AutoCad :: How To Prevent Edit Attribute Pop Up Prompt For Entering Text In A Block
Dec 18, 2013
How do I prevent "Edit Attribute" pop up prompt for entering text for an attribute in a block? I just want the same attribute text each time I insert the block, I don't want the "Edit Attribute" popup window to re-enter the same text every single time.
I do want the attribute text so mirror won't reverse it (I just want permanent attribute text).
First I delete the old regular text.Second I give the block an Attribute Definition Tag and enter the text I want in the Tag blank. Third I center where I want the text. Forth I save the block.
When I finally insert the block I get the "Edit Attribute" pop up to renter what I want it to say. Like I said earlier, I don't want this pop up, I just want to enter the text once and that's it. Also if I enter nothing in the "Edit Attribute" pop up, then no text will show on the block.
I want to create a dynamic block with multiple visibility states. Each of these states will have it's own attribute for users to enter in information. Is there a way to have the attribute automatically prompt for entering information upon changing the visibility state? That is without hashing too much into the API and code?
Then maybe even go a step further and clear out existing attribute information if the visibility is changed?
Is it possible, via whatever methods (lisp?) to be able to have a premade block with an attribute and insert it into a drawing then assign a value to it by selecting another existing block in the drawing and using one of its own attribute’s values?
For example, say I have a block representing a telephone and it had an attribute called "PhoneNo" and I inserted it into a drawing showing an office floor plan that had blocks in each office space that are telephone junction boxes with attributes "PhoneExtension". I would like to be able to autocomplete the entering of the “PhoneNo” data by selecting one of the telephone junction boxes in the drawing and using its attribute’s value.
Is there a quick way to change the prompt text in an attribute? The only way I can see to do it now is to explode the block, edit the attribute text and change what I want the prompt to say, then recreate the block, which usually has the side affect of moving my attributes order.
For example:
I have an Instrument device block with 2 attributes, the first being the device tag, and the second being the device number. When I first created the attribute definition for the device tag, I defined it as:
Tag: Device_Tag Prompt: XX Default: XXX
But I now want to change the prompt to be: Prompt: Device ID
I am updating a block with attributes, adding some new, removing some old and moving the rest around. As can be expected, when I am done and save the block and insert it the order of the attributes are all messed up.
Now, as far as I can understand, BATTMAN changes the order of the attributes all right - but only in that drawing where the block is inserterd in. I want to change the order permanently. This block is to be used on pretty much all of our projects, I can't have to run Battman all the time!
I have a block with an attribute and need to change the first three characters of each to a different two characters. I recall my instructor once showing me how i could do this easily without having to click on each block to change the attribute.
How can (or can I), set a revision block to be able to edit the attribute when I save an Inventor DWG as an AutoCad DWG. ex. we create drawings in Inventor, save as dwg and send for approval. Our manager is unable to edit the attribute in the revision block without exploding it.
Is there a way that I can create a block with text ('A') and when I insert the block and populate the block another block block will update also? I am wanting to create a block for x-sec flags, and detail callouts that update their detail titles.
Is it possible to lock a text box to prevent it from moving but still be able to input & edit text?I want to make a drawing template in CorelDraw x6 using text boxes for "non Corel friendly" people to use but need the actual text boxes to stay in the same place all the time!?
I'm looking for a lisp routine that i can globally change the text height and width factor of a particular block attribute. The name of the attribute tag is "TAG". I would like to be able to select all the blocks that i need to edit and then specify what text height and width factor i want to change to.
I have only one user with this problem. He tries to edit an attribute block and when he selects one of the values and erases it the default value doesn't erase. He then has to enter some text and erase that and it works.
select all blocks on certain layers in a drawing, check attribute CIRCUIT in each block if it starts with MS then attribute CONTROL = switched. I hope thats clear enough the way
(defun c:control() (graphscr) (Setq sc (ssget "X" '((0 . "INSERT")
I am jumping 8 versions to 2012. I've located this command but it changes the all text strings that match? I tried naming the block but that didn't work.
I need to create blocks in which the same text appears twice. I've created an invisible attribute to hold the text and created two mtext object containing fields that point to the attribute value.
The text fields show the default value of my attribute but will not change when the attribute is set on an placed instance. After setting the attribute on an instance I've tried UPDATEFIELD and REGEN but still I see the default value.
whenever I make a block with attributed text the block works just fine when I insert it into a drawing like normal. However if I try and open the block drawing by itself the attributed text just turns into normal text after I get this message "Orphan Attdef Objects found & Converted to Text". This problem seems to happen on two of our machines but a third co-workers machine still works fine.
I am looking to go through a whole drawing and change the text color of any block attribute to say 0 as the drawings I am receiving have all the text at a weird color. I was unable to find anything on the forum. I already have a routine that changes text of certain blocks based on layer, but I want this to change the color. Below is code I used for the layer change I talked about earlier.
I am wondering if it is possible to create some sort of block which will detect the angle it has been rotated to and present this angle as a text? For eg. to calculate the superelevation and present it as a multileader with 3.00% above it.
I am building a block with some attribute text and I need to be able to backmask the text. The properties menu does not have a backmask option for the text attribute when I open the block in the block editor.
How would i insert a text attribute to a block that i have already made? Does it give me the option to make the text vertical & horizontal before blocking it for use?
I am ACA 2013. I received a file from an equipment company and has these blocks that are huge in file size, so I am cleaning things up on them. Their blocks have multiple layers in them with different colors and linetypes. I see the setbylayer command and it works, but not all the time. On some of the blocks, they have attribute text in them. the individual lines of the attribute are on different layers. I want to keep the info, but set all to layer 0. then I can move it to the block to the layer I want.
another question, is there a way to make an outline of a block? Some of these blocks are so detailed that I want to make a simple outline and then delete the block.
Is there an easy way to transfer the text inserted in one attribute and copy it over to another attribute in the same block? This is for a titleblock. We are currently using AutoCAD Electrical. We need to do this on over 10,000 drawings so we would like to be able to write a script or lisp routine so we could run a batch across all of the drawings.
starting a new job at work so setting up the job folder etc. grabbed the title block and the text attribute insert from the library.....
so here is when the issue started.....so title block and text attribute are both saved in model space, both have all the same settings, this also applies to the template we have here all match.
so i xref in my title page at 1:1 which comes in normal, then i insert my attribute block in at 1:1 but it comes in at some super size thing, normal 3.5 text size is now 1000......
have fiddled with everything gone back to the library set etc but got no idea.
the interesting bit is if i open the title block and insert the attribute block in, it comes in perfect......
so in saying that i am assuming it is the work template..... but none of this has changed for over a month and have created drawings since then........maybe a random setting somewhere has changed but again haven't done anything different to normal no new radical changes....
i have attached a copy of the title block and the text attribute.
We have a client whom insists on 1/8" text and my blocks are all sized for 3/32". What I wanted to do is create two visibility states for the block. One using the 1/8" text and one using the 3/32" and be able to switch between them. I can get the border of the tag to work, but the text doesn't switch sizes.
Is this even possible? Is there a better way to deal with all my tags and needing to have two different versions of them? (Tags such as fixture tags, note tags, etc...)
I having one DWG with in 50 layouts. In that, if i going to edit or change the date, description, and etc, means it will take too much time to update in all layouts (50nos.)
If possible to edit all layout with in one time?. One more thing, one type of title block used to all layouts and title block was with enhanced attribute text.
I'm running on LR 5.3, but this problem persisted in LR 5.2. Working in PS CS6 and Camera Raw 8.3. RAWs are NEFs from a Nikon D600.
I can't figure out what happened but suddenly I am not getting prompts when moving from LR to PS to "Edit Original" or "Edit a Copy".
I reset all dialog warnings and nothing. The prompt will appear for TIFFs but not for NEFs.
It's kind of pointless to not be able to choose to edit an original or copy with LR adjustments for a RAW when they are the file types that retain my RAW editing information.
Plus, when I do click on a NEF and choose to edit in PS without the prompt (it will appear with lightroom adjustments, not as original), it will open a second icon for photoshop on my dock, and prompt me to continue trial? I have a version of PS installed with the serial plugged in, and in LR "edit in PS" for a TIFF will open this primary version.
I need to be able to batch process a bunch of title block attributes automatically.
Block Name: Title Block
Tag Name: SH
Currently they come out with just the number 1, 2 , 3 etc I need to add a leading zero ie 01, 02, 03 etc
All the scripts I have will just replace the number with another
I just want to append the zero infront of the existing number
ie the code will need to read the existing number and decide if its less than 10. if it is less than 10, then the code just needs to append the leading 0. if its 10 or over, then do nothing.
I wrote this little piece of code (attached) that explode all the blocks in the current drawing.This is magical, compared with what we had to do in VBA.
This works perfectly but now I want to go deeper and managed blockreferences with attributes.Based on my code, I can determine if oBTR.HasAttributeDefinitions is true or false.
If the blockreference has attributes, I suppose I will have to use Explode instead of ExplodeToOwnerSpace.
My first question is, using explode, I need before to know in which space the blockreference is inserted (Model or any layout) so to insert the exploded entities correctly. So, is it possible from a blockreference to get its own SpaceId?
An another idea I had is to edit the blockreference (not the block definition) to replace attributes with text...
I am using AutoCAD 2000i I would like to click a button, hide the form, pick the text, I'm only picking one text item, then insert the picked text into a block. Then put the text into the attribute in the block..Insertion point of the block next to the text item.
Private Sub CommandButton2_Click() frmGetData.Hide 'Set sset = ThisDrawing.SelectionSets.Add("SS3") Set sset = ThisDrawing.PickfirstSelectionSet sset.SelectOnScreen 'For Each ssobject In sset 'msg = msg & vbCrLf & ssobject.ObjectName [code]....