After Effects :: Slow Performance With Quadro 5000 In CS6

Apr 2, 2013

The performance was fast without OpenGL(Fast Previews > Off), with my old graphic card, GeForce GTS250. After I upgrade the graphic card to Quadro 5000, it's really slow with exactly the same settings.

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After Effects :: CC Slow Performance - Multiprocessor Rendering And Disk Cache?

Jul 30, 2013

that is having really slow performance using AE CS6 or AECC and possibly AE CS5.5 I think i might of found out what the problem is.My System specs are below:
 
Dell T7600 Dual XEON E5-2687W 3.1/3.8GHz w turbo / Dell M6700 i7 -3940XM 3.9GHz
64GB Ram / 32GB Ram
Nvidia Quadro K5000 / Nvidia Quadro K5000M
Windows 7 x64
 
Here are the issues I was having
 
- Really slow performance when scrubbing along the timeline.

- Adaptive Resoltion wasn't working at all super slow previewing

- Multiprocessor rendering not working, or taking forever to start up, and sometimes it would work but still not the way it should it was hit or miss

- Disk Caching not working

- many others that I can't think of at the moment
 
SOLUTION  for slow scrubbing of the timeline for Quad, Six and Eight core systems
 
Here is what I figured out after hours and hours of testing and configuring. I even went back to AE CS5.5 to see if all these problems existed in that version. Although some did but not all
 
From what I can tell it looks like certain plugins are not compatible to Quad, Six and Eight Core machines. The main plugin that has the problem is Keylight 1.2 that comes bundled now with CS6 and CC.
 
If you turn off the plugin on your layers scrubbing the timeline speeds up and works like it should. If you want to use keylight then do the following:
 
- under screenmatte, set the screen softness to 0

- shrink and grow to 0.
 
If you use any number other than these settings it causes scrubbing and rendering of the timeline to go extremely slow.
 
 SOLUTION  for all the issues above for Quad, Six and Eight core systems
 
After hours and hours of testing I have come to the conclusion that AE CS6 and CC don't work well with Quad, six and eight core systems in general and especially with the keylight plugin.
 
FIX: Go into your Bios of your computer and set your multiple core to either 1, 2 cores, theis will give you 2 thread or 4 threads. This will fix all the issues as stated below. I haven't tested 4 cores yet but soon will.
But I know that 6 and 8 cores definitely does not work it causes all the major issues above.
 
After setting my system to 1 or 2 cores, Ae is extremelly fast and responsive. Timeline scrubbing is super fast now even with keylight 1.2 and all it's settings. Adaptive resolution now works, Multiprocessing starts up
immediately and disk caching is working.
 
Conclusion
 
I am not able to set my system to use 8 or all cores in my bios, This causes so many performance issues in AE CS6 and CC and some in even CS 5.5. I need to use either 1 or 2 cores. As you might no this really sucks when I am limiting myself to only 4 threads when I could be using 32 threads. Pleas Adobe look into this issues with these systems that have 4, 6 or 8 core systems. This could possibley just be for Dual core systems too since that is what I have here.

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Aug 13, 2013

We're setting up a new HP z820 with a Quadro K4000 card.  When we look at After Effects CS6 preferences, the Ray-tracing settings don't allow it to select GPU and the CUDA box is greyed-out.  The OpenGL box does show the the Quadro card... Seems something is not right here.

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Photoshop :: CC Slow In Performance On Big Files?

Sep 9, 2013

I've been using PS CS4 since release and upgraded to CS6 Master Collection last year.Since my OS broke down some weeks ago (RAM broke), i gave Photoshop CC a try. At the same time I moved in new rooms and couldnt get my hands on the DVD of my CS6 resting somewhere at home...So I tried CC.
 
Right now im using it with some big files. Filesize is between 2GB and 7,5 GB max. (all PSB)Photoshop seem to run fast in the very beginning, but since a few days it's so unbelievable slow that I can't work properly. if it is caused by the growing files or some other issue with my machine.
 
The files contain a large amount of layers and Masks, nearly 280 layers in the biggest file. (mostly with masks)The images are 50 x 70 cm big  @ 300dpi.
 
When I try to make some brush-strokes on a layer-mask in the biggest file it takes 5-20 seconds for the brush to draw... I couldnt figure out why.And its not so much pretending on the brush-size as you may expect... even very small brushes (2-10 px) show this issue from time to time.
 
Also switching on and off masks (gradient maps, selective color or leves) takes ages to be displayed, sometimes more than 3 or 4 seconds.The same with panning around in the picture, zooming in and out or moving layers.It's nearly impossible to work on these files in time.never seen this on CS6.
 
Now I wonder if there's something wrong with PS or the OS. But: I've never been working with files this big before.In march I worked on some 5GB files with 150-200 layers in CS6, but it worked like a charm.
 
SystemSpecs:
 
I7 3930k (3,8 GHz)
Asus P9X79 Deluxe
64GB DDR3 1600Mhz Kingston HyperX
GTX 570
2x Corsair Force GT3 SSD
 
Wacom Intous 5 m Touch (I have some issues with the touch from time to time)
 
WIN 7 Ultimate 64
all systemupdates
newest drivers
PS CC
 
System and PS are running on the first SSD, scratch is on the second. Both are set to be used by PS.RAM is allocated by 79% to PS, cache is set to 5 or 6, protocol-objects are set to 70. I also tried different cache-sizes from 128k to 1024k, but it didn't work a lot. When I open the largest file, PS takes 20-23 GB of RAM.

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Sep 11, 2012

I've installed the latest CS6 update, but Photoshop is running really slow on quite a number of things. I'm happy with the overall performance: read/write, filters, selections, cropping, transform... they're all OK.
 
But whenever I go into the Curves dialogue, and want to add a point to the curve (or move an exisiting point), there's a 1-2 second "delay", so it's really hard to work fluently and without time-lag. Even if I have the "Preview" box unchecked in the Curves Dialogue.

I noticed the same is happening when I'm in the Gradients dialogue: Try and pick a color, in the color dialogue. 1-2 seconds later, the chosen colour finally gets selected.
 
The strange thing is: If I work with a Curve Adjustment Layer (instead of a "destructive" curve), Photoshop behaves nice & snappy...Would an update to OS 10.8 make things better? (I'd prefer to stick with Lion for now though)

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Feb 2, 2013

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Mar 16, 2011

One thing that is slowing me down is that all my photos and videos are on a Western DIgital NAS box that I can access with fairly decent performance. I want to leave them there as I have them all organised how I want them. I have a 64-bit Windows 7 laptop with 4GB RAM and Intel Core i5 processor and access the NAS box via a Wireless-N connection on the laptop via a Netgear Wireless-N router.

When I add a video or photo I get a lag (more notably the videos) but worse is selecting a video after importing it into a library. It can take a good 10-30 seconds before I can continue using VideoStudio. Is there anyway I can reduce this lag selecting videos or is my only option to copy videos to my laptop?

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Apr 12, 2012

We have multiple parts where we need a large amount of holes being patterned with the rectangular feature. why is this process and everything afterwards so ridiculously slow.? it is really driving me nuts! In solidworks this is no problem at all.

Win 7 64bit
Intel i5 560 4x3,2GHz
8 GB RAM
Nvidia quadro 4000

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Oct 11, 2012

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I've tried switching graphic renderers with no luck. I'm working from a textbook and cannot proceed without this step.

I've attached a screenshot.

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Mar 18, 2012

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Aug 14, 2013

how to improve Illustrator (CS6) performance on a photo-heavy document.
 
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When I work on this document, after every click, tool selection, or almost any action, Illustrator "sticks" and goes to "Not Responding" temporarily, then becomes stable again for me to perform a function - then it will stick again (and repeat).
 
CS6/Windows 7

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May 28, 2013

I have a mech/mfg-necessary pattern set on several parts, to the tune of about 90 slots and 500 holes each. Inventor is absolutely sucking it up handling these parts, and the assembly of these parts together is just a complete nightmare.

I have half-hour load times, constant crashes, and to top it off, they're iparts (used in an iassembly), which means I am constantly having to regenerate the whole part family with every change, a process that can take literally hours. 

Are there substitute tricks, or display setting shenanigans I can pull?  All of the features are individually needed somewhere, but no mgf machine needs all of them present at once.

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Apr 25, 2013

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Will these 2 gpu's give me different performances regarding fast preview,or is looking into different gpu's not a worthy question yet due to After effects mostly being a cpu heavy program? Now i know all that ray tracing acceleration and how nvidia cards are necessary for that, but this is regarding fast preview only.

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Dec 29, 2013

A week ago AE was running fine, but in the last few days, I must have enabled or did something to chop its performance by 75%.
 
Also, while rendering, my ENTIRE computer is super laggy, just typing this text right now, for example, is laggy. I used to ALWAYS hit render, and then browse the web, watch videos, etc... but now it's unbearable. Also, it isn't just when i do a final render. It also occurs when I skip to a single frame in the comp and it tries to render it(goes really slow)

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Jul 30, 2013

i have the imac 27 680mx 32gb ram,when i render on cs6 takes very long time, the first one takes 8-10mins,when i do the second time its very fast 30seconds

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After Effects :: Render Times Of Certain Project Slow Down

Apr 16, 2014

i have a certain tv-promo-project where i have to render several comps which all include the same amount of text and just a hand full of additional graphic elements, e.g. a lensflare and a glowing line which separats the text blocks.
 
The text of the specific promo-comps are read out of a "main text comp" by expressions. The expression is as follows:
 
txt = comp("Master Textkomposition").layer("Textebene").text.sourceText;
txt.split("
")[0]
 
The rendertimes of the project are constantly slowing down as the render queue and the process goes on. The first comp takes about 8 Minutes to render (it is only 10 sec long) and the second already 20 min, where the third comp reaches like 2 hours of render time. I also recognized that even the preview in the timeline is really slow, although the used effects are usually not that performance heavy.

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After Effects :: CS6 RAM Render To Scratch Ssd Writes Way Too Slow

Jan 21, 2014

The thing is that I recently bought a new pc workstation w/ the following specs:
 
32 Bg Gigabyte Motherboard - Intel i7 hexacore 4930K 3,4GHz w/ hyperthr. (12Mb Cache)
NVidia GTX-780
2 x Kingston HyperX 3K SSD 120GB - raid for OS and apps
1 x Kingston HyperX 3K SSD 120GB - as AE's dedicated Scratch disk
1 x Western Digital WD20EZRX 2 TB - as storage
Windows 8 / AE CS6 11.0.2.12
 
Previews:
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Viewer Quality: Zoom Quality: Faster
Color Mgmt Quality: More Accurate Except RAM Preview
Alternate RAM Preview: Preview: 5 frames
  
Media & Disk Cache:
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- Conformed Media Cache: Database & Cache - also set on AE's dedicated Scratch disk
 
Memory & Multiprocessing
- Installed RAM: 31,0 Gb
- RAM reserved for other applications: 15Gb (I'm also using Maxon C4d)
- After Effects Multiprocessing's Render Multiple Frames Simulteneously: enabled
- Installed CPU's: 12
- CPUs reserved for other apps: 6
- RAM allocation per background CPU: 3 Gb
- Actual CPUs that will be used: 4
 
My problem now is that my RAM previews (w/ and w/o Shift) are pretty darn slow, regarding the fact that I'm working on a really basic scene now in 3D space (Classic Render), involving 1 layer w/ the Stroke effect, VCP's Sure Target 2 cam set up and 2 small precomps w/ a small folding contentframe.
 
To RAM preview a 5 sec take, it takes almost 10 sec to build up this little scene. When I look at the processes in my task manager, I see that as soon as I RAM preview to my Scratch disk, the writing speed is a very dissapointing 3,4 Mb/s. I take it that this is an AE issue, since writingspeed to my Scratch SSD is checked and confirmed 180Gb/s +.

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Jun 19, 2013

I need to make a 30 second long zoom in Z space and I'm using a 3D camera for that. I've separated the dimension on the positioning of the camera so I could use only the 'Z position' to make the zoom.
 
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How closer I get to the number -700000 how slower the camera movement is going.

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After Effects :: CC Slow Renders On IMac (low CPU Usage?)

Mar 1, 2014

i have an fully specced late 2013 27" iMac for working with the Creative Cloud Programms. At the moment i only have 8GB installed because of problems with my 32 GB Ram kit. I have an internal SSD for the OS and Programms, an 256GB USB3 SSD for Chache Files and a Raid 0 for my Source Files.
 
I am now rendering an 7min long movie shot on an Red Epic in 5K and 4K to an ProRes422HQ 1080p File out of After Effect. I mainly used the "Levels" Effect and an Plug-In called "Film Convert". No crazy animations or effects. My Render time is about 18 hours (it`s nearly finished, so this are no wrong calculations by AE).
 
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Feb 9, 2013

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Sep 20, 2013

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Feb 16, 2009

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Jul 10, 2009

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