I want to create a background for a website wich has a worn out copper plated look (oil stains, scratches, dirt ect..) as shown on the picture below (also attached)
This is a building in Toledo, Ohio (University of Toledo Art Building)
So u guys have an idea of what i´m trying to re-create, now obviously my question is.. how in hells name do I create something like that using photoshop? I guess alot of filters.. or?
i´m using photoshop 7.0
Size will be 820x620/800x600 (72 dpi/webbased/png)
Noticed the images in the reflection from polished copper? Â In my current model, polished copper is reflecting the image of what looks to be a parking lot, as I see the back end of 3 different cars, ones white and the other two are grey I think. Â No real issue, just noticed this reflection, looks like the developers were having a little bit of fun on this one, or is there a place this reflection can be changed?
Below is an image I am trying to create using illustrator cs3, the wires are all a shiny copper gradient. I have tried so many different ways to do the transition from the circle to the straight wire and I cannot find any that really work.
I'm building a robot, and I have taken all these picture of metal objects in my city, but now I want all of my metal pics to be copper. What is the easiest & fastest way to take a image that is metal and make it copper and still retain it's texture?
I'd like to make an animation of a thin copper wire being wound onto a pulley. Is this possible in Inventor? I'm not sure Inventor will allow the thin wire to be bent. I can imagine other ways to make the animation, but I'd much rather have the wire bend around the pulley as the pulley rotates.
I did some battery wraps for a company and they are being printed in China. The background is the default cmyk gradient "copper" and one is "silver" in AI. They are asking me to provide the Pantone or CMYK color code for these colors. Since they are a gradient I am not sure what to tell them.Â
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
I have my selection made and saved around this apple in the center of the picture.What I want to do is, put a crumpled paper texture on the apple and make it look like its made of a pice of crumpled paper. Also i want to make the selection colord and the rest of the picture black and white. How do i do this?
I'm working on a design that seems a bit bland so I thought about adding some texture to the background, though I dont want it to interfere with the foreground elements like text, and images. Â 1. I can reduce the transparency, what else might I do? Fade it out? Â 2. Just curious to hear some examples of when you might use a texture for a background of an image? Do you only do it for very specific reasons?.
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.  I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.  I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I have some jpeg files that I would like to use as textures. As I understand it the Patterns folder is the same as the Textures so I am assuming this is where I need to place Texture files.However, I cannot seem to find any instruction regarding the use of .jpegs as textures/patterns. Â Do, I just drag (from downloads) and drop the .jpegs into the Patterns folder like I would with a .pat file?I read a thread that said it's a pretty difficult process to convert/change a jpeg into a pat file ..is that true? Well, so how to make a pat outta a jpeg?
I'm looking to recreate the texture of this floor plan and its surroundings. I've had a few attempts at applying the texture through 'Pattern Overlay', though i'm not sure which blend mode to use? Or altogether if there's another way to achieve the texture? The aim is for it to be very light so it doesn't detract from the main plan of the building.
I am using CS5 and in Filter > Texturizing there are just the four pre=set textures, Canvas, Burlap etc. In the older versions of Photoshop it was possible to choose a texture using a file of one's own. Is this possible n CS5 ?
Currently developing important apps for education. Looking for great styles to imitate. Must be fast but nice.
We have seen Phineas and pherb style drawing and it looks very quick. We were wondering how you do the background you can see in the following link.
[URL].... Â Especially the brown brick as we can't do that in flash as there are no textures. The rest I suppose in just drawn and then lots of cut and pasting. Â And the same question for plants versus zombies - those terrains and grass. Must be some sort of brush on PS.
I don't get it: my old CS2 has PS with texture filter that actually is there, while my PS5 app shows an unselectable "texture" in filters. WHAT IS WITH THAT? I feel ripped - off now that I need to use it in this project.
I've made a logo in Photoshop 7.0 with transparent texture and I've saved it in BMP ,PNG,JPEG.... formats. But this logo (in these formats) have got white background. Why?
I have searched everywhere and i cannot find out how to do this, i first saw pictures like this in a worth100.com contest, all i want to do is change textures like this flame to water like they did
my client needs an image of a smooth gray plastic container - problem is - it has not been produced yet - all they can offer me is the same plastic container with a red granit texture - how can I create an image of this container and remove the red granit texture - creating a gray plastic without removing all the highlights and shadows that make it have shape ? I don't want to completely redraw the image and have it look like an artist rendering rather than a photograph.
I want to create a website in which all the components have a fiberglass looking texture. I know this is possible but how would I go about doing this in Photoshop? here is a link to something that has that texture type I want: