Illustrator :: CS6 - Entering Text At Certain Point / Position I-Beam?
Jul 9, 2012
I'm currently running AI CS6. In previous releases, when I wanted to start entering text at a certain point (with the regular type tool) I would position the I-beam at the vertical line where I wanted to start, and with the little horizonal line of the I-beam on the horizontal line where I wanted to start, and click. But in CS6, that click seems to position the text on the left-most dotted line surrounding the I-beam, rather on the I-beam itself. Is there some parameter I can set so that the I-beam determines the starting point of text? Or do I just need to adjust my thinking to a different way?
I'm trying to get the position of point text from left anchor if left aligned, middle if center aligned and right if right aligned. is this even possible?
here are the keys of object I am trying to get at:
Is there a way to change the selection position and size by entering the numbers exactly? I find it difficult to make pixel perfect movements and it is tiresome to use the keyboard arrows to do this.
When something is selected, the position and size appear in the bottom left corner. Perhaps clicking on this could bring up a window that would let the user enter exact values.
I have created a polar grid in illustrator with many sections. I want to be able to enter text in every section of the grid and not just along the path lines. How do i create text frames so each grid section within the polar grid is separate and therefore allows me to click on it and enter text. I would also like to change the colour of all the polar grid sections individually. I think it might have something to do with threaded text but not sure.
I'm using AI CC now, but I noticed this problem in earlier versions of AI: If I want to place a one-word label on an illustration I move the type insertion cursor to a speific point on the screen image and click, but then the flashing insertion point, where the label will actually start, pops up elsewhere, usually a line or two above where the cursor was, and a pica or two to the left, forcing me to type the label, then move it into position rather than simply typing it in the right place and moving on. The problem is merely annoying, but I'd like to fix it. It's probably a matter of ignorance-I simply haven't read the right documentation, but I don't know what to call the problem. Where can I find out how to change the position of the cursor relative to the insertion point?
I need to get the position and orientation of the first and the last character in a text frame art, that is, I need its matrix.There are a number of functions in the API that is supposed; here's a snippet from the file ATESuites.h
Return transformation matrix of this run.The matrix returned spesify the full transformation of the given run. You need to transform the origin by IGlyphRun::GetOrigins() and
concat with ITextFrame::GetMatrix() in order to get the location of the glyphs. ATEErr (*GetMatrix) ( GlyphRunRef glyphrun, ASRealMatrix* ret);
Hence, getting the matrix of the first character or glyph should look something like this:
But the coordinates, either returned in frameMatrix (tx and ty) or the firstPoint are obviously wrong. It appears that they an offset which is allmost constant. The x-values are approx 7664 points too large (give and take a few decimals), and the y-values are approx 7893 too large (also give and take a few decimals).
when entering text, mega spaces seem to be a default between lines of text. Changing the leading does nothing to correct this. Thinking that my software became corrupted, I deactivated and reinstalled. But the problem persists. If I type the text into Word, cut and paste into PSE10, the problem continues.
I am creating subway art and am creating various templates. I would like it so that when I have a text box with a 5 letter word, and I want to enter a longer word, they all fit and just kind of smush together rather than me having to fix the text boxes constantly.
I've just tried entering some text on a blank canvas in GIMP 2.8.4 and the text tool doesn't seem to be working right. I click on the text tool, click on the canvas and try to type, but it doesn't actually type; it just operates all the shortcuts assigned to the keys that I've pressed.
Running OS X Mavericks on a late 2012 MacBook Pro.
I'm using Elements 5.0. Is there any way to limit the text during entry to a set area. Can't seem to find anything like a bounding box that prevents it 'leaking' out of the side/s of the image. Anything similar to setting margins in word for example?
I've been adding text to layers for a few months with no problem. I use the text tool all I get is a 'dot' with a line that extends as I type. It does create a layer and the layer is named by whatever I typed but there isn't anything there.I've gotten the outline to show, but it's empty. the font size might be too small to see. I have a 25 inch background and set the font to 72 but still nothing.
In Premiere Pro CC, if I have previously set an in and out point in my source monitor, the spacebar plays clips from the in point only. I'd rather be able to move my CTI to any place in my clip, hit spacebar, and play from there but it always snaps to the in point and plays from there.
The play around shortcut is a joke because it doesn't play from the playhead location and loops at seemingly random intervals.
At some point, several months ago, my sister and I were playing with transform (by phone, we are in different states) -- she had taken a Photoshop class and wanted to try to duplicate something.
I tried using my type tool yesterday, and couldn't see anything when I typed. (White background, black text, Arial, 14 pt, 100%). I've tried clearing type presets. I finally tried blowing it up to 500% and saw a small, gray font-like image where I was typing.
I held down Ctrl and played with the transform box: if I expanded the box, my text is there. I've tried clicking on everything at the top when in transform. How to get my type tool entering text in the regular way.
I am simply trying to create a banner for my Etsy shop (essentially a picture with text over it) and I'm having a devil of a time getting this simple task accomplished. Whenever I have the text box over the image I want to use I type in the text and it comes up as 'little marching ants' at the bottom of the textbox. I then go into preview and none of the text comes up over the image.
When I try entering a X/Y coordinate or enter the opacity number, when I try to type example 58, I type the 5 first then the 8 but it types it in as 85 putting the text infront
Also, when I type in the coordinates and want to delete the decimal place example, 23.756 to 24, I try clicking in the place and hitting backspace or highlighting the 3.756 and entering 4, it will hurry and highlight everything so when I backspace it delets all or when I enter the 4 it will highlight all and put the 4 so my object flys to another part of the art board.
I am creating a template that will have four text boxes that I will populate from a merge document. I need to have the envelope feature applied to each of the text boxes so any long text will be compressed to fit in the designated text box.
I understand the basic function, input text, select text, select Envelope feature but that sets the envelope box to the size of the inputted text, where I need a fixed text input box size.
How do I prevent "Edit Attribute" pop up prompt for entering text for an attribute in a block? I just want the same attribute text each time I insert the block, I don't want the "Edit Attribute" popup window to re-enter the same text every single time.
I do want the attribute text so mirror won't reverse it (I just want permanent attribute text).
First I delete the old regular text.Second I give the block an Attribute Definition Tag and enter the text I want in the Tag blank. Third I center where I want the text. Forth I save the block.
When I finally insert the block I get the "Edit Attribute" pop up to renter what I want it to say. Like I said earlier, I don't want this pop up, I just want to enter the text once and that's it. Also if I enter nothing in the "Edit Attribute" pop up, then no text will show on the block.
My curves layer sliders seem to have been reversed. I would like the curves layer to show the black point slider on the left and the white point slider on the right.
How to position a Point Helper at the endpoint of the Taper Length in 3d space? I think it would extend the Taper in its use for rigging things. Have a look at the screenshot. I mean the magenta ones.
I know there is a mathematically way with vector analysis, but it's to long ago to script it fast. Or is there a helper which has the same capability?