Im using Inventor 2013 and im trying to make a tapered coil but instead of creating it with a liner taper i want a curved taper. Is there a way to create this (perhaps using guide curves like loft feature?)
I am trying to make a model of coil cord cable (looks like phone cable) in the autodesk inventor10. I know to make a model of the coil cord when it is straight, but how can i make the coil cord model when it is folder.
I know there are many ways to create light beams or God beams.There are several tutorials and net has many brushes.I just want to make a simple tapered brush in Photoshop CS6 so that If I click at a source like window then shift click at another place I get a 'tapered' beam, smaller at origin and flaring to larger size, like a flashlight beam
it should be easy with shape dynamics and all, but I am not able to figure this out.
without the "laminated iron core". So what I need to know is how to make those spiral shapes. I tried using some tools but it was pretty hard to do by hand so it actually looked good.
I have a section view of tapered part and I want to get the dimension (radius) but it is not possible. Is there any other option aside from having a perpendicular section view? How to customize the 2D drawing setting?
I created a simple spiraled coil IV10, and in my IDW I can't place a center mark in the center of the spiral. How do you dimensiom this? I also want to dimension ID and I can't. Something that you would think is so simple is holding me up.
I was wondering if there is any possible way to flat pattern a coil. Attached is a picture of what I am trying to flat pattern. Its a quarter turn of a full coil.
How to cut the coil feature out of the block. I have included the file. I thought the split command would be it but was not able to do anything with it.
I'm looking for making this part. I'm trying to make a pipe that is bent into a donut so the two ends are connected. Then theres a coil around the pipe.
Working on a simple cylinder with a coil runing around the outside of it. For some reason the mesh does not handel the geometry correctlly - can figure our why - any thoguths ? Attaced are pics from the meshing and the model.
I have a unique part that needs to be generated in IV. It is a sping that follows a curved path (see attachment). I do have complete information, just need to draw it in.
I want to insert a spring in an assembly, and for that i will make a spring with the coil command. if i will squeese it between surfaces, will it resemble a spring? will the bindings come closer (i hope they are called bindings, otherwise tell me how they are called)?
I am trying to create a coil which from above, retains equal and thus parallel pitches whilst at the same time adheres to a semi-circular form in the cross section. You can see from the images attached that the first two revolutions are larger than the semi-circle outline.
These are the values I have used:
Cylindrical
r (t): 134.56924424045517662353735770102mm * t * 0.5 q(t): 1 deg * 360 ul * 3.0 ul * t z(t): 10 mm * 6 ul * 0.5 ul * t * (1.5 * t) * t
I've read the posts pertaining to coil features along curved paths. The existing solutions are limited in that they must rely on a solid with the addition of a bend feature. How can I create a helical surface structure including multiple bends like the one shown?
Is there a way to unfold a coil shape to get the flat pattern? When I try to unfold the attached part I get an error message (see attached error_msg.jpg). We have been using AutoPOL to unfold these kind of shapes (which works fine). But since we have a very old version which we really need to upgrade, I was wondering if nowadays Inventor could handle coil unfolds.
If this will not work with the current IV2013 release, will this then be implemented in a future release? Are there any alternatives or should I just go for the AutoPOL upgrade?
I have generated a gear set using inventor. Now I would like to 3d print the gears. I have uesd the export tooth shape to get the true tooth profile. now I am attempting to use the coil feature to generate the helical tooth. The problem im running into is in the coil tool I can only give it a Revolution and height dimension. The hight is the width of the gear, but I am having a problem converting the helix angle to the "Revolution" perameter. I have read other posts and they say that it is Helix angle / 360. I have tried that and then compared it to the original gear generated by inventor and it is not even close. I need to do this on in internal gear and match it to an external gear.
To create realistic threads, I simply sweep the thread profile along a helix with Align set to “no”. (This actually creates the negative of the thread, which must then be subtracted from a cylinder.)
When I attempt to follow the same procedure using a conical helix to produce tapered pipe threads, however, it does not work. When I set Align to “no”, I get an error message saying “cannot sweep the profile”. If I try it with Align set to “yes”, the profile is twisted and the result does not look like threads.
Any way around this issue, or is this a fundamental limitation of AutoCAD?
Is there a way I can create dynamic blocks that taper to a square point? I work with different styles of lattice towers and monopoles and I would like to create a dynamic block of a couple styles and have them taper with the correct scale.
I have a arc that is about 21.5 radius and .5 in width. My problem is that it is going on a bench that i have made and the corner piece needs to be cut out and i am trying to figure how to make this line look like an actual piece. I can extrude the piece to 21 inches tall, but then i need it tapered back to fit this bench were making.
I am trying to draw an elliptical coil spring with top and bottom radius of 2 in and center radius of 3 in with 5 turns and spring ht of 5 in. the wire guage is 0.1in.
I could draw a cylindrical spring with helix and sweep command but don't know how to draw an elliptical coil spring. What are the commands or steps to get it. Also, I have problems in getting dimensions of radius and height for the coil spring. I use autocad 2014.
I'm trying to create a coil spring to go around a long bolt for bracing. I'm using AutoCAD 2011 MEP. I need to know how to make the path for the spring so I can sweep it, it does not have to be super accurate size-wise (it's more for representation purposes) but would still like to know how to do it..
I am trying to model a coil for a tattoo machine. I have all of the helixs made to replicate the wire wrapping around the bobbin of the coil but i cannot figure out how to get the helixs to blend together smoothly. I.E. have the end of the inner coil bend outward gradually to meet the starting end of the next level helix.
I have cs5 photoshop and it seems to have a very limited amount of brush styles. Other people with cs5 have a large range of standard styles. I am just after the standard tapered end brush (tapered on both ends).