I added an Axis FX to the clip on the timeline and entered the Editor. Everything looks fine. I see the clip loaded above the control parameters. The "Layer" button is turned on. Stabilizer/Track is set to Track. When i click on the Stabilizer button to enter the tracking editor, I see the tracking box on a black screen, the clip is not visible anymore.
I'm still tying to get used to Render instead of Process. While this begins to work I find the Render Button in the left side an obstacle when in a pace. Better would be the right side.
Where is the timewarp button for the desktop? I'd like to select a clip and create a speed change for it...or do I have to drop a clip on the timeline and use a soft fx TW? Also, are there any TW capabilities in Action?
i try to load CFX setups in smoke 2013 but the little triangle near load button is not working........how i can choose replace for loading setups in CFX ?
when I'm in the MediaHub, using the player there, clicking on the play button will start playback but it does not stop it like it does in the other players. I would expect it to behave just like the play button in the Source/Record Viewers.
I have tried to get transitions between clips by using the transition button by the FX button on upper left of timeline box and by using the hotkey shortcut command T neither inserts a transition.... What am I doing wrong
in action schematic i can select any surface and press 'solo' , i can see the output on viewer. This is very cool feature. But if i switch the surface to other surface/image then the viewer won't update properly. I have to refresh by click to turn off and on again the 'solo' button. This will be great if the auto update is fixed.
I followed the upgrade procedures and the projects appear in the projects list but they are empty once I enter them.I noticed a workspace icon appears next to the edit button the first time a try to launch a project. See attached screenshot. The only choice there is workspace.
I have a project where I have a high res of an astronaut on the moon.
The elements are:
Foreground: Mid shot of Astronaut Mid: Moon (as in the ground he is standing on behind him) Background: Space
I've managed to separate out the elements, position them in actions' 3d space and even add a nice little lens flair in the reflection of his helmet as the camera slowly tracks from left to right. The effect (well we've all seen it before) is that it adds 3d depth via parallax scrolling to the photo.
What I can't achieve is a realistic reflection of the moon surface (i.e. the ground in front of him) reflecting in his helmets mirror-like visor.
In order to fake the reflection I essentially want the motion in the reflection of the moons surface to be opposite to that of the mid ground behind him.
My plan was to re-use the mid ground moon surface flipped horizontally and view it through a matte/alpha describing the visors shape and then animate it moving in the opposite direction with a couple of simple keyframes.
How I tried to achieve this was:
Prepare the layered file in photoshop including helmet visors alpha layer (a simple coloured layer with a hole in it)
Bring into action and separate out all the layers in 3d ensuring the helmet matte remains in the same position as the astronaut layer
Animate camera tracking
Come out in to connect fx
Dupe the action node twice and rename the new ones 'helmet alpha' and 'moon reflection'
Go into 'helmet alpha' and delete everything except the camera and the helmet alpha
Go into the 'moon reflection' and delete all except the camera and the moon surface
Go back into cfx and use some compositing node to flip the moon surface (and plug the moon surface action node into that..?)
Then create a new node which allows me to plug the helmet alpha into the alpha channel and the moon surface into the fill channel
Create another new node which allows me to combine the result of this previous node with the original node and layer it on top.
In previous versions, when we’ve want to import a psd file, we could choose from several options (all/layer/flat). Particular, we could select the layer of the psd you want imported.
In the 2013, we can’t do this. Is it possible to have these opportunities again?
I try to cast shadow from a photoshop file and dont see anything, im not talking about simple shadow. Ill put a light and then shadow cast. I dont know if this is only a 3D geometry feature.
I'm doing a simple 3D text move in Action and I want to layer it on top of my timeline. After rendering the layers in the timeline, it seems that my matte is messed-up (see attached).
For some reason, I'm not able to get my Mask Mode button "turned on" -- the Help section pointed to "Window > Mask mode on" -- but even though a shape / object / photo is selected, mask features always remain unavailable.
Once an object is converted to a button how can it be changed back (have the button properties removed?) There doesn't seem to be an obvious way to do this, but I can't imagine Adobe hasn't allowed for this...
I am trying to use Autodesk Inventor 2013 with UAC turned on.
Which is fine according to
[URL]
Inventor starts and works fine until we want to use Inventor Studio to render anything. The option is greyed out, if i remove the add-on and re-add it, the options becomes available but all of the options within Inventor studio are greyed out, so it's useless to me.
This is someone else's preview but it applies to this scenario.
[URL]
I can verify that under the same profile with UAC turned off it all works.
I need to leave UAC on and I need to be able to render using Inventor Studio.
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Every layer has turned to white. The layers have colors set to them and everything is set to color by layer, but everything turned to white. It happened either after I printed or exeted the layer dialogue box, I can't recall. How can I get things to go back to show the colors they are. Oh and I'm using AutoCAD Architecture 2012.
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
Every layer has turned to white. The layers have colors set to them and everything is set to color by layer, but everything turned to white. It happened either after I printed or exerted the layer dialogue box, I can't recall. How can I get things to go back to show the colors they are.