I thought there was a way to insert an image (tif) to model space, and adjust it like you would any line or polygon. Apparently this is not the case. When I attach an image, where I place it is permanent and I can't even select it.
I'm working in the fashion industry where we are creating a lot of patterns and textile designs.transform pattern inside a vector shape without having to move the vector object :
To transform patterns but not objects when using a transform tool, hold down the tilde key (~) while dragging. The borders of the object appear to be transformed, but when you release the mouse button, the borders snap back to their original configuration, leaving only the pattern transformed. URL..
It seems this shortcut works only with US and UK keyboard.
I'm using a french keyboard where it doesn't work, probably because there is'nt any key especially dedicated to the Tilde sign (~), and you need to combine multiple keys to get this symbol (Alt GR + the key 2 above the key Z) .
I finally found the shortcut on MAC which is the keyboard key with the britisih pound sterling symbol (£). But not on PC !!!how to get this shortcut on PC with a french keyboard ?
Is there a way to change the shortcut for this very useful option, without having to take care of the kind of keyboard ?
So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.
some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.
I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.
the same file that i'm trying to plot has it's own template that i want to use, but it's attached to a different layer. so when i try to move or rotate the template, it moves the other objects. They all have colors but aren't connected to the same layers of their colors. how do I isolate the layers so i can make it's own layer and manipulate it on it's own?
How do you rotate or move just one or two points in civil 3d? The surveyor used Translate Survey Database and moved all the points, but 4 of them were not included. What is the difference between translate and just the autocad command move and rotate?
Drawing started in LDD a few years ago. It was on a local coordinate system of 1000,1000.
The drawing has since been migrated to C3D2012. Now we have data in UTM coordinates that we need to match to the old data. Actually, we want to shift/rotate the entire original set of data to match the new UTM data, so we can continue in UTM for all future data collection.
So, I went through and turned all layers on, Thawed them and unlocked them. I made sure all points were visable, etc. Then I tried to move the original data (I also tried the align command, etc., with the same results) and found a glitch. After I moved the data, I found that there was some points and survey figures as well as a cooridore, that had not moved. The vast majority of the drawing had moved as expected, but the afore mentioned data would not move.
I would like to reuse the existing sketch on the other part. Usually I did it without problems. But now after I have pasted the existing sketch I cannot move or rotate it. While moving or rotating Inventor usually prompts for braking some constraints for this action. But nevertheless it does not allow me to move or rotate. It says something about "constraint settings for sketch edit tools" -- cannot get any hint of that in a whole phrase nor in part [URL] what else Inventor wants so I can reuse my sketches??
I use Acad and Turbocad selectively. I can't find a way to enable Acad to have object handlers to move and rotate objects. Is there a setting that I can enable to turn this feature on in Acad? I like this feature in Turbocad, but like to have in Acad.
I have the below code (from a user here on the forum) which works great for aligning text, mtext and blocks to 2 points. For annotative entities, it respects the rotation angle for mtext and text.
ie I have an mtext object at 1"=20' scale and at 1"=40' scale. I run the command when the current annotative scale is 1"=40'. The object at 40' scale has changed, but the 20' scale is unchanged. This is working as I would like it to.
But for annotative blocks, it gets weirded out. In the above example, the block at 40' will rotate, but so will the attributes at 20' scale. But linework and hatching at 20' scale will be unchanged. it looks really weird. how to get it to play nice with blocks. Ideally, I'd like the block to be at different rotation angles in different annotative scales.
(defun C:R2P (/ ss ang edata); = Rotate objects to align with 2 Points (setq ss (ssget '((0 . "*TEXT,INSERT"))) ang (angle (getpoint " First alignment point: ") (getpoint " Second alignment point: ")) ) (repeat (sslength ss) (setq edata (entget (ssname ss 0))) (entmod (subst (cons 50 ang) (assoc 50 edata) edata)) (ssdel (ssname ss 0) ss) ))
Created L200 Annotative text in C3d drawing w/ SP1, INSTALLED SP2, working in dwg now I can not move, rotate or erase the text that is annotative (the two scale symbols) appear at every piece of text. I tried making in the STYLE text box toggling on and off "Annotative Text" does not work. Also did -purge Regapps, still can not edit text.
I found a program which rotates selected block(s) about thier insertion point. I modified it to rotate each of the block(s) about the y-axis. Works great. Now, I would like to change it so that it rotates a copy of each block about the y-axis and leaves the origial block in place. Its kind of like the mirror command exept it is rotating the new block(s) to the other side instead of flipping them. I want to keep all or the parameters of the block(s) the same as each original. I am using AutoCAD 2010. MOCORO is not recognized as a command. The new features workshop says to use the new command AMCOPYRM, which is not recognized either. Go figure.
(defun RotateDuplication (/ CN ENT theObjects SS) (vl-load-com) (setq SS (ssget (list (cons 0 "INSERT")))) (repeat (setq CN (sslength SS)) (setq CN (1- CN) ENT (ssname SS CN)
I'm using cs6 and I want to rotate and scale individual letters. Whenever I try to do it I am only altering the text box. Is there any way I can do the same thing with the text itself without rasterizing it?
I made one scene in 3dsmax 2013 in 24fps.Is just a move and rotation camera animation.In another software(after effects) I made interpretfootage as 24fps, and the composite 24fps.
The final move apear like droping, jumping frames, a not cool sensation,May be just montion blur, but realy, apear like 3dsmax animation interpolating as 30fps.but in begin i already set the scene to 24fps.
Is there a plugin that allows real-time rotate/scale of a selection (like in photoshop) ? The way it works stock is the only annoying thing in gimp that makes my work unnecessarily harder.
My CorelDRAW has just developed a glitch - I can select objects but not move them (other than by using the nudge button) and if I click twice on the object it doesn't change the nodes to allow me to rotate - weird and seriously difficult to do any work in the programme. I've tried turning the computer off and on again and have tried the default setting.
How can I move (rotate or otherwise transform) a Selection.
1. Suppose I have a single Layer, on which I draw an image.
2. Now I activate a Selection Tool (Rectangular, Elliptical, Lasso, etc.) and make a Selection.
3. Then I activate the Move Tool and click on the "Move Selection" option, not the "Move Layer" option. [Oddly, when the "Move Selection" option is activated, there are two greyed out (unavailable) sub-options, both indication "Move Selection".]
4. With the Move Tool, I am able to move the Selection, but not the contents of that Selection.
The Gimp Documentation guide says:"If you click-and-drag the selection without handles, you create a new selection! To move the selection contents, you have to hold down Ctrl+Alt keys and click-and-drag the selection. This makes the original place empty. A floating selection is created. The required key commands may differ on your system, look in the status bar to see if another combination is specified; for example, Shift+Ctrl+Alt."
I have tried every combination of Shift, Ctrl and Alt (Shift+Ctrl, Ctrl+Alt and Shift+Alt). None of these allow me to move the contents of the selection. Further, there are no "handles" on the Selection. I suppose the key is to get the handles to appear, but I have not been able to discover the secret combination of keys to make that happen.
I've run into Paint.NET a few weeks ago. I think it's a very good choice for beginners (and maybe professionals too) at a graphic field. I've made some cool pictures (with some cool plugins inside Paint.NET or published at the forum) and now I wanna to make my own plugin.
The question is how to move and rotate a specific part of image at source canvas. The rest of the image must be untouched. I consider it's impossible to use Layers -> Rotate/Zoom tool directly (correct me if I'm wrong). So I should use a piece of C# code. I think source code of Rotate/Zoom tool would be very useful too but I couldn't find it.
I notice with GIMP 2.8 that I can't type in numeric values if I want to scale/rotate/etc. a selection. I can use the mouse to manipulate my selection freely, but I'm pretty out of luck if I want an exact value (though I know that I can hold Ctrl for certain snapping, which is extremely useful).
I am trying to model the following simple structure:
I made this example by creating a new polygonal cylinder, rotating the top edges that are to the right of the x-axis and repositioning the affected vertices afterwards, but doing it that way just doesnt feel right, it seems too unclean to me.
I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:
The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.
Is this way of rotating an edge possible with the rotate tool or something?
When I change the annotation scale for selected text and leaders, most of it shoots into space. I have tried one at a time and many, all with the same result.
The text size looks correct, the leader looks fine, but the text x coordinate changes radically.
Changing from 1:1 to 1:15,000
Does this mean I have to relocate every leader text back to something normal, or am I missing something.
[URL] how to add a dynamic radius, with reference to the Move and scale actions.
"1. Set the Radius to Independant and move the center point to the center of the radius"
"2. Add the Scale Action to the Move Action"
"3. You already noticed the angle of the stretches (45, 315) needing to change and the Move multiplier of 1.414"
I am trying to design a column block, but following the above instructions for the root radius the radius moves when I test the block!
1. "move the center point to the center of the radius" What does this mean. I am selecting a liinear parameter, selecting the mid point of the arc first and then the arc center point.
2. "Add the Scale Action to the Move Action". How do you add the scale action to the move action.
the move and scale tools have decided to stop working. Although I can still move things around, I can't move them up and down, not to mention that the tools themselves don't show up.