Illustrator :: Eliminating Space Above Character In AI File For Exporting To PNG
Nov 2, 2013
The image above is for a website which has a colored background. The image will be exported as a PNG file so that the background is transparent. I am unable to eliminate the space above 40th. It seems the bounding box around the character can not go past the artboard area. Is there a way to crop in Illustrator or do something to the character so that it is flush at the top on the artboard area?
I'm attempting clean up some JPG images of product for sale. I do not know the technical terms for what I am attempting to do. I wish to eliminate all of the background space. I wish for the file to display only the product as if floating in empty white space.
I am using Adobe Photoshop Limited Edition; I also may use Adobe Illustrator.
After exporting an *.ai file to jpeg using 150 ppi and 5 for compression, I have extra white space below the artwork. This has happened in two files after exporting.
I am trying to export a rigged character mesh (with clothes and shoe meshes too) using fbx so that i can put the character into UDK. Max wouldn't do it at first. (exporting all the meshes with the textures) that is, it did do the fbx file but udk would always crach importing it.
Then i managed to export the meshes seperatly and udk would import them with the textures moslty ok. But.... then max would not export the animations correctly. it totally ignores the 'range' you specify when doing the export. UDK would import them but they were the wrong lengths because of what max exports. i had to go into max and delete the frames and keys of the animations i did not want exported. that worked. obviously i had to do that for all of my animation sequences.
Now. once i figured out that max would only export animations that way i thought 'a-ha, now i can try exporting the character mesh with the clothes and shoes and rig with the textures. but max won't do it. i even tried to just do the body mesh with the rig as i did before (she runs around naked in udk) but now max won't even export an fbx file that UDK recognises as having a skeletal mesh in it. UDK only sees a static mesh.
Do i need to re-install max? is that a hassle? or does it do a repaire?
When I export my .Ai file to .swf, the .swf has a huge red square overlaying the image, as well as some rnadom lines and chunks of other pieces of the art scattered around. Basically it's not saving as the image should be. It is a larger file size.. does swf only work up to a certain size?
I've an illustrator document that has a code badge design. The bade design includes a 4 digit code that will alter 61 times but only in terms of the digits. I've set up my artwork into 2 layers with type on the top and the graphic underneath. Is there a way of using a script or code to export the graphic with each of the 61 codes or do I need to modify the Ai file 61 times and export 61 seperate raster images?
I have a logo that I ultimatly need rendered properly in a PDF to send for proofing. It has a overprint effect in it but I can't figure out a way to export it as a tif or jpg with a simulated overprint.
What I have tried:
Export as tif and export as jpg (from Illustrator CS5). Neither export has a simulate overprint option, and both export with a big green blob on top of everything (the green blob is the shape that is overprinting)
Save as PDF, press ready, defaults to view of green blob (not simulated overprinting)
Save as PDF, change to PDF 1.3, in advanced flattening I set overprint to preserve, and high resolution. Same result as above.
In a PDF I can turn on the overprint preview, but I can't make that a default (as far as I know). Additionally, I am sending this to a client, I don't want to have to tell him "Oh, and by the way, here are the 10 steps to simulating overprinting in PDFs!"
Also I have tried to import from PDF to Photoshop and there is no option for simulated overprint there as well.
Also, I don't care if it is just a jpg or tif placed into a PDF, I don't need to preserve vector for this portion of it. If I can, then great, if there is a solution but I can't find, It is only for presentation at this stage.
I'm working with an Illustrator file in CS2 and after a certain point it has started saying 'the file could not be written due to an error' when exporting to a jpg.
i've tried a couple things like deleting layers and although the file is much smaller, it still says the same error when exporting.
at its highest it was 130mb as an illustrator file and jpgs were 2-5mb.
i''ve tried copying some of the layers into a new file but the error report still comes when i'm exporting.
i have vector and raster based data in the file and tried turning off/deleting either of the layers and there is no difference.
i don't understand why it's started doing this because before it had no problem at all exporting before.
I'm trying not to have to reproduce days of work to remake the file.
I have an AI (bundled in CS6) document that has a large number of objects in it - approx 200. Single artboard, single layer.
These objects (right word?) are a combination of placed .png files, polygon/primitives (mostly circles) and text labels. I would like to quickly create and export a .txt or a .csv file that has the following coordinate and size information about each object in the AI document:
Pos (x,y) Size (w,l)
Is there a menu feature? If not, is there a suggestion for a script? Would like to save a day's work going object by object and manually transcribing this information into a text file.
I am making artboard of 100px by 100px in order to make a button when I export it (in 72 DPI) the result is 101px by 101px. So how can I export in the size i define the artboard ?
For information I am usind illustrator CC on an iMac.
When I export from Illustrator CS5 with "Use Artboards" checked it adds a "-01" to the end of my file name before the extention. I'm assuming that its because its artboard #1 or something. It happens with the all or the range button checked. It doesnt show the -01 when you are saving the file name. This is pretty annoying because I have to go back and re name the files when this happens.
the code above shows how I managed to export a artboard with all layers to PNG-File. My question is, if there is a faster way to combine all layer before exporting, maybe a way without the "temporary layer" (Rasterize(...)-method)?
When I export with the standard-export-button in Adobe Illustrator, it runs fast and with all layers.
I'v seen for exporting a path to illustrator, they mention the File>Export>Export Paths to Illustrator option. When I look under "Export", the only options I get are:
Data sets as files... Render Video... Zoomify
I can still drag/cut/paste the path into Illustrator, so I haven't been stopped, but why the export option isn't showing up?
I need to export with artboard. Illustrator automatically adds a number to my original file name. It won't even let me replace the old file. It is extremely annoying and makes flow with other programs really hard because they can't auto update, since the file name changes. When you have multiple files, you can't be manually renaming all the time.
We have some patterns that our customers can choose from to put sandblast film on their windows. Not sure about the english term for it, but this is what i mean:
We are looking for a flexible way to make the vector file from a predefined pattern.
Like the example below, when resizing the outer rectangle (= the window), the number of squares should be adjusted automatically. And the squares need to be centered in the window all the time.
I'm not such an expert in using patterns in illustrator, but i believe there is no way to define settings that control the pattern i believe? Like pattern brushes in illustrator, in which settings can be set like scale the pattern or scale the space inbetween, center the pattern,...
The square pattern below is just an example, see some other examples that i would like to easily control the thickness of lines, number of circles, space between stripes, horizontal and vertical scale of the pattern,...
when exporting a photo, does Lightroom convert to a profile or assign a profile? Because there is no way to choose. I tried to export a photo with 3 different color spaces (sRGB, AdobeRGB and ICC profile from laboratory where I print my photos). After exporting them to JPEG it turned out that all of them look differently on my monitor - does it mean that Lightroom assigns a profile? If it was converting, shouldn't they have the same colours? What is more, after printing them in laboratory, results were completely different than I expected - the photo which had closest colours to what I saw in Lightroom was that in sRGB, but that with ICC of Lab was very different (much colder colours).
Where is the problem, or what aspect do I seem to misunderstand? Do I have wrong settings, should I use DNG to work with photos, should I export to TIFF, or I just have too weak monitor or wrongly calibrated one? Should I calibrate when viewing a picture in Lightroom or with the use of a photo exported to the ICC profile of Lab?
I would like to have a little bit of control over what I'm working on, depending on whether I want to publish it on a website or print. I know that my monitor can be a problem (I have an iiyama with IPS), but surely there has to be any way to make results of my work a bit closer to my expectations.
Just for information, my workflow doesn't require Photoshop, as I rather prefer to use only tools from Lightroom. I hope that my problem doesn't require the use of Photoshop.
I'm currently working on a project that requires modelling in revit but exporting the final drawings in Autocad format. As a requirement from my client, I am demanded to export the entire paper space into the model space as Autocad entities.
When I export the drawing, the composition that I model in Revit is shown in the paper space, Is there a way to automatically export this composition into the model space?
Using the new caracter font scroll feature in CS6. When scrolling through fonts by highlighting in the carater box and watching my type change from font to font, it will come to a stop at certain fonts.
I'm needing to loop through each character of a text frame and check the color of each character. Is it possible to get the swatch name of each character? Or can you only get the red, green, blue values?
When using the type tool in Illustrator, setting the font size to 150mm give me a character size of 107,373mm and in the H value window it says the size is 185,15mm wich mean that none of the sizes is actually correct when using text and for me that is usless because I get drawings with spesific text hight and length.
I recently upgraded my 07 macbook pro to a 2012 macbook pro with retina display running 2.6 GHz Intel Core i7 with 16 GB 1600 MHz DDR3 memory. I had no issues with my old mac the entire adobe ran perfect now I am having issues with Illustrator CS5. Each time I navigate the character drop down menu Illustrator crashes on me. I get this page:
I created a character in illustrator that I plan to use in animations and on the web. When I shrink the vector to the size of, for example, a small avi picture for social media, I significantly lose line quality. How can I maintain the quality of detail? Is there a specific way that I should save or setup the document?
I'm wondering why some fonts arent visible in my character viewer. I am using Illustrator Version15.0.2 on a MacBook Pro running 10.9.1. I have included 2 screen shots below for a visual reference.
Additionally, I'd like to understand how the fonts in the character viewer menu are organized. I know they are alphabetical, but what are the grey divider lines representing?
Can I deactivate non-english language fonts so that this menu is less conjested with fonts I never use? I've used Illustrator for years. Which fonts are actually non-english. As a side note, I use Font Explorer X Pro to manage my fonts.
Can you fill individual characters each with a gradient, I get black when I try(the black type with one letter selected). When I create outlines from the type I get what I need(Crushed with radial gradient in each letter). I would like to keep this editable type.