating a picturebook with text. So when I export / or save for web, I'll be turning the vector art and text as an image. My understanding is that using ATPG will eliminate the jagginess of the text that would occur, when it becomes an image, if I did not use ATPG.And conversely, if I don't use ATPG, the text will be jaggy when exported to jpg or png. Is this correct?
When importing bitmaps into illustrator, pixel preview doesn't appear much different than overprint preview. Is there a way I can make this appear as a more accurate live version rather than a pixelated, undetailed one like in CS4?
The standard unit conversion calculator (from Google) says that the 668 pixel = 17.7 cm. But this values are varying in the Adobe Illustration, i.e., 668 pixel = 23.56 cm.
I have two art objects on two layers. I want to match to the pixel the two objects that otherwise could be exactly the same but one layered object was imported slightly smaller.
The scale tool has good scale handling, I just want to measure the tool spots to the pixel to gain an exact scale size factor and match sizes.
It blows my mind that somthing this simple isnt all that simple. I used the eyedropper tool to slect a color from another photo, then used the brush while fully magnified to change the color of each pixel.
It was coming out a weird greyish color, and I noticed that if I clicked more than once, it got darker, but so did the pixels directly around the one i was editing. So, i copied both pictures, loaded them into paint, and went to town.
It worked, but then when i copied it back into photoshop, it had a black background (there was no background in the original pictures) around the sprite I was editing. I tried to use the magic wand tool to get rid of it, but it took parts of the sprite with it, so...
Is there any way that I can edit the color of a single pixel (or hell, even a group of pixels if they share the same exact color would be nice...preferred, even) accurately? If not, what program could I use that would keep the transparent background?
making things snap to the pixel grid and in return destroying the ability to align things and rendering the pathfinder tools useless
Try this: New Document for Web (with Align New Objects to Pixel Grid on)Draw a perfect rectangleDraw a perfect ellipseUsing Align to Selection, try aligning the rectangle and the ellipse to their top-left cornerZoom in as far as possible, note that the paths are NOT aligned. Even try manually aligning the two paths by their X and Y co-ordinates, and you will see they snap back 0.5px Repeat the above steps with Align New Objects to Pixel Grid off, and see how things use to actually align...
While I do understand you have done this to try to create pixel-perfect graphics, there has to be another way.. Back in CS4, I had a work-around for the pixel-perfect problem. It involved applying a graphic style with a transform properties of -0.5, -0.5 to individual paths or groups. The reason this worked was that it did not affect the actual co-ordinates of the path and allowed me to snap my paths to whatever I wanted..
I am sizing illustrator artwork to be specific pixel dimensions (ex: 294 x 76 px). I slice by "making" slice (object/slice/make). I then export by saving for web & devices. When I then preview the artwork I see the file size is 295 x 77px the wrong size by one pixel. all artwork is expanded prior to being sliced so there are no drop-shadows or effects messing with the slices sizing.
Working with web icons, and I can not get some things to line up with each other. Either to the left or to the right. I've shut off snap to pixel grid in transform palette.
I'm currently designing a transit diagram in Illustrator CC, but I'm having some trouble with snapping. I'm working on a grid with snapping on, with 10px stroke paths. An example of my problem is as follows: I have a 90 degree path laid out and I go to make a 45 degree diagonal off it using the shift key, but the end of that new diagonal ends up on a half pixel. See the picture below:
You'll see the end of the path on the right is at X 630.5 and Y 185.5. I'm working on a 10px grid with 10 subdivisions. How can I make it so it snaps to whole pixels only, this is really infuriating!
I am having trouble with a file that was originally created in Ai CS6 on an iMac.
When I open the file in CS6 on my 15" Retina Macbook Pro, objects that are mathmatically aligned to the pixel grid do not render properly.
See the screen shot to see what I mean.
The files still renders properly when view on the iMac and new objects in the document are also aligned to the grid, at least from the stand point of how it's render.
quite puzzled about the following. within illustrator i am trying to create a pattern of squares, with the squares themself slowly transiting (gradient) from 1 color to another...
see image below
i made 4 little squares, used them as a swatch. filled a big rectangle with the swatch and expanded the object again so all squares are now individual elements...
now all i need is the full gradient from left to right but filling each square with one fixed color.
From the keyboard shortcut menu under edit, I am trying to set my own shortcut for "Snap to Pixel" from the View menu.But in my Keyboard Shortcuts menu there is "Snap to grid" and "snap to point" but "Snap to pixel" is not available.