Just exactly what does "Angle" represent when placing a "Rotation Parameter" in a DBlock?
I've tried a bunch of diff angles and haven't noticed a difference. I'm trying to figure out just what effect diff values would have. I thought that maybe when rotating the block instance, I'd only be able rotate it "so far" (270 degrees in the example I've shown). But it still went well beyond that.
I have a property line that is N 36d19'52" E but needs to be N 12d52'18" E. The obvious and calculated rotation angle would be 23d27'34" but when I rotate the line by the calculated angle it doesn't rotate to the right angle. It's off by 0d11'10"!? When I draw a line by bearing at N12d52'18" E and inquiry the angle between the property line and the drawn line the angle difference is in fact 23d27'34".
My company recently hired out some AutoCAD work. The task they completed was to load our drawings from pre-CAD days (1970s and 80s) into AutoCAD and update them with new piping and notes. Somehow, when they did this, the drawings in model space ended up sideways, but they are right-side-up in paper space. This is making it very difficult to work with the drawing in model space. A simple rotation of the entire model space drawing does not solve the problem because the xref files are correctly oriented, and they do not rotate with the added notes, etc. Also, it does not work to rotate just the notes and realign the leaders because then the drawing ends up sideways in paper space.
I have a file where model space is on a straight axes, that is straight horizontal and vertical axes but in paper space the dwg shows up rotated to true north.
I believe in fact that model space has been rotated FROM true north to a straight axis to make it easier to work on but paper space has been left at true north.
How can I manipulate the views so they are BOTH (model and paper space) on a straigh axis, (not true north) and also generally how does this manipulation of the UCS work.
As a side question, when I want to manipulate the UCS in paper space do I go into a model space mode ( so the viewport frame becomes active (bold), or do I remain in paper space mode within the paper space window).
I am working on a project with several sheets. The viewport rotation (or angle) on each sheet is different. How can I find out the viewport rotation (or angle)?
I have received a model in which the solids all appear "rendered" in model space. For example, if I extrude a circle or a rectangle, it immediately appears rendered. I am used to (and require) the solids as wire frames. Is there some setting that makes solids in this drawing appear rendered while mine (in a new drawing) appear as wire frames?
Using the mvsetup, a colleague of mine rotated the model space in the viewport. I cannot determine what angle was used, is there an setting in the properties manager to show the rotation angle or other way to find out?
I've received a drawing from a client today and in it there are several text styles. One has Arial as its font. When this text style is current and we insert some dtext AutoCAD does not prompt for the text rotation angle, it uses the last rotation angle we used.
As far as I know there is no system variable that controls this behaviour, or have I missed it. Other delivered text styles do not have this problem.
I drew several components in one drawing and saved them with WBLOCK. I opened the drawing into which I wanted to insert the blocks but they are no longer soilds. They are just the lines upon which the original soilids were based. What have I done wrong?
UPDATE: I purged the drawing and the blocks inserted correctly.
with word EXPLODE i don't meen the explode command. To brake appart part (block or solid).
But i would like to "explode" all parts (blocks or solids) appart and move eatch of them some disstance appart from enother for presentation purposes and then join them together if i would like again with a command to return to original place.
Any way to do that automaticly with a command in Autocad 2008?
I have a plan with lots and lot numbering. I made the lot number text annotative and matching view orientation. But when it rotates in the view it rotates about the left justification point instead of middle as inserted into drawing. So I inserted lot numbert text into drawing and changed text to non-annotative, but now i can not change the text rotation angle unless i use rotate command on each individual piece of text (was trying to pick all text and change in properties box). Using feature lines to assist in grading design so not sure if this is an autocad problem or a civil 3d 2012 problem. I can rotate dtext made or inserted in drawing.
I went to content browser and loaded the "Plan Elevation Label" onto my tool palette when I go to place the label in the drawing it prompts for elevation and nothing else.
How can you change the rotation on the screen accept to use the rotation command?
The tag itself is referencing a block I went to the block and changed the block now if I go to insert the multi view block it prompts for rotation but not to edit the attribute is there any way to get it to do both?
I am a landscape architect trying to xref in civil backgrounds. I have noticed twice now from two different civil firms that some of the civil symbols (dynamic blocks) are having visibility issues in paper space. No the viewport layers are not turned off or frozen. No the views weren't placed using the sheet set manager. Yes the blocks are created on layer zero and yes the associated layer is not off or frozen. I don't believe these blocks are annotative blocks. They appear, as expected, perfectly clear in model space. I just toggel over to paper space and "poof" they've disappeared.
I'm trying to create a block that reads the x and y coordinates of a point from the end of a leader. Which is fine and easy enough if I use the block in the same space.. ie model space or paper space (layout tab).
However I wan't to be able to capture the coordinate from the model space, through the viewport, and pass it onto the block in Paper Space. Is this possible?
Or is it a case of having to use a more LISP based approach?
I have some 300 images, all handheld shots done in an on-location studio set. They all need varying amounts of image rotation since they're handheld. There's a beaded curtain in the background, so manually I use the ruler tool, draw a line along a strand of beads, and then image/rotate/arbitrary.
I need to create an action that will (1) do the arbitrary rotation and then (2) save and close the file.
However, when I record this, the value of the rotation of the sample file I'm working is what gets recorded (not surprising). In other words, if image A needs 0.28 degrees of rotation, that's not what I want for image B which might need -0.15 degrees instead. The action recorded 0.28.
Is there a way to create an action that will simply rotate according to the ruler once I've drawn it?
I've been using Corel Draw! 8 for years and my favorite tool was the angle of rotation. For example, I would select an object, usually a rectangle that has the point of rotation at end of the narrow rectangle. As I rotated it, I could see how much the angle of rotation in degrees is. Therefore I could type a value in the box and the rectangle would rotate some many degrees. Fast forward to my Corel Draw 12. Now when I click on the same object, the box will display what the angle is in degrees already based on the circular angle startingaat the nine o'clock position. I need it to say ZERO and I can't find the setting to set it at zero
what I am drawing is I rotate a narrow rectange and basically creating a dial face for instruments.
I've got a block that has a couple of rotation parameters. The main one works OK. But the secondary one that is incremental and only 180 doesn't. Everything looks OK but the objects don't rotate according to the parameter but 90 degrees from what I think it should.
I need to make block with certain random elements in it which regenerate when the block is copied. In this case it's the rotation of the main part of a drawn tree, In which I want the trunk to stay the same but for the polyline that makes up the leafy part to rotate randomly.
Using Enhanced Attribute Editor one can set attribute text rotation to 0 when the block is rotated. But it must be done for each block individually. Is there a way to do this for several blocks at the same time or globally?
I know making block or text annotative does it but it requires redefining block, something I do not want to do.
This is just a basic block to specify a section plane. What I would like to have is a BPT with 4 rotation options (0, 90 180, 270) that would rotate the whole block but it would keep the text upright and be able to stretch the ends of the arrows. I know I must be including/not including something important. Pointers on how to do this
if it's possible to link a rotation with a stretching action. I have a text (or an attribute) inside a box that can be stretched. But if the box becomes too small to hold the text horizontally, I would like that the text automatically rotate vertically without any other action that stretching the box. If that is possible, is it also possible that instead of a text, there's an attribute, and that it rotates according to the attribute's length ?
I have been trying unsuccessfully for several days to achieve a stable setup for the attached. This is the closest I have been able to get so far but as you can see if you change the width then the rotation parameter, the stability of the block very quickly breaks down.
The problem seems to be associated with the move action which determines the center point of the angle parameter. It seems to only work properly when you change the width parameter and the rotate handle is in the 180deg. Any other position of the angle parameter results in incorrect alignment of the geometry.
I have created a dynamic block with a rotation parameter&action on an object in the block. My problem is that when I pick the grip to rotate the object it only allows me to rotate it to where my cursor is pointing, if I enter an angle when prompted "Specify rotation angle or [Base point/Undo/eXit]:" say 45degrees the object does not rotate 45 degrees it just rotates to wherever my cursor is pointing