AutoCad 3D :: 3DMIRROR Command To Mirror Magenta Box Along Zx Plane Defined By Middle Of Steel T-angle

Nov 13, 2013

Why can't I get the "3DMIRROR" command to mirror the magenta box along a zx-plane defined by the middle of the steel T-angle?

First, I use the ZX option, and after that fails to work, I try the 3-point option using a picked first point and two ortho-points to define a zx-plane.

Also, there's some randomness in the sense that some of the time the exact same series of steps will produce the correct result, but not this time, as the video below shows.

[URL]....

I'm also attaching the drawing in AutoCAD2010 format.

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Nov 5, 2012

create a plane and mirror a solid?

I am planning to have the following workflow:

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Naming the plane - Mirror Plane

Turning off the plane visibility

Mirror solid:

Add mirrored solid to the existing solid

Here is a sample ao the code...

Dim oDoc As PartDocument
oDoc = ThisApplication.ActiveDocument

Dim oCol As ObjectCollection
oCol = ThisApplication.TransientObjects.CreateObjectCollection

'This does not work...

oCol.Add(oDoc.ComponentDefinition.SurfaceBodies(1))

'Here I want to create a new plane

Dim oPlane As WorkPlane
oPlane = oDoc.ComponentDefinition.WorkPlanes(1)

Dim oMirror As MirrorFeature
oMirror = oDoc.ComponentDefinition.Features.MirrorFeatures.Add(oCol, oPlane, False, kOptimizedCompute)

I have also attached a simplified part file where the code has been copied inti the iLogic browser

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[URL]........

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Mar 16, 2011

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2. Also, how do I rotate the gizmo itself, so that i can rotate it in any ambiguous axis as well if I wanted to.

For example, let's say I'm slicing a hollowed box usnig Shell modifier. I want to cut the box diagonally. I make the slicing plane vertical using x rotatin axis (red) at perfect 90 degrees (this is why I want to see the angle displacement when rotating a gizmo), then becaue I want to cut it vertically, I rotate the plane on z rotation axis (blue) 45 degrees. Now, I want this cut to be slanted. That means I have to change BOTH x and y axis with equal amount to achieve symmetrical cut I want. ("5 snaps of rotating the slicing plane on x axis and y axis" something like this)

What I want is change the orientation of the gizmo itself so that x or y rotation axis becomes the angle I want the box cut to be slanted at.

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When I say the two doesn't match, it includes but not limited to:

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-Intensity
-Shadow casting accuracy
-Material

Scale mismatch of rendering and viewport.

-Color
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[URL]

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angle.jpg

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