AutoDesk Smoke :: Rendering Like Flames Processing?
Oct 29, 2012
Is there a way I can render in cfx frame by frame, sort of like the way you can view each frame while it is being processed in batch on Flame? It's extremely inconvenient to continuously have to exit out of cfx back on to the timeline to view rendered composites!
I am "pre-finishing" my work inProRes. Maybe because I have a slow internal HDD and too many timeline effects that need rendering.I am happy with the effects timing, the edit and the overall project.The next thing that seems obvious to me is to "switch" to "DPX uncompressed" (assuming I now have a fast Thunderbolt storage).
To achieve this I switched my project (with the pre-rendered ProRes timeline) to Uncompressed in the "Project settings".When done, the timeline was still rendered. It should have become "unrendered".To flush the existing render, I pressed "Force Render".
If I hover over the timeline thumbnail using the "?" key, I receive 1920x1080 8-bit.This is the case for both DPX and ProRes settings.If the timeline is rendered in ProRes, it should say so in the clip information.
I'm sure before there was a way of "creating CFX (R Click on pen) when in CFX, rendering it and then dragging the render directly into the library in Smoke 2013. I cant get it to work.
I'm working with 1080i50 footage. Interlaced, upper field (F1). When I apply an Axis effect to a clip in the timeline an render that, the result is wrong.
I'm not sure what exactly it is. Either the fields are inverted or somehow 'melted' into one frame. In the Axis editor the Interlaced/Progressive switch is set to Interlaced. If I set it to Progressive the rendered result is ok.
I'm getting this error message when trying to render a simple cfx with a simple action node inside it. The action node only contains a photoshop file with one layer and the default camera moving towards the layer.
i have a rendering problem... rendering a cfx on the timeline keeps interrupting ... I get an error message "rendering interrupted. cannot process connectfx "
I tried to disconnect all footage which lead into action and rendered them one by one to find out which footage is the problem... the 5K red footage makes the problem.what I need to do is to auto stabilize the 5k clip (which was due to a bug(?) not possible inside cfx, so I did it with the desktop tools) than brought the clip inside cfx, added a modular keyer node, than a timewarp node than went inside action... than back to the 1920x1080 timeline
the problem started suddendy. rendering worked fine (keying the 5k footage, timewarping.. axis... ) ... than I added another media into action, did some axis animations and the problem started (but if I disconnect the media I added, same rendering error..)
A DPX sequence I'm importing is coming in with 24P timecode but should be at 23.976. Once imported, I tried changing the timecode track via Tools > Reformat and selecting "23.976" and "Affect Record Timecode" - but am then prompted to process a timewarp over the clip. That doesn't seem right to me since I'm just trying to change the TC and playback rate of the clip without actually affecting picture.
All the footage is available, but backburner starts rendering and the stops just before 100%. So I have a bunch of clips on idle, and there are most of the time only 2 frames missing.... why is that? Can I consider the job done and delete it out of the backburner?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
Have an animated fire/smoke effect. But I need to have each frame as individual images. I'm inputting it into a game that compiles the images together into an animation in-game.
I have found lots of smoke and flame tutorials, but have not found any on how to make all the frames I would need for a smooth looping effect. If possible, I believe there are small little programs which can create animated fire/smoke for you, and then break it down by frame. But I have no clue what programs can do this. My main concern is to make sure the flames/smoke are as clean as possible in order to be able to make an alpha channel to provide me with transparencies around the effect.
So if anyone knows of a tutorial showing me how to create smoke divided by different frames (20+ or more so it is nice and smooth), please let me know. Of course, if you are willing to provide a quickie tutorial, then even better.
Or if someone has a name of a small program I can use that will create fire/smoke for me, then separate it by frame and save them,
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?
How to shut off the rendering for the pavement & curb assemblies autodesk provides?Otherwise they turn into black blobs and use a lot of ink when they are plotted.
I have RED footage which I exported as EXR. When I import them back in, they look exactly like the RED footage. But when I import the EXR in Fusion, export it back out, and then import that EXR into Smoke, it looks brighter, although I didn't change anything in Fusion. (when I compare the EXR from Smoke and the EXR from fusion in my finder on my desktop, they look exactly the same). So what is Smoke doing with the "foreign" exr on import?I was also playing with the LUT settings. I get a result which is close, but I need to be exact.
When I export a XML from FCP 7 all of my files come over and link but there is no video with my HDV files (1440 x 1080) all of my other files (Canon FX etc) come over fine.
I converted the h.264 files to uncompressed 10bit. Bringing in the footage and XML was fine, but as soon as I resize to PAL (the timeline was changed to PAL, as was the output on the AJA) the picture starts anti aliasing in detail areas. I have processed this with every filter in Smoke with no satisfactory result.
I am having issues for a long time regarding importing XML into smoke 2013. Will try and explain you in breif.
First When we try an import XML into smoke it just doesnt do anything, in the message history box it comes up saying FOUND 0 SOURCES.
Nothing gets imported at all. No footage is imported, nothing is shown in timeline as well.
Second For a different project when the XML does get imported, the videos get imported but then again nothing is coming up in the timeline and in the message history box we get the following error.
XML Validation Failed.
Cannot process unliked media.
we have checked all the import options to make this work, including max up level and the rest but nothing is working.
I must have changed a setting because today my interactivity in CFX has taken a hit, specifically when making Axis moves. The move doesnt register until after I have made a change in the Axis field.
I know there is a setting for this but cannot remember. Am not having the same issue grabbing Axis in viewer.
I'm currently trying to conform an XML from FCP 7 into Smoke 2012 (Linux). The issue I have is that the files I want to conform with are MFX, however the files used in the FCP timeline are PRORES, therefore have a '.mov' extension. This means the Smoke is not seeing the MXF files due to the extension & the only way around it I have found, is to edit all of the '.mov' extensions to '.mxf' extensions in the actual XML. This works well, but is a complete nightmare, particularly as I'll have to do this for 13 half hour episodes!!!!
I have tried all the different combinations of Filename, Timecode, Tape, etc, but none work due to other metadata issues from the filming of the footage to it being delivered to our edit suites!!!!
Any way of making the Smoke ignore the file extension?
Can i remove the fx history ? for example i render a cfx clip. then i want to keep the render only and disconnect the relationship with its 'cfx history' . And is there any practical benefit of it ? You maybe will ask me : 'why do you wanna do it?' , my answer is " i don't know man, it just came across my mind .
All of a sudden, I'm unable to scroll through clips with real time feedback. Did I turn on some preference?
Also, I've noticed that when I'm in Action, I don't get realtime feedback going to the broadcast monitor, but rather the image catches up upon pen up. I don't see anything about it in the options in Action or global preferences.
When applying CFX to the clip it ignores resolution of the project and the time line and creates a resolution of the whole CFX based on clip.
In other words 1080 clip in 720 timeline creates CFX with 1080 out node, ( all action creates in 1080 swell) and only then send 1080 output to timeline where it applying resize soft effect. I know i can change resolution of action, but a can't change resolution of output node ( the las node that feeds output to timeline.) Is there an easy way to work around to feed lets say 720 to escape resizing in timeline.