AutoCAD Civil 3D :: How To Shut Off Rendering For Pavement / Curb Assemblies Autodesk Provides
Jul 18, 2012
How to shut off the rendering for the pavement & curb assemblies autodesk provides?Otherwise they turn into black blobs and use a lot of ink when they are plotted.
I'm trying to use assemblies when creating a corridor. The Tool Pallette is emply but I can drag the assembiles in from the Catalog. I've also created an assembly using the ASC. Neither work when I try to use them. The error message is attached.
I'm using a network installation and I do not have the option of changing it to a DVD installation.
Where is the best place to get symbols for pavement markings and signage in C3D2009? I used to get the symbols from symbol manager in LDD. Is there a better library in Design Center?
I have an "ultimate" profile that has be set for a proposed roadway the first 1500' of the roadway will be constructed at this final profile while the last 900' will be constructed for an interim design not at the full depth pavement. So my typical for the final is 9.25 inch of pavement over 14" of stone and the interim is 4" over the same 14" of stone when we transition from the 4" to the 9.25" we are using a 20:1 taper the question is how to model this taper condition and have you had any success.
i am designing a footpath. I have got my corridor and assemblies all right. but when i plot the cross section, the pavement thickness and hatch pattern is not showing.
When i am creating a assembly, the sub assembly parameters for the generic pavement structure is not showing (such as the lane width or crossfall) Other sub-assemlies show these parameters. Is this a bug or is there a way i can turn this on.
Civil 3d project. My familiary with actual road construction is quite basic.
I'm at the stage where good Civil 3d practices need to be employed when generating volumes. Attach are two files showing a road section with links and layers & also, the profile.
1. Like to turn off the links first of all and show labels instead.
2. How does the total depth of the gravel road (0.3' for gravel, 0.5' for aggregate base) factor in the profile view? What shown is the EG(in green) and FG,the top of the gravel road.
3. The cross section view: Three surfaces were used, the top of the gravel, the bottom of the base and the Existing ground, Is this correct?
4. Is there two sets of Volumes? 1. Cut and Fill areas, 2. Pavement structure: Volume of the gravel and volume of the aggregate base.
5.Refer to 4. So the Cut and Fill areas need to be done first, then the pavement structure, correct. ?
I am trying to apply the stripping pavement subassembly to only fill situation and even though my attachment point is only the fill case it applies it to both as shown. I am trying to get this information to provide a stripping volume for fill cases only.
I have been trying to find the best/most efficient way to make a pavement grade plan for my current project. The only two ways that I know of are:
1) Home Tab->points->Create Points-Alignments->Measure Alignment then select my mainline alignment, enter a profile, enter an offset to create the points. Then assigned elevations of the points to my "pavement" surface.
2) Make lines perpendicular to your alignment (I used sample lines, exploded them to a block reference)->Make a feature line and snap at each 25' segment->Assigned elevations of the feature line to my "pavement" surface->used custom line and curve labels to label start segment z value.
My issue with option 1) is on my project there are multiple curves and I don't know of anyway that I can have the labels follow my alignment. I think the way the alignment labels work is if I would edit the label I would have to manually edit the angle and with multiple curves I don't think this would work the best.
My issue with option 2) is my project is roughly 1.75 miles long with 8 lanes and 12' shoulders, I would have to make roughly 4000 elevation points on my feature lines.
Trying to model a curb height transition in my corridor. Over about 15' I want to go from a 6" curb to flush.
The only way I can seem to get it to show accurately is to leave a void in my corridor. This allows the surface which is created from the corridor to model correctly and give me a transition of my curb height from 6" to flush. Here's the object viewer showing it correctly:
However, there are a few problems with this approach. Mainly I've come to like the way the relatively new "extract corridor solids" tool (toolspace, toolbox, miscellaneous Utilities, corridor solids). I use this to create a fairly nice looking Navisworks model. With the void, now my model has a void. It seems to me that there should be a way to have a subassembly that can target both the back of curb profile and the edge of gutter simultaneously. I've tried with the standard subassembly "UrbanReplaceCurbGutter2" but with no luck. Any successful modeling a curb height transition within their corridor?
I have a problem modeling intersection. This is first time I am modeling intersection. I have gone thru' and actually did all intersection tutorials offered by C3D and naturally I felt like I am ready for it.
But in real world I am not. I am trying to model intersection and I keep getting error as "Value on Wrong side of alignment to profile". I looked at target mapping and thinks so that all is okay (may be not). I am attaching snapshot of error message as well as plan view. I wanted to forward actual dwg but size is too large to post.
Point to note:This is Left lane driving setting. I realized this after I created alignment/profile/assemblies but before I tried intersection modeling.
I have a corridor with multipule intersections. I modeled the primary road straight through the intersections. Created ETW alignments and profiles to target in the intersections. Most intersections did not require this but one complex one did. All other quadrents in this intersection worked out except for this one (see attached). In this intersection the primary road alignment leaves the centerline of the road and transitions to a lane. I can't seem to figure out what this one quadrant is trying to target?
I am new to corridors and am having some trouble with this. I have an assembly that has a paved roadway, 2' curb and gutter and a sidewalk. Along the road the curb varies to allow for on street parking. I have the front and back of sidewalk attached to an alignment, so it is exactly where it needs to be. I have an alignment that my EOP follows as well, and that seems to be ok. The problem is the back fo curb in the corridor. Instead of being 2' offset from the EOP, it is shifted 2' perpendicular to the baseline. Please take a look at the attached picture.
I think I can get it done by making each parking "bump out" it's own region using the EOP alignment, but that will take a lot more time and make my file a whole lot bigger. Being a corridor rookie, I am hoping I am just missing something.
I assume the curb box is included (or not) depending on the casting number? How is something like 3067 handled, which comes with and without a curb box?
I am trying to get a street assembly to follow a top of curb profile. The profile is at the face of curb. The centerline of the street is my assembly target profile and alignment. I do not want to create an alignment for the curb. The curb profile is based on the centerline alignment. I can't figure out how to get a link that will track the curb profile at the face of curb.
we use three line road profiles. If there is a bus pullout or lane transition we show the curb profile based on centerline stationing. I'm able to generate a the corridor using a transition lane assembly from centerline and targeting a widened offset alignment or just a feature line. I can import the corridor curb feature line into a profile which would be a perfect solution, but it is all truncated. (i.e. no vertical curves) I can create a profile of the offset alignment, but the stationing doesn't match centerline.
How can I either generate a non trunidicated profile from the corridor for my curb profiles? How can create a design profile of a transition/pullout curb line that I can target and plot against centerline stationing?
We sre doing 3 line profiles for a road and the left and right curb should be .13' lower than the centerline elevation. In many cases we are getting .14' or sometimes more or less. We tried resampling the cooridor with a tighter interval but still the same results.
I am having a problem with moving my profile grades. I go to Utilities under Corridors and create a profile for the left and right curb. They show up in my Alignment Profile, but when I click on one to move it, it disappears. When I type regen, it shows back up. I am trying to set my crossection grades in my Multiple Section Views. I first create my Profile from Surface, then do a proposed centerline grade by Draw tangents with curves. I create the corridor, put in the regions, go to corridor properties and pick the right and left corridor lines I have created. Then I set the existing surface and attach it to my profile. I create the sample lines and the Multi Section Views. Where am I screwing up?
I have been creating grading objects from my curb lines, assigning grades using the editor, then offsetting that line for the BACK of curb, and using the raise-lower command to raise the curb line height. If I edit the original face of curb line (gutter grade) then I go back and redo the process. Is there any way to intelligently link these two lines so that if one gets edited C3D knows the other is 0.5 feet higher (or lower) than its neighbor?
Changing the curb return radius after the intersection has been created. I am able to go back to the curb return parameters dialog and enter a different value, but once I hit Enter or OK the value reverts back to the one I orginally used.
So it looks like I have to delete the intersection object and re-start the wizard from scratch. Not that it's a big deal, just thought there might be a way to make the change once the intersection is built.
I am getting assembly problem as shown in attached fig where curb return takes zero elevation . However the same assembly working fine on other intersection
I am trying to create a feature line style that would include markers similar to minor stations of an alignment at the End Points and 1/4D, 1/2D & 3/4D locations. The thought is that I could use these on curb returns, and the markers would identify the locations we provide construction staking.
creating a existing surface single Curb/Gutter spot elevation label using two existing surface elevation points and not cogo points. I am a surveyor, and I want to be able to just click on both points one at a time (top of curb/gutter) to place the elevation label.
I am working in an Inventor Assembly .iam, I have about 250 fasteners (screws) that are constrained to a flat washer and lock washer. I would like to put them in as a single unit (sub assembly if you will) and then promote or explode them in the top level so that my bom has 250 screws, 250 washers, and 250 lock washers all at the same level, not associated to one another except thru the constraints that were entered in the original assembly. I have tried Promote but that doesn't work because it removes the washers from the original file and I end up with only 1 instance of the assembly. Am I approaching this incorrectly? Is there a better way? I run across this scenario with different components quite often.
I've attached a screenshot of some "webbing" I have going on between regions in my corridor. As you can see on the left, there's the start of a left turn pocket lane, which is why I have two different assemblies. This is just one instance, but this is happening along my entire corridor. I've given up on trying to resolve and have made gaps in my corridor. But me being an engineer, gaps bother me and would rather figure out a solution. I'm wondering if it has anything to do with point codes?
I have a proposed road with a varying curb line. There is a minimum 5 foot tree lawn between the back of curb and sidewalk. I have used a lane transition and attached it to an alignment to get the curb to follow. Also used the urban sidewalk with buffer widths.
How do I connect the back of curb to the sidewalk and keep the sidewalk in the same offset from the baseline. In the attachment, I have used a zero inside boulevard width and slide the sidewalk over from the curb line in my assembly. Will this work?
I'm trying to construct a complex corridor of urban highway. To simplify corridor i've made assemblies for each side of the road (see picture). This solves problem of countless number of regions (and assemblies) that I'll need to set if assemblies are for whole profile.
The problem with seperate assemblies for each side of the road is that I cannot connect them using Median subassembly because Marked point and Median are in different assemblies.