I'm working on a necrotic zombie-like picture of myself and was trying to wrap skin around my mouth, but it looks fake. Can anyone give me a tip on how to make this look real?
I also noticed my right eye is much darker do to the lighting of the original picture, and I can't seem to get that lightened to match the left one.
I am working on a private cartoon project, designing the backgrounds. One of the scences is located in the desert. I really want to create a realistic stone, with depth (like you would in Photoshop with the smudge tool) but I dont really know how. I tried the following things so far:
1) Drawing the shadows ect by hand with the pentool (didnt bring me the results i wanted) 2) Trying to add a texture (same problem^^) 3) Trying the gradient mesh tool (It is just not doing what I want)
Any good way to create good looking cartoon rocks?
I have been working at this for about 4 hours and I am still stuck. I am trying to create a padlock from scratch, and have had nothing but problems. Below is one I used as a reference. I created a block for the lock itself and used a gradient fill on it. I then added some filters (noise, blurr, etc.) and came up with a decent though clipart looking lock. I think with some more time I can come closer to the desired effect. My sticking point is on the metal arm. I have tried and tried to duplicate this metallic silver look, and it just looks horrible.
Is there a plugin out there that does the following effect :
Seems like it would be simple enough to create manually (albeit require some time), but even more simple to automate through a 1-click plugin, if it's out there.
I'm editing a photo of my friend playing a musical instrument. The photo is completely black except for him and the picture is of his profile. I want to add realistic stage lights without the corney lensflare effect. The lights would be added to appear as if the camera is looking right into them.
I must make photos of engraved medallions, and I was wondering if instead of having to engrave and shoot each one I could take pictures of a blank and then use a photoshop text effect to simulate the engraving.
is this is feasible and reasonably easy to do or not?
I'd like to show you what I'm trying to simulate but I apparently need 4 posts to have the right to post links...
I am trying to create a patch of skin for an arm and leg that are partially obstructed by another object. I am trying to use the Clone Tool, but with limited success. The slight tonal changes of skin are very challenging. Should I be using a different tool/technique?
Can you make a Pen Tool path (white), and then, by using the Brush Tool, color it in automatically ONLY within the path's designated area?
Having the ability to do this would enable me to create "digital watercolor" images with texture. I would take the white paths, and then select a color and use the Opacity Tool to make the colors look like watercolor paint by using the Brush Tool. The issue is: can I make a color texture in any path?
I am trying to create a rubber stamp effect over a jpg by using the following steps: URL....
When I Live Trace the below image "A" it doesn't look like the original and changes into image "B".Also, I cannot seem to extract the white from the picture after I have Live Traced it?
How to create the effect of an object (in this case a crown) hanging on the edge of a letter (on the end of a word). I am designing a logo for our kids ministry at church. It is called "Kids of the King" and I have an eps of a crown and I want to hang the crown off the K in the word King. I am trying to make it where the back half of the crown is hidden behind the K so it gives the effect of it hanging off the edge of the letter.
whenever I try to create the effect to looks flat. The red lines stay on the top and do not wrap it suggesting the straw to be 3D. Another problem i am having is making the shadows on the straw to also look realistic.
retouching of product photos.I have some furnitures photos and I need white background and realistic shadow, but I dont know how to create it in photoshop. Real shadow is no good and I need to replace it.
I am trying to create a graphic style that will give me a frame that has the 3d rounded effect. Bevel and Extrude isn't what I am looking for... I have a pic here with a bevelled edge effect, but it has a flat surface...and I want it to look round...
I have three photos I'm stitching together, a somewhat panoramic end image.
I have done many of these before, with various techniques, however, I'm wondering what techniques any of you would use to make sure the seam between the photos blends perfectly in regards to color.
You can see below that the blue of the sky is slightly off, producing a visible seam. I can tweak the levels to get it looking better, but then other parts of the image get tweaked the wrong way, as in, if I fix the color in the sky, the color of the rocks below go way off.
Am I just better off merging the layers, and using the heal, dodge, burn tools to paint it together, as I have done before?
Should I use selections in specific areas to fix the color?
This comes from the game "Thief 2". How they did with that "creased" technique? I mean, the fabric over the booth has some realistic folds, especially at the bottom; how they manage to make that? Did they scan a fabric sample or there's a trick with Photoshop to make those folds credible like that?
I'm currently modeling a propeller and i want to fillet the base of the blade to the hub but the way i have it will only let me fillet it towards the patched surface on top of the cylinder, what can I do?
I would also like to have the fillet be a large radii on the center and be small at the leading/trailing edges.I just tried posting it but the file I have available now is bigger than the limit and I cant compress it to 1.5 mb, while I get acces to the file on monday:
The blade is comprised of 2 lofted surfaces and patched surfaces to join them and make a closed loop, one of the patched surfaces ''hugs'' the cilinder outer surface (hub), when I try to fillet the it tries to smooth from the lofted surfaces to the patched surface, making the arc to the other side i want it to.
Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?
The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic and not as polished I guess.
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?
I'm working on an illustration of headphones and I need to make it look as thought the wire coming out of the headphones is sitting on a table and the light source is above and casting the shadow slightly to the left.I did the below test but it looks more like you are looking at the wire from an x/y axis.
I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.
I have made a film and seperated it into frames. I was wondering whether there was a automated process in photoshop to help me create a similar effect to the image above.
Is it possible to create a Hi Res styled effect with Photoshop alone, or is it just down to the original images limitations?The high gloss and full depth luster look amazing, is that just down to a good image then tweaked?
I have attached a logo I want to create. The text is running through this silhouette I have made and when it runs through the silhouette I want to change the text from black to white in only the places it is on top of the silhouette so it can be read.