AutoDesk Smoke :: Backburner Starts Rendering But Never Finishes
Oct 25, 2011
All the footage is available, but backburner starts rendering and the stops just before 100%. So I have a bunch of clips on idle, and there are most of the time only 2 frames missing.... why is that? Can I consider the job done and delete it out of the backburner?
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
I have a timeline where the actual movie and music start at 10:00:00:00. Before that, I have a black chart with names on it. There is no audio underneath. But when I export a quicktime file, it pulled the music up front to the first frame of my chart (therefore, the music is too short now and out of sync...) Why is smoke doing that and how can I get Smoke to output the qt correctly?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I have been running PR5 for a while and everything has been stable. Today Smoke locked up and I had to force quit. After the force quit I have been unable to start Backburner. If I try to export I get this message:
Cannot connect to Backburner Manager. localhost:Backburner: Connection Refused.
If I open Smoke Prefs and try to toggle the Backburner Manager box I get the following:
Backburner Configuration: Unable to switch to localhost. Connection Refused
I have tried re-starting Backburner in the Service Monitor and each time it will turn green for 10-20 seconds and then turn red. I have also double checked that the Manager Hostname in Smoke Setup is set to localhost. I have checked my Network settings and only Airport is active, using DHCP and IPv6 is set to off. I have uninstalled PR5 and installed PR6 but still have had no luck.
Oddly if I type sudo nano/usr/discreet/backburner/Network/backburner.xml into terminal I get "command not found". Similarly if I type ping hostname I get "cannot resolve hostname: Unknown Host"
I just imported a bunch of 4k clips via the gateway using the backburner. Is it normal that it took about 2 minutes per frame to render? I had 36 clips, 53 000 frames in total, and it took about 8 hours to get them all in (with store local copy and proxies turned on).
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I started a new project and for some reason I can no longer send footage to backburner to crate proxies.
After dragging my AVC-Intra clips onto the folder in media hub I get a quick message in the bottom left corner that basically says that smoke cannot connect to backburner on port 0.
I can ping localhost and also backburner via the terminal with no issues, its just that Smoke cannot "see it". No jobs show up in the backburner manager.
Runnign Smoke Ext 1
MacBook Pro Retina 15" - OS X 10.8.4 - 4TB G-tech G-Raid - Smoke 2013 MacPro 5,1 - OSX 10.8.5 - 64GB Ram - 12TB Pegasus RAID - 24 inch HP DreamColor - Smoke 2013 - Maya 2013
if you download and install with only WI-FI on. you get one MAC adress... then if you connect your macbookpro with a Thunderbolt->Ethernet adapter, you want this to be first in the list for fastest connection. Then Smoke will not export (backburner fails)
If you remove the adapter so that Wi-fi is the only one. Well then everything works...
I'm trying to see why one of my test machines won't export (never shows any submitted jobs under the jobs tab.) Through several other posts, oftentimes the user is asked to check the back burner web page. (localhost/backburner.) I must be doing something wrong, but I'm unable to access anything this way. I've tried all possible names for my localhost. ie. comp name, ip address, etc. I just get a 404 not found error.
Every time I try to connect to adobe.com I always arrive on the Autodesk Tool with Backburner and WiretapCentral page.
I can used each browser I own it still the same. I try to flush cookies everywhere and it's the same.
It looks like the page adobe.com (YES) is redirect to a local page from Autodesk.(only [URL])
I try to do the same in an other user account on my mac, and it is the same.
So I look in the activity monitor to locate if an Autodesk thing is on. I isolate BackburnerManager and BackburnerServer, on. (Smoke is off)I tried to hard quit them but I couldn't
Static network, static IP address on fixed machine. Stable install been used every day for over 2 years. Come in this morning and backburner server fails to launch. Network functional as usual, checked all the usual culprits and no joy. Reinstalling SP4 now to see if that repairs links.
I am trying to enter use the URL... and I am prompted by an Password Protection.
1.) crosshair 2.) clear swipe areas 3.) Desktop Tools (like the Idea where you placed the "hacked" ones) 4.) beiing able to kill the tabs at the bottom and the apple bar at the top 5.) TRIM MODE like AVID (no ones really knows how handy this thing is when you have 16or more audio tracks at a feature film) 6.) Give us a snapshot of an image that we can grade a little bit better. (or show me where it is ;-)) 7.) Easy subtitle option (STL Import or whatever - change all the 700 Titles in one go... 8.) The ability to conform to PARTIAL FileNames (would make relinking of fals imported D5 Material from Meda Composer wayyyy easier - since AVID keeps the names but adds a zillion of useless characters at the end) 8.a) straight forward force relink option. 9.) simple blur functions in text editor 10.) direct output for H.264 for blu ray that we can use directly in Encore (or do we have that?)
Today I was messing around with import. Tried to pull in 100GB of footage and found it took nearly 1hr 45 mins over USB3. I know the slow speed was down to the rubbish hard drive I was pulling from but it would have been really useful to know that it was going to take 1hr 45mins. I could've gone to the pub!
We get a time estimate on backburner importing? I also wanted to check that smac 2013 isn't throttled anywhere on import speeds? I know that smoke all the way up to 2010 vsn was throttled so that you would never get import as fast as your disks could go.
After doing these caches, my system goes into a weird cycle where the mouse pointer goes invisible for 2-3 seconds, about every 15 seconds or so. Both within Smoke, and even in the Mac OS - the only thing that fixes it is a system reboot. Big PITA when cache-ing from lots of different sources drives, so lots of cache-batches.
How to be able to EJECT a drive from Smoke without quitting the app, and even then, I still have to FORCE EJECT more often than not. I've quit and restarted this project dozens of times to change out source media USB3 drives. Wasn't so bad when you could daisy chain FW drives, but I can only connect one USB3 drive at a time on my 2011 MacPro. --- SmokeUser since 2012 MacPro w/ K3 32 GB RAM CalDigit HdPro2 RAID
I'm on PR5 and up until today backburner has been working fine. For some reason its stopped. here is the error message from the file I'm trying export:
tddetedit2 2687747392 transcoderMediaProvider.C:312 11/08/12:13:57:26.290 Cannot get type of clip IFFFS-20:/stonefs/YEC_2012/workspace/_Export_121108_133458_1/H_16777343_S_1352399698_U_44950/hires: Library _Export_121108_133458_1 not found
Backburner doesn't seem to work properly for me in the release version. I cannot export file sequences as backburner sticks on waiting. I can however export Quicktimes fine.
I'm sure before there was a way of "creating CFX (R Click on pen) when in CFX, rendering it and then dragging the render directly into the library in Smoke 2013. I cant get it to work.
Is there a way I can render in cfx frame by frame, sort of like the way you can view each frame while it is being processed in batch on Flame? It's extremely inconvenient to continuously have to exit out of cfx back on to the timeline to view rendered composites!
I'm working with 1080i50 footage. Interlaced, upper field (F1). When I apply an Axis effect to a clip in the timeline an render that, the result is wrong.
I'm not sure what exactly it is. Either the fields are inverted or somehow 'melted' into one frame. In the Axis editor the Interlaced/Progressive switch is set to Interlaced. If I set it to Progressive the rendered result is ok.
I'm getting this error message when trying to render a simple cfx with a simple action node inside it. The action node only contains a photoshop file with one layer and the default camera moving towards the layer.
i have a rendering problem... rendering a cfx on the timeline keeps interrupting ... I get an error message "rendering interrupted. cannot process connectfx "
I tried to disconnect all footage which lead into action and rendered them one by one to find out which footage is the problem... the 5K red footage makes the problem.what I need to do is to auto stabilize the 5k clip (which was due to a bug(?) not possible inside cfx, so I did it with the desktop tools) than brought the clip inside cfx, added a modular keyer node, than a timewarp node than went inside action... than back to the 1920x1080 timeline
the problem started suddendy. rendering worked fine (keying the 5k footage, timewarping.. axis... ) ... than I added another media into action, did some axis animations and the problem started (but if I disconnect the media I added, same rendering error..)
A DPX sequence I'm importing is coming in with 24P timecode but should be at 23.976. Once imported, I tried changing the timecode track via Tools > Reformat and selecting "23.976" and "Affect Record Timecode" - but am then prompted to process a timewarp over the clip. That doesn't seem right to me since I'm just trying to change the TC and playback rate of the clip without actually affecting picture.
Ive gained access to a very powerful 32 core machine. Im using maya but im sure the same applies to 3dsmax, The initiation of each frame is actually single threaded, whereas the rendering itself is multithreaded.
Because of this the cores are not used until the actual rendering starts.Ive noticed that The initiation is taking about 2 mins, whereas as the render is almost instantly complete because it utilizes all 32 cores.
Is their a way to tell backburner to start initiating more then one frame at once on a single computer? Or can the initiation and the actually render be split up into separate jobs?
Any other distributed software packages that might accomplish this?even though the 2 mins isnt that much. The time savings would be significant over thousands of frames.
I have scene that I uses videopost glow, when I try to render from videopost to BB Max2012 starts and render the first frame, then hangs so I need to turn the power off.But I just render the same scene localy it works just fine.With my old installtion 2011 this was working just fine, and if I render from the standard render to BB it works, it´s only when render from videopost.
I've rendered a prepass for the IR and sent the job to BB like normal. The issue is with one piece of geometry. It's rendering it out of place when rendered through bb. If I render the frames directly in Max it renders correctly. This would be fine but I'm trying to render a 300+ frame batch to fix this area and I'd really like to be able to use the farm.
I tried copying the transform keys from the object, deleting it and replacing it with a fresh copy of the geometry made in a fresh/empty file and then pasting the keys back on. Then rendered out the prepass in Vray and I'm still getting the problem. It's obviously not with Vray because when I render directly through max it renders correctly. It's got to be BB but I'm completely stumped as to why or how to fix it. It's as if BB is getting incorrect geometry information from the max file.
The object renders through bb transformed in the x axis. In other words, the object is rendered about 3 feet off to the right of where it actually is.
I have problem with rendering. I record Videos on my Panasonic SDT750 and they are in AVCHD format. I usually use two options Render video "same as first clip" (whilst all videos are the same) or upload to you tube in 16:9 format. When I start to render, the process starts and just stop sometimes at 2% sometimes at 4% and dosen't show any error message. It worked previously with no problem.
I tried to restart the software, nothing.. I tried to re-install, nothing.. This problem seems to occure after latest update. My desktop spec. should be ok, like I said it worked fine before.
I run Win7 Professional 64bit, processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 3601 Mhz, 4 Core(s), RAM: 16GB and graphics card: GeForce GTX 570 from NVIDIA.
I didn't make no changes in settings, everything is as it was first time installed.