AutoCAD Inventor :: VERY Slow Performance On Patterns
Apr 12, 2012
We have multiple parts where we need a large amount of holes being patterned with the rectangular feature. why is this process and everything afterwards so ridiculously slow.? it is really driving me nuts! In solidworks this is no problem at all.
I have a mech/mfg-necessary pattern set on several parts, to the tune of about 90 slots and 500 holes each. Inventor is absolutely sucking it up handling these parts, and the assembly of these parts together is just a complete nightmare.
I have half-hour load times, constant crashes, and to top it off, they're iparts (used in an iassembly), which means I am constantly having to regenerate the whole part family with every change, a process that can take literally hours.
Are there substitute tricks, or display setting shenanigans I can pull? All of the features are individually needed somewhere, but no mgf machine needs all of them present at once.
I've been using PS CS4 since release and upgraded to CS6 Master Collection last year.Since my OS broke down some weeks ago (RAM broke), i gave Photoshop CC a try. At the same time I moved in new rooms and couldnt get my hands on the DVD of my CS6 resting somewhere at home...So I tried CC.
Right now im using it with some big files. Filesize is between 2GB and 7,5 GB max. (all PSB)Photoshop seem to run fast in the very beginning, but since a few days it's so unbelievable slow that I can't work properly. if it is caused by the growing files or some other issue with my machine.
The files contain a large amount of layers and Masks, nearly 280 layers in the biggest file. (mostly with masks)The images are 50 x 70 cm big @ 300dpi.
When I try to make some brush-strokes on a layer-mask in the biggest file it takes 5-20 seconds for the brush to draw... I couldnt figure out why.And its not so much pretending on the brush-size as you may expect... even very small brushes (2-10 px) show this issue from time to time.
Also switching on and off masks (gradient maps, selective color or leves) takes ages to be displayed, sometimes more than 3 or 4 seconds.The same with panning around in the picture, zooming in and out or moving layers.It's nearly impossible to work on these files in time.never seen this on CS6.
Now I wonder if there's something wrong with PS or the OS. But: I've never been working with files this big before.In march I worked on some 5GB files with 150-200 layers in CS6, but it worked like a charm.
SystemSpecs:
I7 3930k (3,8 GHz) Asus P9X79 Deluxe 64GB DDR3 1600Mhz Kingston HyperX GTX 570 2x Corsair Force GT3 SSD
Wacom Intous 5 m Touch (I have some issues with the touch from time to time)
WIN 7 Ultimate 64 all systemupdates newest drivers PS CC
System and PS are running on the first SSD, scratch is on the second. Both are set to be used by PS.RAM is allocated by 79% to PS, cache is set to 5 or 6, protocol-objects are set to 70. I also tried different cache-sizes from 128k to 1024k, but it didn't work a lot. When I open the largest file, PS takes 20-23 GB of RAM.
I've installed the latest CS6 update, but Photoshop is running really slow on quite a number of things. I'm happy with the overall performance: read/write, filters, selections, cropping, transform... they're all OK.
But whenever I go into the Curves dialogue, and want to add a point to the curve (or move an exisiting point), there's a 1-2 second "delay", so it's really hard to work fluently and without time-lag. Even if I have the "Preview" box unchecked in the Curves Dialogue.
I noticed the same is happening when I'm in the Gradients dialogue: Try and pick a color, in the color dialogue. 1-2 seconds later, the chosen colour finally gets selected.
The strange thing is: If I work with a Curve Adjustment Layer (instead of a "destructive" curve), Photoshop behaves nice & snappy...Would an update to OS 10.8 make things better? (I'd prefer to stick with Lion for now though)
One thing that is slowing me down is that all my photos and videos are on a Western DIgital NAS box that I can access with fairly decent performance. I want to leave them there as I have them all organised how I want them. I have a 64-bit Windows 7 laptop with 4GB RAM and Intel Core i5 processor and access the NAS box via a Wireless-N connection on the laptop via a Netgear Wireless-N router.
When I add a video or photo I get a lag (more notably the videos) but worse is selecting a video after importing it into a library. It can take a good 10-30 seconds before I can continue using VideoStudio. Is there anyway I can reduce this lag selecting videos or is my only option to copy videos to my laptop?
The performance was fast without OpenGL(Fast Previews > Off), with my old graphic card, GeForce GTS250. After I upgrade the graphic card to Quadro 5000, it's really slow with exactly the same settings.
how to improve Illustrator (CS6) performance on a photo-heavy document.
The document is best described as a "catalog" style piece. It contains 2 artboards (front and back) with approximately 30 item images on each side.
When I work on this document, after every click, tool selection, or almost any action, Illustrator "sticks" and goes to "Not Responding" temporarily, then becomes stable again for me to perform a function - then it will stick again (and repeat).
that is having really slow performance using AE CS6 or AECC and possibly AE CS5.5 I think i might of found out what the problem is.My System specs are below:
- Really slow performance when scrubbing along the timeline.
- Adaptive Resoltion wasn't working at all super slow previewing
- Multiprocessor rendering not working, or taking forever to start up, and sometimes it would work but still not the way it should it was hit or miss
- Disk Caching not working
- many others that I can't think of at the moment
SOLUTION for slow scrubbing of the timeline for Quad, Six and Eight core systems
Here is what I figured out after hours and hours of testing and configuring. I even went back to AE CS5.5 to see if all these problems existed in that version. Although some did but not all
From what I can tell it looks like certain plugins are not compatible to Quad, Six and Eight Core machines. The main plugin that has the problem is Keylight 1.2 that comes bundled now with CS6 and CC.
If you turn off the plugin on your layers scrubbing the timeline speeds up and works like it should. If you want to use keylight then do the following:
- under screenmatte, set the screen softness to 0
- shrink and grow to 0.
If you use any number other than these settings it causes scrubbing and rendering of the timeline to go extremely slow.
SOLUTION for all the issues above for Quad, Six and Eight core systems
After hours and hours of testing I have come to the conclusion that AE CS6 and CC don't work well with Quad, six and eight core systems in general and especially with the keylight plugin.
FIX: Go into your Bios of your computer and set your multiple core to either 1, 2 cores, theis will give you 2 thread or 4 threads. This will fix all the issues as stated below. I haven't tested 4 cores yet but soon will. But I know that 6 and 8 cores definitely does not work it causes all the major issues above.
After setting my system to 1 or 2 cores, Ae is extremelly fast and responsive. Timeline scrubbing is super fast now even with keylight 1.2 and all it's settings. Adaptive resolution now works, Multiprocessing starts up immediately and disk caching is working.
Conclusion
I am not able to set my system to use 8 or all cores in my bios, This causes so many performance issues in AE CS6 and CC and some in even CS 5.5. I need to use either 1 or 2 cores. As you might no this really sucks when I am limiting myself to only 4 threads when I could be using 32 threads. Pleas Adobe look into this issues with these systems that have 4, 6 or 8 core systems. This could possibley just be for Dual core systems too since that is what I have here.
I am having performance problems with constraining a FG assembly. I have a simple frame, (cube form). When I am trying to constrain some brakets to the frame (or anything else) and click apply, Inventor freezes and I have to wait about 2 mins.
To be able to folderize component patterns seems to have been surpassed once again in release 2012. However, I am wondering if this is a setting issue yet I cannot find settings for what can and cannot be placed in folders, if they exist. And I wonder if it is a setting issue because during a training class I visibly watched the trainer place component patterns into a folder and once I still cannot do so.
Does inventor allow you to place the flat pattern of 2 different parts on the same drawing? We have instances where we have items 01 and 02 detailed on the same drawings(carry over from board days, and other CAD system) and need to show a flat pattern of them both but Inventor will not allow us to choose the flat pattern view for the second part.
I have big assembly and I want to get quick selection by cube or sphere or simple window. But if some elements (parts or assemblies) are in the pattern, they also selects. I don't need these other elements in the pattern.
I can easily move component patterns into a folder as long as all patterns are sequential in the browser. However if I create another pattern that belongs to the folder but is created after the original patterns I cannot add it to the folder. If I delete the folder and select the patterns I get an error message if I try to add them to a new folder (remember the patterns are not sequential). I cannot move a pattern in the browser once created and if I move the part into the folder and then create the pattern it moves it back to the bottom of browser. The net result is I end up with a lot of 'orphaned' patterns.
I am having nearly 30 to 20 flatpatterns in .dxf format I just want to confirm whether the scale is 1:1 or not that just a cross verification. What is the best practice to check?
I need to select various shading patterns in a section view drawing and assign all the same settings using VBasic but can not find the way to go. For example, all a 45 degree angle and scale to 0.25.
Inventor 2010 Style and Standard Editor includes 35 CUST## hatches. My guess is, it stands for custom. Is there a way to import hatch patterns from AutoCAD PAT file? This functionality is available for line types through importing AutoCAD LIN file.
Xeon CPU 3.6GHz Nvidia Quadro FX 3400 Driver version 6.14.11.8246 Win XP Pro (32) SP3 4GB RAM w/o 3GB switch AIS 2010 SP1
I am trying to join two parts in their flat pattern state - either in the drawing or physically.
these two curved parts are adjacent but have different unfolding strategies so Inventor makes me seperate them. I would like to cut these parts out on my cnc as one piece - but I am having difficulty accurately joining these parts.
(one is a curved part & one is a twist - both can generate a flat pattern)
I can make drawing views of both parts in their flat pattern state but I don't know how to (or even if it is possible) to connect these two parts and export them like one piece. I have tried to export to .dxf & then import into a new part file - but that was a big mess.
I can import the .dxf into ACAD & then join them but I would like to keep as much in Inventor as possible.
I want to be able to use the same dimension parameter as a previous component pattern to create a new component pattern. Is there a way to be able to do this? On features, you can use the Show Dimension and then select the dimension you want. With rectangular patterns I don't see a way to do this and there is no way to even note which parameter it gave it as it is being created. I guess I could name the parameter on the fly and then use that same name, but was wondering if there was a different way.
Can I create more than one pattern from the same base component? For example, pattern a bolt in the center of a plate into one quadrant using pattern 1 and then into another quadrant using pattern 2.
I'm stuck on a few different emboss cases. The following examples are just dumbed-down models to learn from. If it matters - I'm actually embossing patterns on more complicated parts - not text on primitive shapes.
Case 1: Emboss across several surfaces. Please see attached file "Wrap Emboss 1". I can wrap to a face - but not all three faces on the solid that I want my "TEST TEST TEST" message to span across. My embossed text goes off into space - it doesn't wrap around the edge of the solid as desired.
Case 2: Emboss text (or some other arbitrary shape) onto a single (but compound) surface. Please see file "Compound Emboss 2". If the curvature of the part isn't significant - there are a few ways to fake/trick out the model to get a passable result. BUT - when the curvature of the surface is significant relative to size of the text/pattern to be embossed - I haven't yet found a solution that doesn't wildly distort the embossed feature. As the surface of the part is compound - I can't use the "Wrap to Face" option without an error. The resulting embossed feature is unacceptable.
I have an i assembly with some lengthy and unique ilogic to control what parts are included / excluded based on user inputs in a form. To begin, the program includes all components, and then excludes the ones that aren't needed. This is basically, briefly what the first part of that looks like:
For Each oCompOcc In oCompDef.Occurrences i=i+1 'Include all currently excluded components If oCompOcc.Excluded=True Then oAssObj=oCompDef.Occurrences.Item(i) oDoc.SelectSet.Select(oAssObj) ThisApplication.CommandManager.ControlDefinitions.Item("ExcludeCtxCmd").Execute()InventorVb.DocumentUpdate() Else End If Next InventorVb.DocumentUpdate()
So this works just fine, mostly. I run into an issue with the component occurrences that are within patterns (I have 2 patterns - 1 circular and 1 rectangular). This code will "Include" all occurrences inside an "Excluded" pattern, but the pattern itself remains "Excluded". In other words, in the browser, the pattern name appears greyed out and crossed out, but all the elements and the components within them appear "alive", so to speak. But the BOM indicates a Qty. of ZERO for these components since the pattern that.
I can toggle include / exclude of patterns using the same method:
Is there any way to move a pattern into an existing subassembly? I have a piping layout that I demoted into a subassembly, now I want to add the flange bolts/nuts that I patterned into that subassembly and it will not let me drag and drop like it does components. I am using INV Professional 2011.
I have an iLogic rule that automatically adds center lines to cylindrical elements and holes. It runs on save. Is there a way to
A) Make that rule loop through each sheet in the drawing file? Right now it loops through each view on the active sheet and I'm not sure how to get the total sheet count to make another loop for that. B) Is there a way I can conditionally check if the view is a flat pattern or not? I'd like to use an IF statement to exclude applying the center marks to the flat.
I'm trying to get Inventor 2012 (64 bit) to show the complementary angle to the bend angle in the bend annotation on a flat pattern within a drawing. I.e. the bend annotation shows: "10 UP" for a ten degree bend. I want it to show: "10 (170) up, where 170 degrees would be the complement to that angle, automatically. I know I could type it in, but then it will not update itself if I change that angle.
I am currently working on a parametric assembly using i Logic to control the size of the components as well as patterns. However, I have hit a road block in trying to figure out how to write a rule for resizing the last roof sheet in this assembly pictured below to be even with the frame. The rule below is what controls the roof sheet pattern based on the frame length. The problem I am continually running into is how do you modify a part which is in an element within the pattern without having it affect the rest of the parts in the pattern since they all refer to part. I can get since it is hard to find information on i Logic.
Roof_Pattern_Spacing = Roof_Sheet_Width Roof_Pattern_Count=Ceil(Parameter("Length")/Parameter("Sheet Metal Roof Section:1", "Roof_Sheet_Width"))
(Note: The red line symbolizes where I would like to have the roof sheet end.)
Coming from a background of ProE, Usually a mirrored group of constrained parts would mirror with alternative constraints locking them in place. Is there a way to do this in Inventor?
Every time I mirror constrained parts through a Datum plane, the results are loose components that could be dragged anywhere. I might aswell have just placed them again, though it gives me a good idea of where they should be.
Without grounding them, is there someway of locking these compents in the mirrored position.
Also, bolted connections pick up on patterned holes and populate them, yet there is only one constraint to the original hole and the rest can rotate around it.
Is it possible to fill an area with hatch patterns in a feature sketch (ipt sketch), not in idw sketch?
I want to show a safety screen (wire mesh) in a 3D model, in order to reduce the file size, I do not want to do solid wire mesh in the model, but the sketch only. I was drawing one by one line and make a hatch cross lines in the sketch, it took me lots of time to draw these lines.