Photoshop :: CS6 / Mac OS Lion - Slow Performance?
Sep 11, 2012
I've installed the latest CS6 update, but Photoshop is running really slow on quite a number of things. I'm happy with the overall performance: read/write, filters, selections, cropping, transform... they're all OK.
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But whenever I go into the Curves dialogue, and want to add a point to the curve (or move an exisiting point), there's a 1-2 second "delay", so it's really hard to work fluently and without time-lag. Even if I have the "Preview" box unchecked in the Curves Dialogue.
I noticed the same is happening when I'm in the Gradients dialogue: Try and pick a color, in the color dialogue. 1-2 seconds later, the chosen colour finally gets selected.
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The strange thing is: If I work with a Curve Adjustment Layer (instead of a "destructive" curve), Photoshop behaves nice & snappy...Would an update to OS 10.8 make things better? (I'd prefer to stick with Lion for now though)
I've been using PS CS4 since release and upgraded to CS6 Master Collection last year.Since my OS broke down some weeks ago (RAM broke), i gave Photoshop CC a try. At the same time I moved in new rooms and couldnt get my hands on the DVD of my CS6 resting somewhere at home...So I tried CC.  Right now im using it with some big files. Filesize is between 2GB and 7,5 GB max. (all PSB)Photoshop seem to run fast in the very beginning, but since a few days it's so unbelievable slow that I can't work properly. if it is caused by the growing files or some other issue with my machine.  The files contain a large amount of layers and Masks, nearly 280 layers in the biggest file. (mostly with masks)The images are 50 x 70 cm big @ 300dpi.  When I try to make some brush-strokes on a layer-mask in the biggest file it takes 5-20 seconds for the brush to draw... I couldnt figure out why.And its not so much pretending on the brush-size as you may expect... even very small brushes (2-10 px) show this issue from time to time.  Also switching on and off masks (gradient maps, selective color or leves) takes ages to be displayed, sometimes more than 3 or 4 seconds.The same with panning around in the picture, zooming in and out or moving layers.It's nearly impossible to work on these files in time.never seen this on CS6.  Now I wonder if there's something wrong with PS or the OS. But: I've never been working with files this big before.In march I worked on some 5GB files with 150-200 layers in CS6, but it worked like a charm.  SystemSpecs:  I7 3930k (3,8 GHz) Asus P9X79 Deluxe 64GB DDR3 1600Mhz Kingston HyperX GTX 570 2x Corsair Force GT3 SSD  Wacom Intous 5 m Touch (I have some issues with the touch from time to time)  WIN 7 Ultimate 64 all systemupdates newest drivers PS CC  System and PS are running on the first SSD, scratch is on the second. Both are set to be used by PS.RAM is allocated by 79% to PS, cache is set to 5 or 6, protocol-objects are set to 70. I also tried different cache-sizes from 128k to 1024k, but it didn't work a lot. When I open the largest file, PS takes 20-23 GB of RAM.
CS6 being very slow, since upgrading to Mountain Lion, 2 days not using it and design jobs sitting a waiting and costing me. Why is this happening?I click, I get the wheel showing its working to catch up, I click, I get the wheel showing its working to catch up,I click, I get the wheel showing its working to catch up,I click, I get the wheel showing its working to catch up............... Â Everything was fine until I upgraded to Mtn. Lion on my iMac.
One thing that is slowing me down is that all my photos and videos are on a Western DIgital NAS box that I can access with fairly decent performance. I want to leave them there as I have them all organised how I want them. I have a 64-bit Windows 7 laptop with 4GB RAM and Intel Core i5 processor and access the NAS box via a Wireless-N connection on the laptop via a Netgear Wireless-N router.
When I add a video or photo I get a lag (more notably the videos) but worse is selecting a video after importing it into a library. It can take a good 10-30 seconds before I can continue using VideoStudio. Is there anyway I can reduce this lag selecting videos or is my only option to copy videos to my laptop?
We have multiple parts where we need a large amount of holes being patterned with the rectangular feature. why is this process and everything afterwards so ridiculously slow.? it is really driving me nuts! In solidworks this is no problem at all.
The performance was fast without OpenGL(Fast Previews > Off), with my old graphic card, GeForce GTS250. After I upgrade the graphic card to Quadro 5000, it's really slow with exactly the same settings.
how to improve Illustrator (CS6) performance on a photo-heavy document. Â The document is best described as a "catalog" style piece. It contains 2 artboards (front and back) with approximately 30 item images on each side. Â When I work on this document, after every click, tool selection, or almost any action, Illustrator "sticks" and goes to "Not Responding" temporarily, then becomes stable again for me to perform a function - then it will stick again (and repeat). Â CS6/Windows 7
that is having really slow performance using AE CS6 or AECC and possibly AE CS5.5 I think i might of found out what the problem is.My System specs are below:  Dell T7600 Dual XEON E5-2687W 3.1/3.8GHz w turbo / Dell M6700 i7 -3940XM 3.9GHz 64GB Ram / 32GB Ram Nvidia Quadro K5000 / Nvidia Quadro K5000M Windows 7 x64  Here are the issues I was having  - Really slow performance when scrubbing along the timeline.
- Adaptive Resoltion wasn't working at all super slow previewing
- Multiprocessor rendering not working, or taking forever to start up, and sometimes it would work but still not the way it should it was hit or miss
- Disk Caching not working
- many others that I can't think of at the moment  SOLUTION for slow scrubbing of the timeline for Quad, Six and Eight core systems  Here is what I figured out after hours and hours of testing and configuring. I even went back to AE CS5.5 to see if all these problems existed in that version. Although some did but not all  From what I can tell it looks like certain plugins are not compatible to Quad, Six and Eight Core machines. The main plugin that has the problem is Keylight 1.2 that comes bundled now with CS6 and CC.  If you turn off the plugin on your layers scrubbing the timeline speeds up and works like it should. If you want to use keylight then do the following:  - under screenmatte, set the screen softness to 0
- shrink and grow to 0.  If you use any number other than these settings it causes scrubbing and rendering of the timeline to go extremely slow.   SOLUTION for all the issues above for Quad, Six and Eight core systems  After hours and hours of testing I have come to the conclusion that AE CS6 and CC don't work well with Quad, six and eight core systems in general and especially with the keylight plugin.  FIX: Go into your Bios of your computer and set your multiple core to either 1, 2 cores, theis will give you 2 thread or 4 threads. This will fix all the issues as stated below. I haven't tested 4 cores yet but soon will. But I know that 6 and 8 cores definitely does not work it causes all the major issues above.  After setting my system to 1 or 2 cores, Ae is extremelly fast and responsive. Timeline scrubbing is super fast now even with keylight 1.2 and all it's settings. Adaptive resolution now works, Multiprocessing starts up immediately and disk caching is working.  Conclusion  I am not able to set my system to use 8 or all cores in my bios, This causes so many performance issues in AE CS6 and CC and some in even CS 5.5. I need to use either 1 or 2 cores. As you might no this really sucks when I am limiting myself to only 4 threads when I could be using 32 threads. Pleas Adobe look into this issues with these systems that have 4, 6 or 8 core systems. This could possibley just be for Dual core systems too since that is what I have here.
I have a mech/mfg-necessary pattern set on several parts, to the tune of about 90 slots and 500 holes each. Inventor is absolutely sucking it up handling these parts, and the assembly of these parts together is just a complete nightmare.
I have half-hour load times, constant crashes, and to top it off, they're iparts (used in an iassembly), which means I am constantly having to regenerate the whole part family with every change, a process that can take literally hours.Â
Are there substitute tricks, or display setting shenanigans I can pull? All of the features are individually needed somewhere, but no mgf machine needs all of them present at once.
how to make my photshop application fast few days ago it was working good but now its performance is slow and my computers speed is also slow. How to fix it?
I have a ATI 4850 512MB card and I find the performance in CS4 not too good. If I rotate or pan a 4 megabit dng image it is very choppy. I checked some videos on the net and they look much smoother. These are two examples:
I am running the Creative Suite on a PC Windows XP Pro platform and it has been very, very slow. The specifications I purchased far exceed that Adobe says are the needed specs.
what to run so as to not spend my time twiddling my thumbs while I create PDFs, package files and save them?
Just doing my first bit of serious phtoshopery in cs4. WELCOME BACK TO 1996! I have all the open GL stuff turned off. WHen I do a brish stroke and undo it takes a second or so to undo. adding a gradient to a mask in a 21mb image takes several seconds to update.
I do a brush stoke and I see the egg timer before I get a screen update. it feels like its maybe doing that whilst it updates the layer thumbnail. Urgh. Lightrrom 2 is unbelievably slow, now my workhorse has gone the same way. Will getting a quadro help with this or is it a fundemntal problem? (I'm on a 2.7 ghz core2 with 4gb or ram in xp 32bit).
Just installed CS3 (fully updated) onto my new PC AMD Phenom 64 Quad Core 3.0ghz processor4gb 1066MHz DDR2 RAM1TB SATA2 HDD40GB SATA2 HDD (Scratch Disc for PS)GeForce 9600 GT Graphics CardVista Home Premium (32 bit) fully updated. I'm finding I'm getting lag on using the Clone, Healing, Patch etc tools. I never got this on my old PC which was a Core 2 duo with 3GB RAM (Win XP Home). I have Memory usage set at 55%, History States at 95 and Cache Level at 7. This issue mainly starts to happen after PS has been used for half an hour or so. Screen Redraw is OK. Anyone have any ideas on what might be causing this? Also can anyone point me to a site that has reliable and easy instructions on how to get Win Explorer to display PSD thumbnails?
when I pick up a color from the canvas CS2 will choke and slow down heavily for about 3-5 seconds, as though it's a hard task to pick the color up! I'm not completely sure what causes this, because it doesn't happen all the time. I've tried picking up colors on higher resolutions (2000+) and smaller ones but it has proven not to be the cause of the problem. Allthough it does seem to occur more often on bigger resolutions than smaller ones.
And it seems CS2 is also much slower on loading my fonts than CS1 was, currently holding 500+ fonts, a bit much probably, but wasn't that big of an issue in CS1.
I just wanted to add that it seems it triggers no matter from WHERE i pick up a color from, the pallete, canvas, etc.
I have a HP laptop that is about a year and a half old. I've had PS on it for that whole time and upgraded to CS3 last year. The laptop is pretty decent, 17inch, 2.2Ghz Dual Core with 2GBs of RAM, but has/had a small hard drive of only 120GBs. Well when editing pictures that fills up fast especially considering I only have 20GBs free when PS isn't open. So I bought another hard drive (the comptuer has a spot for another one) and I moved personal files (music, pictures etc...) to it and also told Photoshop to use it as a scratch disc. Well now PS is hanging up when I'm doing something as simple as merging layers, let alone doing a batch job of actions. So I'm testing out moving the cache files (scratch disc) back to the other hard drive and seeing if it works any better, but I just wanted to open a discussion and see if anyone has any ideas as to what could cause this if its not the hard drive?
I used to run CS2 under XP and everything was fine! A technical fault with the PC caused the hard drive to wipe itself, and for some silly reason I installed Vista when I reinstalled everything.
The PC is very powerful and has plenty of RAM, but CS2 runs very badly on it. It can run normally, usually for the first few seconds of use, but will inevitably slow down.
Anything to do with an onscreen image, such as marking an area, painting, anything. I mean it really slows to a crawl. Positioning the cursor on a location and rapidly moving it to one side, there can be a delay of several seconds before it moves! This really makes the software unusable. Thing is, I cant tie down what it causing it. The CPU use hits 100% which is the obvious reason, but why it is, I dont know. There doesnt seem to be any disc access. Also, it doesnt depend on how large or small the image is. It happens even editing an image as small as 400x400. If there is one thing, then it may well be that it is when the image is enlarged so that it is bigger than the window it is displayed in. In other words, the scroll bars are present. It never seems to happen when they are not present. Does anyone have any ideas? All the drivers are fully up to date, nothing is causing problems. the machine scores 5.9 on the vista performance test and it has 4GB of ram.
I just built a new desktop specifically for Photoshop CS6 and Lightroom 4.1 performance. Â My build consists of: CPU: intel i7-3770 Motherboard: ASRock Z77 Extreme4 RAM: G.Skill Ripjaws X 16GB (2x8) DDR3 1333
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Using default scratch disk and raw cache location at the moment (the same SSD the app is installed on), but will likely add a dedicated smaller SSD at a later date. Â Performance with this build is a vast improvement over what I had previously (dual core intel xeon with 3GB and win Vista 32-bit), but I would like to speed up the processing of things like the blur filter in Photoshop, and the loading of images when cycling through develop module of Lightroom (ie, the Loading Image and rendering)... with more bias towards Lightroom performance as I edit large wedding galleries. Â From a hardware perspective, would I recognize more of a performance improvement in these areas (and possibly others) by adding another 16GB RAM (bringing the total to 32GB), or by adding a dedicated graphics card, such as this one [URL]...
If your answer is via a graphics card upgrade, I'm also interested in your recommendations; if this one is overkill or not the best choice. I have an additional ~$250 I could add to this build at the moment.
After working on some files, pc or photoshop extremly slows down. So mouse is stopping or moving layers need seconds. Working is not really possible. We've tried all Adobe Hint, Systemoptimizition, performance tuning in photoshop, with/out opengl, .... clearing profile.Now we have adobe default settings and problem is still there. PSD Files about 30MB or 100MB with ~ 60 layers. Machine configuration:DELL 7500-> INTEL XEON X5450 (3.00GHZ, 1333FSB-> 2 GB RAM-> HDD: C: 2 x 160 GB RAID 0;Â D: 160 GB-> 512MB PCIE X16 NVIDIA QUADRO FX 3700 -> Windows XP SP 3, all updates-> newest DirectX-> newest graphic driver -> Windows pagefile -> c:; photoshop pagefile -> d:System is up to date.
I thought Id use a more captivating title than my previous How can I speed up PSCS3 (PS10.01) ? thread as Im now convinced that CS3 is seriously defective and wonder why Adobe does not take this problem seriously? As previously stated, tasks that I can perform easily with CS2 will bog down CS3 to the point of being useless.
I started with an Intel DP965LT motherboard with QuadCore Processor, 4G RAM, Windows XP-Pro, and very fast hard disks. There have been claims in this forum that some users are not experiencing performance problems and that it must be the result of a hardware issue on my end. So I swapped out the RAM with various brands loaned to me by my local custom PC builder. I reinstalled the system more than once. I changed the motherboard to a more expensive D975XBX2. I repeated the test on every PC Ive had access to and the SAME PROBLEM exists.
Tonight I just returned got back from the local computer shop where they let me install the 30day trial version of PS10 on a pretty good system theyre building for a client who does hi-end 3D work.
Tyan S5396A2NRF Motherboard Dual Xeon 5420 processors (1333MHz bus, 12MB cache) 4GB Quad-Channel fully bufferred RAM GeForce 8800 GTS Video w/ 640MB RAM PC Power + Cooling 610 EPS psu Western Digital 320 AAKS 7200 hard disk
The result: The SAME pitiful performance!! I performed my little test: Opened an RGB image 20x30" @ 300ppi, started placing a few 43k images and after placing the third one Photoshop CS3 slowed to a crawl, there were delays before the move would execute, if I quickly moved the layers with Auto Select Layers enabled it resulted in Photoshop not responding after 10-15 moves and would take 20-40 seconds before Photoshop would recover. The scratch disk grew to 12gb and the Windows Task Manager showed that the system was barely being taxed.
Prior to my recent purchase and installation of PS CS4 Standard, I had downloaded and installed PS CS4 Extended, which is the TRIAL VERSION of PS CS4.
I've noticed several difference between the TRIAL VERSION and Standard.
While using the TRIAL VERSION, The Arrange Documents Pull down showed all the icons within sections 1 and 2.
With the Standard Version installed the same icons associated with the Arrange Documents Pull down are no longer visible.
While using the TRIAL VERSION, image magnifications of 500% or higher were displaying the Pixel Grid.
With the Standard Version installed, those same magnifications NO LONGER SHOW the Pixel Grid.
While using the TRIAL VERSION, the Preferences - Performance GPU Dialog box was grayed out.
With the Standard Version the GPU Dialog box is stilled grayed out, but now reveals (in black text) that "No GPU options available with Photoshop Standard".
Was the OpenGL specs for the TRIAL VERSION somehow "loosened" or made less stringent versus the OpenGL specs for PS CS4?
Is there any other explanation for the differences in OpenGL performance between the TRIAL VERSION and the Standard version?
I have increased RAM in a Windows XP Pro, 32bit PC, from 2 GB, to 4 GB. Windows recognizes that I have 3,141,872 kb of physical memory available. Yet, Photoshop CS3 only shows available RAM of 1705 MB (Edit-Preferences-Performance-Memory Usage). I am preparing to do Boot.ini modifications to the /3GB, and /userva switches to increase RAM available to PS. I assumed that PS would show an increase in available RAM, even before modifying the switches. I've been assured by a knowledgeable Windows/PS user that these mods are straight forward. Yet, when I told him that PS was not recognizing the new Ram, while Windows XP was recognizing it, he suggested I post this on the Adobe PS forum. Hence, my thread.  In sum - why doesn't PS recognize the new amount of RAM, or how badly have I misunderstood the concept? (It's probably operator error.)
using CS4 the performance drops so significantly that it becomes an unworkable environment. This is in contrast to when the program is first started at which point it is perfectly fine. To get around this problem I am having to restart the application every hour or so. Needless to say this is an impractical approach for long term use. The performance is so bad that it takes several seconds for a click to register. Although a polygonal lasso mask can be finished by double-clicking, it is impossible to actually perform a double click to complete the mask because it takes so long to respond between clicks. Trying to draw a mask with four points could take anywhere up to 10 seconds. My machine is an Intel Core i7 with 6GB of RAM and a GeForce 8800 GTS 512MB graphics card running Vista x64. This issue has nothing to do with history states. Closing all documents or otherwise purging all in-memory data does not alleviate the problem. Upgrading to 11.0.1 has not changed the issue in any way. The only way to recover is to restart the application.
XP, 4GB RAM with 3BG switch, nVidia 9600GT 512 vRAM. CS4 keeps sucking up RAM (sometimes to 2GB), shows bad lag time, the OpenGL crashes, and my workflow comes to a stand still.
I just put that video card in as an upgrade from a 7300 LE, as the 9600GT was on the list of Adobe tested cards.
I recently bought a new PC. I used to have a virtually identical PC that was running CS2 under windows XP, until it blew up, which is why it needed to be replaced. Alas the new PC is running Vista. Under XP, the performance was great, but under Vista it is very poor indeed. In particular selecting a region or painting with a large brush, and the PC just can't cope and there are frequent pauses that make it just about impossible to use CS2. I have checked the performance monitor, and it seems that there is plenty of memory, but the CPU usage is hitting 100% all the time. But this is a 3Ghz Dual Core, with 4Gb of RAM ( only 1Gb is ever used ) and a top of the range graphics (8800) card. The issues are related to the sixe of the image, typical image sizes I edit are around 2500x2500. Provided I trim the image to about 1000x1000 then everything is ok.
I work with large (5B to 15GB) .PSB files (large panoramas). The good news is that I can read one of the PSB files in a couple of minutes (drives the disks full out). Also, photoshop operations although not fast are reasonable. The bad news: Writing a file to disk takes 6 to 10 hours, occassionally 18 hours. During this time, disk IO is nearly non existent, cpu utilization is less than 1%. I have upped the priority of PS to 'high' and it makes no difference. It makes no difference if whether other programs are running, or it is the only program. I have 16GB of memory, a couple of TB of swap disk space, and about 500GB of free destination space (disk are defragmented)
I’ve been using the new Crop Tool on some moderately large files (2GB range) that contain layers, SOs and big data. I use the crop command without resampling (just changing the aspect ratio) and without deleting cropped pixels.  after the committing the crop, does the crop take so long to implement? No interpolation is taking place, no pixels are being altered… all that is happening is I’m changing the visible canvas area… yet PS churns away like it’s performing some complex task. I see this on both my work and home machines.
Photoshop CS6 makes extensive use of graphic card features such as OpenGL and OpenCL. Prices of graphic cards that have those features range from well under $100 to over $4000 for top of the line Pro cards.If your system is only used for PS then there's no need to invest in features you don't need, such as those needed by video gamers. But you do want the best graphics card performance that PS can make use of. Â Graphics cards to determine at what point additional graphics performance no longer improves PS performance? For example, does the card's clock speed effect PS performance? Does 2G of graphics card RAM offer any improvement over 1G (or 512MB)?