Whenever I try and take a UV snapshot of a set of UV's in Maya 2012, I get the following error message: // Error: Failed to open output file: C:UsersFraggerDocumentsA Work FilesVisualisationsimagesYellowBucket.*.tif
This has happened every time I try to take a UV snapshot in 2012, but it never happened on any of the earlier versions.
I created a flat polygon shape (object) and attached it to a motion path (curve). I then created a Animation Snapshot. So, my question is, why are the shapes bunched up at the beginning and end of the Animation Snapshot render ... instead of being all equally spaced?
Does setting preference to make a initial snapshot help? I've been doing some testing and can't see any benefits from it. It seems I can always select the open history state to revert back to the beginning.
How do I do a composite snapshot using Photoshop CS5. I know it can be done in CS6 using Control + shift + alt + E. I am not having any luck using those shortcuts in CS5.
I work for a school district that uses VideoStudio X4 in their High School lab. We are in a Windows Domain where each student logs in using their own user ID and password to a Windows XP Pro computer. When a Student logs in and uses VideoStudio, Take a Snapshot does not work. If I log in as an Administrator that feature works. So there is a file permissions issue - but I can not find which file/folder I need to give the students rights to. I have given the Corel folder in the Programs folder Modify rights. I also have given the Corel folder in the All Users | Documents and Settings | Application Data (hidden) folder Modify rights. Neither change has worked.
Inside the A/E CC, The small Camera Icon that Is to take Snap-Shots, Where dose It Save the Snap-Shots ?I do see the Icon for show Snap-Shots but I don't see any.
I have also added the path controller and have animated some rotations (Z axis only for now) as the assembly goes around the path.
My question is - I can duplicate the assembly via the snapshot tool easily enough and they all follow each other as expected...but how can I now copy my previous set up animation onto the new cloned assemblies?
Is there a way to copy and paste the original animation - then either time shift via the curve editor or % on path controllers?
I'm struggling in Photoshop with a large number of scanned B/W photos from the '50s and '60s with wide areas of dust and scratches. Dreading the prospect of tedious cloning or healing, I googled for "Dustbusting 101 in Photoshop".
Make a copy of the background layer, select this layer, go to FILTER > NOISE > DUST & SCRATCHES. Set the Threshold to 0 and increase the radius setting until most of the scratches and dust disappear. Add some noise to this layer so that it closely matches your original image. Use this layer to "paint" in the dust and scratches, to do this make sure this background copy is still selected, go to EDIT > TAKE SNAPSHOT. Then select the original background and turn off the background copy layer. Click on the cloning tool and in the options box choose FROM SNAPSHOT. If the dust or scratches are light use the DARKEN MODE for the cloning tool (this will only fill in the light areas and will not affect the other areas of the image). If the dust or scratches are dark use the LIGHTEN MODE for the cloning tool and go over these areas. For this technique you should use a small brush size, although it is tempting to rush through it using a large brush."
I am stymied when I get to the part which says: "... Click on the cloning tool and in the options box choose FROM SNAPSHOT. ..."
I have a problem pasting an Adobe Acrobat snapshot as new picture in PSP4. Pasting it directly e.g. to MS Word works fine, but I would need some of the snapshots also as a jpg file.
I use the Adobe Acrobat X (ver 10.1.2) Standard snapshot tool to copy a picture and then try to paste it to PSP4 as new image. The result is every time the same: about 7 mm slice from the right is moved to the left side of the image. See attachment.
The attached file is an example showing 7 mm slice from right side of the image on the left side.
I'm developing a VB.NET framework 4.0 that must works with Inventor 2013 and Vault.
My *BIG* problem is to obtain a simply image (bmp, jpeg, whatever you want) of the ActiveDocument in Inventor when the user add the file inside Vault (VaultCheckinTop) - my goal is to create a detail technical pdf report and store it in our database.
I'm able to create ALL (get iProperties, etc) but i cannot take a snapshot of the ActiveDocument.
I've tried both Apprentice way and ClientView way registering the old-know "InventorThumbnailViewLib", without success.
I cannot (and i don't want!!) use the VisualBasic.Compatibility method because it's ultra-deprecated, and i cannot use too the VBA scripting because my application it's create in VB.NET.
replicate in "silent mode" at runtime the "Export to Immage" command of Inventor.I have read all similar post found on the net, without success
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My scenario is: VS2K10 - Framework 4.0 - Windows 7 @ 64bit - Inventor 2K13 @ 64bit with Update 2 - last DeveloperTool @ 64bit
I am using this code previously posted at the swamp to save layout views but would also like to save a layer snapshot at the same time as you can with the view command.
I have just editted an image, initially by cropping, then making some general tweaks. I saved this as a Snapshot.
After some though, I decided I wanted to change the crop, so I went back to the original image, and re-cropped it. Fine, But now I wanted to re-apply some of the changes made in the Snapshot. How can I see the steps that I went through to create the snapshot? I saw Update with Current Settings on the sub-menu (right click) for the snapshot, but wasn't sure if that was what i wanted to do.
I have VS Pro X3. I have a clip I would like to get a photo from. I follow the direction up to taking a snapshot and having it appear in my photo library. How can i now send it to my Photoshop program or any place on my hard drive to email or manipulate?
How to export below snapshot setting through idExportJPG type since could not find color model, format, and resolution settings in javascript export options.
Is it possible to make an i part or i feature of the beam end shown in snapshot (every thing except back to back channels) i.e., couples of holes at certain distance attached with some plates etc, so that it can be populated to identical locations.
But no file is saved. No problem saving .mb to the same directory so it's not a folder-lock issue. I have tried uninstalling/reinstalling the complete Maya 2013 package but to no effect. I need to export to .fbx in order to get the exact camera position along with my geometry to modo.
I'm not sure what Software to spend time learning? I already asked this once but I would like to know, what's the best? What's the easiest? Is the Best hard? Also what makes it the best?
Whenever I open up Maya, I can only view the top menu bar and I'm able to open up the "Open File" menu and select a file to open, but I don't see anything open. I've downloed services pack 3 and 4 already and they're not working.
It seems that the use of the formLayout UI element prevents a window from being resized smaller than the properties provided in the layout.
In earlier versions of Maya this was not the case, and the use of formLayout could be resized to any arbitrary size along with the rest of the UI elements. Are there any workarounds to allow the formLayout to have this previous version behaviour?
Compare the window and formLayout examples to see what I mean:
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The window example can be scaled down to any size, but the formLayout cannot. Setting the sizeable flag on the window does not allow the formLayout to be sizable, and there does not appear to be a sizeable flag for the formLayout.
I found a toy which is belong to my brother's son in my grandmother' house. It is a Fire engines, and it has a adjustable Fire ladder,then I want build this things with maya, so ......the modeling is done, and then the problem comes out when I ready to rig the fire ladder, look at the pic below, let me explain:
1.there are three axle in red : A B C , blue things is base of axle 2.the green thing is the fire ladder 3.the yellow thing is a hydraulic push-rod which can be adjustable 4.the pink thing looks like a Skateboard, and hydraulic push-rod base on it. 5.the gray thing is a part of fire engines' body.
there is no problem if it has a fixed pole instead hydraulic push-rod, because I can just use a IK handle link A & C, but now....it doesn't work.
The last time I imported an object that had the .stp format everything worked fine. But now I get an error message. I tried Maya 2011 with out success. It did work on another machine with Maya 2010.