To make it possible for every parameter i could put the key like as in Xsi...You can make keys as in Cinema 4d - the first press m-mode modeling, the second key - e - extrude.
when i press Alt+Q, I want to see the object and his material in the material editor, I do not want to find material..i want mirror X and Y option in curve Editor like Cinema 4d - easy make reverse animations
Tools for animation as the camera when shooting handheld and most importantly to usability..I have a lot of ideas how to improve 3DS max. I have experience with almost all these programs for 16 years. Contact me on Skype, telling what you can do better - for a long time. Final3d1
I've spent a day and a half coming up with a way to make this dynamic damper block work. Now, I need to fig out how to get every other blade to rotate 90°. I have attached a file with my block and an example of what I need to make it do. I’m running AUTOCAD 2009 LT if you need to know.
My Curve Editor has gone virtually blank except World shows up. Nothing else. No curves, no keys, no scene objects. NOTHING! I'm experienced with it but alas, I am stumped. I've tried every combination of Curve Editor settings. I've also erased the 3dsmax.ini file. Older files exhibit the same absence of data. Used to work!
So i've rigged some characters for a school project. Now when I start animating it's fine, but when I've animated a bit (3-4 key poses) and I want to adjust things in the curve editor, the curve editor is really slow. Can take up to 3 min to adjust a block of keys.
Now the scene it self is running ok, and I'm using proxy meshes to get more speed, so I guess the problem is in the rig. Is there any way to trouble-shoot my rig, and optimize it to gain more speed?
If I have Curve Editor open and I playback my animation (fairly complex character) by clicking "Play Animation" button, animation won't run smoothly.
Curve Editor Open (minimized and or maximized) = 6 fps Curve Editor Open while dragging time slider manually = 15 fps Curve Editor Closed = 28 fps
Also if I have "Statistics" info shown (shortcut 7) to see fps, it will slow playback about 40% more.
Would be nice to have some sort of fix on these As an animator having to close Curve Editor all the time is annoying.
3ds max 2012 was great leap towards better and faster experience, but there are still tons of old bugs and "still not working very well", like random numbers in reaction manager, or having different keyboard shortcuts for Edit Poly modifier or Editable Poly mesh (please combine). Graphite Modeling Tools was good addition, but would be nice to have it integrated completely with tools found in Edit Poly modifier and Editable Poly. Chamfer also needs upgrading, it still doesn't work very well with more complex places.
Is there a way to "filter" all the junk I don't need from the curve editor? I need to select all the "z-axes" of 2000+ objects and randomize their keys. But ONLY their Z-Ax keys
I'm working on an animation
You can find a screenshot in attachement
Intel 7 - 2.8Ghz NVidia Quadro 4000 2Gb GDDR5 8Gb RAM 3D Studio Max Design 2013 x64 Windows 7 x64 [URL]...
I am attempting to use 3ds Max 2013 at my job, and I have run into a rather painful bug/problem. Every time I open the curve editor, my cursor starts flickering between normal pointer image and hourglass, the buttons in the top of the editor flicker randomly, and I cannot select and type anything in the input boxes in top or bottom. All this flickering lasts for about 10-20 seconds, which is not a long time if it just happened once, but I have noticed that it happens after every time I move a key. What 3ds Max goofed up to cause this problem?
I have a long animation. I want to use populate at frame 12000. But populate frames won't let me go over 10000 frames. How can I get my people to animate after frame 10000 as you cant adjust the start point in the curve editor.
well I was working on my animation, but the toolbars in the curve editor are gone since yesterday. First I tried the "Load Layout" and "Show Toolbars" function. Then I deleted the 3dsmax.ini and Trackview.ini without result. In the end I reinstalled 3ds Max2012 but nothing changed.
I occasionally have the ACE become inaccessible at the bottom of the GUI. Can still get it on "F5" but no editorial buttons. How to get it back without restarting.
My Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.
correct process for animating a Material color change using AutoKey and the Curve Editor.
Right now, I am only able to crudely manipulate the color change by setting the material color change while the AutoKey is active.
The problem is that I am unable to control the speed/time at which the color change actually transpires in the scene.
So far, the only solution I have found, is to set the color change hundreds of frames after the point at which I want the color change to actually occur.
Normally, I would go into the curve editor and and manipulate the keys for the color change to slow or speed up the transition, and to control the exact timing.
However, even though I am able to locate the color change key(s) in the Curve Editor, I either do not know how to properly manipulate them, or I don't know what keys I actually want to manipulate.
I am accustomed to sliding keys left and right and using null keys to hold a key frame (in the this case the color prior to change, which is grey, and then the color after the change, which is fuchsia. however sliding keys around in the curve editor, when I have the "fuschia" key(s) selected (I misspelled the name, so in the file it is "fuschia" not "fuchsia"), does not seem to affect the actually timing of the color change.
FYI, the material that I am attempting to animate is the "fuschia" material in the Compact Material Editor.
You are able you get range of properties, i.e length, chord length, start/end chainages, mid-ordinate.
I've notice lets for arguement sake 'chord length' text component editor is: <[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]> but is it possible to modify the code so i can insert half a chord length.
Ive tried
<[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]>/2 ---- doesn't work
<[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]/2> ---- doesn't work
<[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)/2]> ---- doesn't work
<[1/2*Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]> ---- doesn't work
The Filename Template Editor has different options depending where it is opened from
If it is opened from the Import menu there is an option to add "Shoot Name".
If opened from the Library>Rename Photos there is no option to add "Shoot Name".
Furthermore, if one invokes a preset by the Library>Rename Photo route, that was created during Import with a "Shoot Name", then the "Shoot Name" part doesn't show up in the preset.
I am a newbie to Xara and I have Xara web designer 7 premium.I watched the video tutorial which is very useful, but when I tried to use some of the video lessons I could not find a "Panel Fill" option in the color editor, how I can access it ??
I have ran an analysis and SSA gave me Error 607 on the report. It says "Inlet A9 gutter capture curve is not a valid curve."
A couple things I did different from the video lectures...
I selected user define for the Tc to figure out Q. i computed those manually.
For the Inlets I have selected Maximum Capture Cutoff.
There are some inlets in this model I created that do not capture 100% of the flow so i created conveyance links to account for the bypass flow.Not sure why is not recognizing the Curve?
Why in LR4 is the Tone Curve default set to Custom with a contrast lowering curve? I would like the default to be linear, but I can't remember how I set that up in LR3.
We've just started using an attribute in a dynamic block and I'm curious if there is a faster way to edit the text, like how you just click outside the dtext or mtext editor to save and exit. the editor.
We only need to edit the value field, not any of the other attritubes. I really like how the dynamic block is saving us some time, but the outdated editor is really irritating, and it's not always convenient to hit Tab then Enter on the keyboard.
Is there perhaps an alternate editor, or a way I can edit the value text in the mtext editor by default rather than opening up the Enhanced Attribute Editor?
I saw one video in which a Photoshop geek quickly launces his raw editor by clicking on a small, illegible icon in the lower right-hand of his Layer Icon in his Layers Dialogue but of course he doesn't explain how that works, and there is no such corresponding little sub-icon in MY Layers icon, and the word Raw doesn't even seem to show up anywhere in any menu. I know this has to be possible. I can open a raw file (.nef, in this case) the obvious way, but after switching it over to Photoshop I can't switch it back to the raw editor (?)
As you might see in layer panel. there is a blending option applying on text. and when i try to applying new blending option i-e drop shadow or inner shadow to layer shape 5. it will mess with also to text layer.
I cannot stand it when I make a new layer in Illustrator and the color hint becomes yellow. This usually happens on the third new layer into every project. I can go in and manually change it from yellow to the ten plus other colors, but I just want yellow completely out of the list. It's awful to look at, and I think every other color is easier.