Illustrator :: Why Are Some Fonts Blank In CS5 Character Panel
Jan 20, 2014
I'm wondering why some fonts arent visible in my character viewer. I am using Illustrator Version15.0.2 on a MacBook Pro running 10.9.1. I have included 2 screen shots below for a visual reference.
Additionally, I'd like to understand how the fonts in the character viewer menu are organized. I know they are alphabetical, but what are the grey divider lines representing?
Can I deactivate non-english language fonts so that this menu is less conjested with fonts I never use? I've used Illustrator for years. Which fonts are actually non-english. As a side note, I use Font Explorer X Pro to manage my fonts.
in Illustrator CS6 I can no longer use my mouse wheel to scroll the list of fonts [which appear when you click the down arrow next to the font family] in the Character control panel. I could do this in CS5.
When designing a sign for a customer, I take a photo of the existing signs, place on a new document in illustrator cs6, type text then scroll through the text character drop down menu to match the new sign text to the font that is currently on the customers signs, business card etc.
There are many different types of fonts and I would prefer not to have the adobe system fonts, asian, arabic and other fonts that are not used for my purposes.
Is there a way to remove them from this list.
I have tried deleteing them from the window 7 font manager but they are essential system fonts and it displays a message that some programes will not work if I delete them.
I have tried show/hide in the windows 7 font manager but this has no effect on the fonts displayed in illustrator.
I'm trying to use Illustrator CC (instead of CS6).. In AI CS6, pressing Command+Shift+Option+F on the keyboard, while text is active, hilights the Font Field in the Character Panel... not so in AI CC. I can open CS6 on the same file and it works... Open AI CC and no result.
When I get to the character panel I cannot enter numeric values using the numeric keypad. I'm using CS6 (13.0.1.1) under Windows 7. How to report a bug.
I had a problem with my fonts be locked in all caps.Clicking the reset buttons did not clear it.On the internet it said to open the 'character' panel and change it there but I couldn't find the character panel.It is not on the menu bar at the top of the screen nor is it available under the Window drop down. I finally found a work around on the internet but would like to have access to the character panel.
I'm trying to see how tracking and kerning differ through the Character panel. Tracking adjusts the space between characters, though isn't that the same thing that kerning does?
Any issues with the tracking settings in the character panel on PC? When I type in a value and click the enter key, it seems to round down or round up to a close, but random number.
I found that those shortcuts of the 'Character Panel' don't work correctly in Photoshop CC.
For example :
Press [cmd(ctrl)+ shift + >]→Increase or decrease the font-size with a step of 33.74px every time I press the shortcut.Previous version of Photoshop just changes the font-size with a step of 2px.
The same problem occurs while using the shortcuts to control tracking or leading etc... Obviously the 'step' is not correctly.This could be a critical problem for me.
Aonther problem is if you try to set the font-size to 100,it will say this 'A value between 0.01 pixel and 1296.00 Pixels is required.
On all previous versions of photoshop, whatever fonts were in the windows/fonts folder were available to use in the character pallet. Now, with CS3, only the system fonts show up. Some of the other fonts are listed separately at the bottom of the list...but by name only. Meaning they are not actually the font style that they claim to be.
I am working on (yet another) minecraft character rig xD
So i have set up a facial control panel, using blend shapes and driven keys, but i need it to follow my character. If i parent it to the head, i doesn't follow when i grab the skeleton and move the character around, and if i bind it to the neck joint, i am not able to use the control panel, because the movement of the controls are locked, since they're binded to a joint.
I have been using PSE 10 on this laptop for over a year, and PSE 7 for years. Today I opened a PSE file to carry on working on it, and the layers panel was blank, even though it has several layers. I opened a jpg and tried to create a new layer, and nothing shows up in the layers panel. I don't remember changing anything between last night and today. Is PSE corrupt?
I've recently moved to CS6. My object styles panel is blank.
THe panel is there with no info inside it. When i open the same job on another machine with the same specs as mine, the artwork is fine and i can see my object styles. WHen I open old artwork that has object styles set, I cannot see them, but again are fine on another machine.
Using the new caracter font scroll feature in CS6. When scrolling through fonts by highlighting in the carater box and watching my type change from font to font, it will come to a stop at certain fonts.
I'm needing to loop through each character of a text frame and check the color of each character. Is it possible to get the swatch name of each character? Or can you only get the red, green, blue values?
When using the type tool in Illustrator, setting the font size to 150mm give me a character size of 107,373mm and in the H value window it says the size is 185,15mm wich mean that none of the sizes is actually correct when using text and for me that is usless because I get drawings with spesific text hight and length.
I recently upgraded my 07 macbook pro to a 2012 macbook pro with retina display running 2.6 GHz Intel Core i7 with 16 GB 1600 MHz DDR3 memory. I had no issues with my old mac the entire adobe ran perfect now I am having issues with Illustrator CS5. Each time I navigate the character drop down menu Illustrator crashes on me. I get this page:
I created a character in illustrator that I plan to use in animations and on the web. When I shrink the vector to the size of, for example, a small avi picture for social media, I significantly lose line quality. How can I maintain the quality of detail? Is there a specific way that I should save or setup the document?
Can you fill individual characters each with a gradient, I get black when I try(the black type with one letter selected). When I create outlines from the type I get what I need(Crushed with radial gradient in each letter). I would like to keep this editable type.
Creating a character to animate in AE. When cutting up model, like the arm, the continuity of the black stroke becomes broken when rotated. I know a lot of people do not use black strokes or outlines thereby not having the problem, but I want to keep my black outlines of my character.
I have CS5. The bugs and broken features in AICS6, make it unusable in my workflow.
I am specifically concerned about the inability to drag global color swatches from the color panel to Gradient stops in the Gradient Panel. I use this method to update a gradient color because I find it MUCH faster than option-dragging to duplicate a stop color, then deleting the unused stop. Since I do this constantly, I find using CS6 very tedious.
I would like to space characters in a line of text evenly, based on their centers, such that the letters in two rows of text would be horizonatally aligned, regardless of the letters used. I know I could convert to outlines, and then space objects evenly, but I would like to avoid that if possible.
I need to get the position and orientation of the first and the last character in a text frame art, that is, I need its matrix.There are a number of functions in the API that is supposed; here's a snippet from the file ATESuites.h
Return transformation matrix of this run.The matrix returned spesify the full transformation of the given run. You need to transform the origin by IGlyphRun::GetOrigins() and
concat with ITextFrame::GetMatrix() in order to get the location of the glyphs. ATEErr (*GetMatrix) ( GlyphRunRef glyphrun, ASRealMatrix* ret);
Hence, getting the matrix of the first character or glyph should look something like this:
But the coordinates, either returned in frameMatrix (tx and ty) or the firstPoint are obviously wrong. It appears that they an offset which is allmost constant. The x-values are approx 7664 points too large (give and take a few decimals), and the y-values are approx 7893 too large (also give and take a few decimals).