if it's possible to link a rotation with a stretching action. I have a text (or an attribute) inside a box that can be stretched. But if the box becomes too small to hold the text horizontally, I would like that the text automatically rotate vertically without any other action that stretching the box. If that is possible, is it also possible that instead of a text, there's an attribute, and that it rotates according to the attribute's length ?
I have successfully created a dynamic block. I can insert it into AutoCAD, and it behaves like I want, except for one thing.
I can select the block and change it by taking a grippoint and place it at another position. So my block is e.q. stretched, just like I wanted.
But then. When I want to use the ordinary STRETCH command of AutoCAD, I can only stretch the insertion point of the block, but not the grippoints. Is there a way to set a grippoint to be select edable by commands like STRETCH.
Is there a way to have the grip stay in the correct position when the distance multiplier is .5? It seems to "get ahead" of the original location.
In the attached block, when I stretch the block with the grip, the grip ends up off the end point. Both actions have a .5 multiplier, with the left side having a rotation of 180 - so both sides stretch equally in opposite directions.
Also, there are 3 views with parameters (width/depth). Is there a way to get the user to enter in the sizes without having to select the size on each view? Basically a table that has a 'user input' field so the size selected changes everything at one time.
So I've done a reasonable amount of work with dynamic blocks. I have a block with a rotation action and grip to arbitrarily align it. However I realized when trying to combine it with an alignment grip (which actions on the basic or fundamental block rotation angle) that there didn't seem to be a way to some how link a dynamic block rotation action or one of the custom angle properties to a the fundamental block rotation angle. Thus there are two additive rotations at work; the dynamic block one with its grip and the fundamental rotation property.
This can cause some confusion when one person aligns with the grip and another via rotating the block's fundamental property and would also be problematic in the generalized sense if one was trying to select or programmatically read back the net angle alignment.
Is it possible to mirror a rotation within a dynamic block?
See the attached drawing. I am trying to have two rotations within a dynamic block, but only one grip. When the grip is rotated one half of the block rotates while the other half rotates in reverse. The resulting action would be much like the wings of a butterfly.
I have tried many different combinations of parameters, actions and constraints with no luck. The block in the attached file was as close as I could get. Have I reached the end of what AutoCAD is capable of?
I have been working on a dynamic block that need to look like the attached jpg. Basically it needs to be able to stretch up to 50'-0" but in ten foot segments (part size limits) +/- an additional but in 1 foot increments.
I've got two blocks that will either array or stretch. But have not been able to get it to match the actual requirements. I have attached my current block attempt. Also as you can see from the jpg, the support posts usually alternate as well and I haven't figured that out yet either .
If you have a drawing open and the Tool Palette Architectural open click on the door. It has "tick marks" where you can stretch the doors opening to (24", 32"). I want to know how to add those "tick marks" to my blocks .
Attached is a block that I am using for Finish plans. Basically how it works is that it is suppose to be inserted and then stretched to indicate a finish change in the floor. When I insert it and stretch it, it works exactly as I want it, but when the scale is changed, the center tag resets to the original center before the block is stretched. I would like it to stay in the center relative to the line that is stretched.
Not sure if you understand, but if you are good with dynamic blocks. You will notice that the dot is annotative where as the line that stretchs is not. I cant have the line change because it will be stretched between two areas with different floor finishes and that will stay consistant. I want the block to adjust so that it is the same size on all the scales of the drawing.
I have drawn a simple block that I want to stretch in two directions manually or from the properties palatte.
My block works fine once and then breaks down. Stretch the block in the 'Y' direction. Deselect the block. Stretch the block again and only the grip moves. Edit the block and close the block, the block resets.
I created a dynamic block with a polar stretch. I insert the block, then have to select the grip to rotate/stretch it. Can it be inserted and then rotated/stretched all in one action? The insertion point is at one of the line and the polar stretch grip is at the other end.
Distance Type: Increment Dist Increment: 1 Dist Minimum: 1 Dist Maximum: is it possible to set the maximum distance to equal D1-2.5??
Both linear stretch D1 and D2 can be stretched independently. So D1 may be stretched to 100, and D2 may be stretched to 50, but what I am trying to do is ensure that D2 will never stretch beyond the distance of D1.
I was wondering if it is possible to use dynamic blocks to stretch a rectangle evenly, using only 1 point? I have attached a PDF of a rectangle with 2 lines coming out of each side (before & after picture). I want to use dynamic blocks to pick a point at the top right of the block, so that when I pull it out, the lines will extend, but stay attached to the rectangle. I also what the rectangle to stay in the center at all times.
I foolishly thought i'd sorted making hatch work within a dynamic block that requires user input to set length and width of block...the hatch would fill to the revised size when the user sets the length and width in the properties dialogue...woohoo. Off I go home from work having defeated the nemesis of the day.
Open up my drawing today and can I get the hatch to act as it did yesterday?
I built my block (a simple rectangle all told) added my parameters in block editor. length and width linear actions with 0 grips as I don't want stretching by grips. Added the stretch actions. Tested the block (without hatch)...working. Only then did I hatch, so into block editor and using associative, send to back, normal island detection and selecting the rectangle to hatch. tested block ...working. great. Inserted the block into new drawing...working.
Opened AutoCAD today...Not working...hatch remaining as original size
Tried building new block exactly as I did yesterday...no joy...
On a side note...it works if I leave grips on but only if I use the grips to activate the hatch (it still doesn't work by just typing into properties though) that's not going to cut it as I don't want to be telling everyone to wiggle the grips so to speak.
The AttSync command does what it advertises fairly well. My problem is that I have thousands of small blocks in a single drawing. (My current drawing has 2100 block references with four attributes in each one.) I may change the attribute values in a few of them and need to re-sync the attribute locations. When I run AttSync it updates every single block insertion. One of two things are desired:
1)Flag each block insertion as having been sync'ed, reducing the number of objects requiring synchronization when AttSync is called again. Provide a way to force all to be sync'ed.
2)Allow a selection set in the AttSync command after selecting the block to sync.
Either or both of these would a great time-saver for those of us with large numbers of blocks with attributes.
I've got a block that has a couple of rotation parameters. The main one works OK. But the secondary one that is incremental and only 180 doesn't. Everything looks OK but the objects don't rotate according to the parameter but 90 degrees from what I think it should.
I am working on a dynamic bi-fold door block. I have added actions that adjust the two leaves of the door to correspond to different opening widths and allow the jamb width to be adjusted. I am now trying to add flip actions in both directions. There is a regular swing door block in the drawing and I want the bi-fold door to have basically the same functionality as the swing door does.
I can't seem to get the angled stretch actions required for adjusting the opening width to work after flipping. I have tried including the stretch actions in the selection set for the flip but it does not seem to work.
I'm trying to create a block for angled handicapped parking stalls.
I used an array chained to a stretch in order to increase the number of stalls. It worked but for some reason it does not work in all of my visibility states. In some visibility states the array and stretch do not stretch together. The block should end with a stall but some end with a line and no stalls above it.
I attached a drawing with the blocks. The block named "STALLS-60-HANDI" it works correctly except in visibility state 9' and in "STALLS-60-4space Handi" it only works in visibility state 10'.
I cleaned up my block and I am trying to use a field to reference a polyline for it's overall distance. The distance changes with my lookup action. After rotating and going back and forth from "On" - "Off" - "Both Off", then back to "On", the red polyline doesn't stretch back on it's original plane.
I would like to find a way to give a maximum and minimum length to a stretch (or move) but without absolute values.
simplified example of my block:
I have 2 squares, of which one big on, and a smaller one within the bigger one. I want to be able to stretch both squared indefinatly (no problem there), but the big square may never become smaller than the small one, and the small one may never become bigger than the big one...
In other words: the inside square should always stay inside the bigger one, no matter the size of the squares.
The problem with this block is that I have a hatch pattern between the squares, and as soon as i stretch the small square outside (or equal) to the big square... the hatch pattern 'crashes'.
I am trying to put a polar stretch on the block uploaded, but it doesn't seems to work (maybe because of my constraint? ). If something major is wrong with it, is there another way I can make the same drawing proportional when i rotate it and stretch it ? Also, after that I have to use it for vlisp.
I am trying to be able to have my outreach arm stretch horizontally and on angles of 5 / 10 / 15 degrees from the pole. I have been able to make the polar stretch for this and it works fine though what i am trying to do is have the luminaire height also stretch and move when the size of the outreach changes (i can make the linear dimension work the way i want though not the luminaire parameter) as when you add the paremter into the stretch action is only moves the top and leaves the bottom at the same location which is not giving me the correct height.
The block itself is alot more complicated then this I have stripped most of the parameters out to make it less confusing but the end result would allow the user to input the outreach angle, outreach length and luminaire height. I have attached drawing for your reference.