Maya :: How To Use Xgen In Pipeline
Nov 22, 2013
This is my first time trying to use Xgen in our pipeline so I am hoping this is just user error. I have a Xgen discription that populates a plane with rocks. I have gone through all of the suggested set-up steps in the user manual for batch rendering.
When the files render out all or some of my rocks will dissapear for 1 frame and then come back spuratically There doesn't seem to be a ryhm or reason to which packets or which machine it happens on. I have re-rendered the scene twice now and each time the anomolies occur on different frames.
Rendering using mental ray at 32 bit with render passes
View 2 Replies
ADVERTISEMENT
Nov 30, 2011
i'm actually starting to design and code the animation part of the pipeline for my studio. So if you have a given shot in a given version, you have a bunch of animations for all characters/props, and you can publish a version of your animation and rollback your animation to older versions.I have two kinds animations exported : one "normal" and a geocache version also. For the geocache, I use Alembic and for the moment I'm pretty happy with the results.
For the "normal" version, i was thinking of using animImportExport module from maya. It seems to work fine, but then comes THE issue I remember having to discuss for hours in all the studios I've worked : what about the constraints?i have my character, for example Ogre_chr (group node) and i export all anim below that node and call it Ogre_chr_Shot101_v01.anim. But if there's a constraint outside the ogre, it won't be exported. I could take the anim of the object that is constraining and add it to my .anim, but imagine two characters interact with one same constraint : saving versions of both characters will cause issues when you play around with loading different versions of both characters.
View 9 Replies
View Related
May 15, 2012
I am facing a problem in autocad. The attachment is a pipeline route profile(graph). I am facing the problem to plot the graph.
View 9 Replies
View Related
Oct 4, 2012
how to do pipeline layouts for coatings, inspections etc. I've been involved with things such as Labview so I'm not exactly new to design sw.
View 6 Replies
View Related
Jan 20, 2013
I have a 2D pipeline layout. Nodes on the pipe are known by their X and Z coordinates. A FORTRAN written code calculated the nodes displacement in 2 direction of x and z.
I have to draw the nodes, connect them to each other to obtain pipeline layout and then draw the x and z deformations separately to show the deformed shape.
Input format is like
PN x y z
1 0 0 0
2 0 0 10
10 0 0 100
20 10 0 100
40 40 0 100
I though ACAD might be an easy tool to do this. I am trying to use MacLee's or Geobuilder's LISP routine to import the x and z coordinates into CAD.
MAcLee's routine doesn't recognize node numbers at the beginning. So I shifted into Geobuilder's rotine. Still I am trying to use but with no lock till now.
Any easier method for drawing these simple stuff, coordinates and deformation? Is it possible easily in ACAD? My other limitation is that ACAD is the only software I have in my hands.
View 4 Replies
View Related
Feb 27, 2013
Is Adobe going to make Lightroom 10 bit display pipeline capability?
View 8 Replies
View Related
Jun 18, 2012
At our office We use alignments to designate the pipeline. At our pi.'s or points of intersection We have the autocrat _wipeout circle. It works fine in c3d 2011, but for some reason when We take them into c3d 2012 the wipeout circle goes under the red line instead of above. We have checked through the properties and can not find a display order. Otherwise We are currently inserting a wipeout circle and having to place on At every intersection.
View 2 Replies
View Related
Dec 19, 2011
What I have is a topo plan in 3D (All contour lines have x, y and z values). My pipeline is on x and y coordinate only. I need to get the corresponding z value for say about 2000 points on the pipeline.
View 9 Replies
View Related
Jul 24, 2013
I've seen in action the Resolve and I don't really like it.. Using Smac as grading tool in a pipeline? I mean, any colorist using Smac for grading?
View 3 Replies
View Related
Aug 13, 2013
I have a 2D (dwg) plan and profile of pipeline ( Scanned) and I am going to find a way to have this pipe as 3d ( or featureline).
I can't do this manually because this is a long pipe.
View 3 Replies
View Related
Jan 19, 2012
What's the difference between 3d studio max and maya?
Im a maya user but I'm curious to know what 3d studio max has to offer that maya does not?
View 3 Replies
View Related
Feb 6, 2013
how to convert .obj to .mb?
View 2 Replies
View Related
Jun 30, 2011
Whenever I try and take a UV snapshot of a set of UV's in Maya 2012, I get the following error message: // Error: Failed to open output file: C:UsersFraggerDocumentsA Work FilesVisualisationsimagesYellowBucket.*.tif
This has happened every time I try to take a UV snapshot in 2012, but it never happened on any of the earlier versions.
BTW, I'm not a tech savvy person so small words
View 5 Replies
View Related
Oct 26, 2012
I can't seem to export any geometry to .fbx. Not even a simple sphere. The script editor reads:
file -force -options "v=0;" -typ "FBX export" -pr -es "C:/Users/showme/Desktop/test.fbx";
// C:/Users/showme/Desktop/test.fbx //
But no file is saved. No problem saving .mb to the same directory so it's not a folder-lock issue. I have tried uninstalling/reinstalling the complete Maya 2013 package but to no effect. I need to export to .fbx in order to get the exact camera position along with my geometry to modo.
View 1 Replies
View Related
Dec 27, 2005
I'm not sure what Software to spend time learning? I already asked this once but I would like to know, what's the best? What's the easiest? Is the Best hard? Also what makes it the best?
View 9 Replies
View Related
Apr 29, 2013
it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.
View 9 Replies
View Related
Feb 20, 2014
Whenever I open up Maya, I can only view the top menu bar and I'm able to open up the "Open File" menu and select a file to open, but I don't see anything open. I've downloed services pack 3 and 4 already and they're not working.
View 3 Replies
View Related
Nov 10, 2011
It seems that the use of the formLayout UI element prevents a window from being resized smaller than the properties provided in the layout.
In earlier versions of Maya this was not the case, and the use of formLayout could be resized to any arbitrary size along with the rest of the UI elements. Are there any workarounds to allow the formLayout to have this previous version behaviour?
Compare the window and formLayout examples to see what I mean:
[URL]
The window example can be scaled down to any size, but the formLayout cannot. Setting the sizeable flag on the window does not allow the formLayout to be sizable, and there does not appear to be a sizeable flag for the formLayout.
View 1 Replies
View Related
Nov 19, 2011
I accidentally turned it on, but now I cannot do anything about it.
View 1 Replies
View Related
Apr 12, 2012
I've noticed what I think is an inconsistency with regards to naming objects.
Say when you create a cube, then straight away duplicate it, the new object would be suffixed with another number.
If you parent those objects first then rename them to have the same name, you can use the same name.
When you unparent the objects, the names will again be suffixed with a "unique" number.
Is this the correct behaviour? Or is it a bug?
View 5 Replies
View Related
Aug 5, 2012
I found a toy which is belong to my brother's son in my grandmother' house. It is a Fire engines, and it has a adjustable Fire ladder,then I want build this things with maya, so ......the modeling is done, and then the problem comes out when I ready to rig the fire ladder, look at the pic below, let me explain:
1.there are three axle in red : A B C , blue things is base of axle
2.the green thing is the fire ladder
3.the yellow thing is a hydraulic push-rod which can be adjustable
4.the pink thing looks like a Skateboard, and hydraulic push-rod base on it.
5.the gray thing is a part of fire engines' body.
there is no problem if it has a fixed pole instead hydraulic push-rod, because I can just use a IK handle link A & C, but now....it doesn't work.
View 1 Replies
View Related
Jan 23, 2012
The last time I imported an object that had the .stp format everything worked fine. But now I get an error message. I tried Maya 2011 with out success. It did work on another machine with Maya 2010.
View 4 Replies
View Related
Apr 30, 2013
I recently began using Unity at work, exporting from Maya does not allow me to keep Blend Shapes or Deformers (not even by doing a Geometry Cache, Unity does not read any of that) and wanted to test out how to make a facial rig using joints in case I ever need one.I have seen demos using 3D Studio Max and I see the gist of it is to create a round joint hierarchy around the mouth and eye, mimicking the edge flow. The place where I got stuck is when I saw a NURBS controller in Max move a parent joint without affecting the children joints. I know how to move a parent joint without affecting its children (press Insert) but not how to set a constrain to do the same in Maya. If I use a parent constrain or direct parenting moving the parent joint drags all the children along.
How can I get a constrain to affect only the parent joint and not its children?
View 2 Replies
View Related
Jan 10, 2013
I am trying to import a DWG from AutoCad 2010 (PC) into Maya 2013. All I get is an error. I was searching trough the web and have found no solution to this.
View 5 Replies
View Related
May 2, 2013
I imported a character from another scene and made sure to highlight the eyes when doing so. Now that I've imported my character, the color in his eyes is missing completely. I tried to go back in the hyper shade and reassign the color, but it won't work.
View 1 Replies
View Related
Dec 17, 2011
i have 3dsImport.mll installed and active in the plug-in manager, but 3ds files are not importing. a transform node shows in the outliner, but there isnt actually any data/geometry to see or select or scale etc etc. i am working with Maya 2100 x64 MAC.
View 4 Replies
View Related
Sep 14, 2010
I've been getting my hands on a few models from different games (Such as the Spy from 'Team Fortress 2', and Mario from 'Super Smash Brothers Brawl') lately, all of which are already weighted properly... So I can simply apply IK's and begin animating in a matter of minutes...
However, I can't set up any of them with a HIK rig (To use with Motion Capture..).. I keep getting an "Invalid skeleton or no skeleton. Can't create new rig." error when trying to Create the HIK Rig (I can Characterize the skeleton with no problem though). I know that the mesh is binded already to the skeleton using skin clusters..
View 4 Replies
View Related
Feb 21, 2013
I currently am porting all my engine code from "XNA" to native C++ DirectX 11.1 for Windows Store App's and my question is basically what format does the industry use for Exporting their models (animated/skinned) in Maya to use with their game engines that are on DirectX. I preferably would almost think writing a Wavefront .obj imported in c++ would be the best route to take as its the native format in Maya for exporting models correct? Just looking for some insight before I attempt to roll something up here. I see Microsoft seems to want to use the .SDKMESH format which they have a loader for in their DirectX TK toolkit but I HIGHLY doubt Maya supports exporting in SDKMESH format. They also have a tool for converting FBX files to SDKMESH so I guess that is an option if I want to have to export in FBX then convert to SDKMESH just to see something not export/convert correctly with all those paths of resistance.
View 1 Replies
View Related
Aug 28, 2012
My friend told me that in Autodesk Edition 2013, we can save files that are worked in Max as Maya and vice-versa. Since I find it easy to Model in Maya and texturing in Max easy, i got both Maya and Max 2013. I found how to save Max files to Maya. but I can't find maya's "Send To".
View 5 Replies
View Related
Aug 24, 2012
Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)
i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.
Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?
View 1 Replies
View Related
Feb 23, 2012
I'd like to know how can I remove perspective view from a camera!
View 1 Replies
View Related